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Welcome to the ninth overall and first weekly update for June of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS. After last week's fairly huge update, this one is going to be a bit shorter. This time, we've got the textured Atlas, a short video demonstrating the time-of-day-settings on SA_Extremity and a new set of playtest impressions. Enjoy!

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Welcome to the ninth overall and first weekly update for June of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS. After last week's fairly huge update, this one is going to be a bit shorter. This time, we've got the textured Atlas, a short video demonstrating the time-of-day-settings on SA_Extremity and a new set of playtest impressions. Enjoy!

Textured Mech: Inner Sphere Atlas

It's only been a week since we presented to you the four variants of the Inner Sphere's iconic flagship, the Atlas assault Mech. Our artists turned out to be more productive than expected and finished the textures for the Atlas, which is why we're promoting this monster made of 100t of steel again this week. The following screenshot shows the Atlas' new clothes at different times during the day on SA_Clearcut.

Inner Sphere Atlas - Textured Version

Progress Report: SA_Extremity

One of the most unique maps in MWLL's set of confirmed beta release maps, SA_Extremity is making excellent progress in the past days and weeks. While we expected it not to support the impressive "Time of Day"-features that Crysis offers, our level designers still managed to come up with a pretty impressive solution. Check out the short video clip below to see how the skybox changes during the day. The screenshot is a still impression of some of the new assets and terrain that Inner Sphere and Clans will be fighting on. The music for this video has yet again been created for MWLL by Mike Jennings from Sunpost Music.

Status update on SA_Extremity

Playtest Impressions

Again, here are a few pictures from this week's playtest.

Playtest impressions June I Playtest impressions June I Playtest impressions June I Playtest impressions June I Playtest impressions June I

Comments
Highmist
Highmist

Just cant WAIT for it to com out. it just gets better each update!

P.S. first :)

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CloudAge
CloudAge

Keep up the good work guys this is looking awesome!!

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Nathanius
Nathanius

that SA_Extremity movie is so awesome! I don't like how the asteroids vanish randomly, but it probably wouldn't be noticed in normal gameplay. it really feels like you're on a 'roid spinning in space :-P

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KorJax
KorJax

Yeah that's just a bug from the Time of Day running so fast. The asteroids are timed up right for the default speed (which is about a full cycle in 512 seconds).

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vfn4i83
vfn4i83

Cant wait.

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xcriminalx
xcriminalx

Thanks guys for all the kind comments! We are working our ***** off on this to get it out as soon as we can to everyone!

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CitizenLand
CitizenLand

you guys deserve huge kudos for just sticking it out and actually attempting to finish what you started which is something 99% of the teams who have tried to do a BT mod have never done.

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boredgamer
boredgamer

My...god, this looks so beautiful.

Too bad I can't play it, but damn!

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Spooboy
Spooboy

I'm a bit behind on following this mod so please excuse my stupidity. Are the people play testing just randomly selected people, possibly from the Mod Db community? If so it would be very interesting for them to each write some feedback or questions that can be responded to or answered; you could then post them up on the front page so everyone gets a feel from the players perspective. I think this would only work with random joes' though. Anyways really great job, cant wait to play!

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Ynkyr
Ynkyr

Ah the forest scenes are great! Lots of trees to hide behind... >:)

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JonnyTolengo
JonnyTolengo

i cant wait any more T_T !!!! this is to good to be true!!!

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DOLBYdigital
DOLBYdigital

The skybox for SA_Extremity is really superb!
I can't wait to see it at the default speed while I'm romping around in my mech ;)

Atlas looks amazing as well and I'm glad you guys are going for function > form and adjusting cockpits as necessary!

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Bird_of_Prey
Bird_of_Prey

More excellent work.

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