Post news Report article RSS Feed MechWarrior: Living Legends - February Update 1

We're halfway through the second month of 2009 and a number of interesting things have been going on for the team behind the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.

Posted by AoP on Feb 14th, 2009

One of the major events in weeks since our last update was the release of the "Things go boom" video. For the first time in months, the team decided to release actual animated gameplay footage for public entertainment. The video does not only contain a large number of exploding vehicles and Mechs, but it offers a glimpse at the game from the perspective of an actual participant.

Not using the amazing potentials of the CryEngine 2 to its fullest would just be wrong. Therefore, some of the effects you can expect to see in MWLL might leave you gasping in awe. See below two shots from Extremity, one of our maps for the Solaris Arena game mode. The first of these shots shows a couple of guided missiles exploding at their target and a PPC ending its journey equally successfull. The next shot shows a Catapult firing a whole salvo of LRMs at an enemy Mech hangar.

Extremity Combat SceneBarrage!

Tactics will be very important and actively promoted in MWLL. As the battlefield will be crowded by all kinds of vehicles and players with differing equipment, good tactics will make the difference between forgotten casualties and living legends on these fields of destruction. The Inner Sphere's Longinus in the first screenshot below just spotted an enemy armored column. While this simple battlearmor is vastly outgunned and an assault wouldn't even be suicide but at best completely stupid, possible responses to this threat might include designating targets with the portable TAG laser or simply reporting the observation via voice comm. To get an idea of the amount of firepower you'll be encountering in MWLL, the next screenshot displays the four currently implemented variants of the Clan's heavy Novacat and a group of Elemental battle armor for their support.

Snow Patrol
Clanner group

Another new feature in the past fwe weeks was the implementation of the Raven, one of the Inner Sphere's light and scout Mechs. The four variants that will be playable in the beta are being displayed in the second shot below. Unlike the Mech, the city scenery will most certainly not be seen in the upcoming beta release. Just as unlikely is the appearance of the next environment, at least for the beta release: a group of Longinus battle armor has seen a group of Clan Elementals patrolling through the swamp. Will they avoid contact or attack the larger group?

4 Ravens in the city
Longinus ambush in the swamp

Being 'in the business' for more than two years already, the team still attracts several incredibly talented individuals from various professions and interests. The two screenshots below are not actual game content, but artwork created by two of our team members. The first image is a painting by Andy which received the working title "Showdown at Sunset". Andy is mostly working as a modeller and texture artist. The other shot is a render by one of the team's most recent reinforcements, an animator going by the name of Strykker.

Showdown at SunsetCatapult on the lookout

Explosions being one of the main features of our latest teaser video, they have actually been replaced in the days just after that. The first screenshot of the two below shows the original Mech core explosion in progress. The next picture is a still shot of the new explosion, which still is huge, but significantly less hungry for ressources than the original one from Crysis.

BoomBOOM on Extremity

MWLL Developer chat on IRC

On Saturday, February 21st, an open developer chat with the MWLL team will take place on IRC. If there is anything you'd like to ask the developers, join #mwll on The session is currently scheduled to take place between about 5-7PM EST / 22:00-00:00 GMT.

Post comment Comments
Spooboy Feb 14 2009 says:

God i love this mod so much

+2 votes     reply to comment
vfn4i83 Feb 14 2009 says:

CAnt wait. Have been so long without something of the genre. Great work

+4 votes     reply to comment
slyjimbo1423 Feb 14 2009 says:

is this mod out to the public or is it still under work

+1 vote     reply to comment
Mighty_BOB! Feb 15 2009 replied:

They're still working on it. I highly anticipate the release.

+1 vote     reply to comment
FJS Feb 14 2009 says:

Looks freaking awsome

+1 vote     reply to comment
inhuman_za Feb 15 2009 says:

Wow, good job :D I'll be looking forward to that beta.

+1 vote     reply to comment
redgar78 Feb 15 2009 replied:

SinKing, you do know that these mechs are powered by fusion reactors right? So when one blows up, there's a chance there is one huge explosion.

Edit: agh, pressed the wrong comment button

+1 vote     reply to comment
SinKing Feb 15 2009 says:

That's amazing. In one of the scenes I thought the sun was setting, but it was just a massive explosion!

I noticed only a problem with the scale. Explosions seem to big, or close for the distance the are at. In other words: the explosions are too big to match the "small" models. Get that into some kind of relation and keep one or two massive nukes, and you've got me satisfied. Not that it makes a difference.
Beautiful game - I'd probably have bought this, instead of Crysis, if I had to make a choice.

+1 vote     reply to comment
PytoX Feb 15 2009 says:

This is going to become so great :D

+1 vote     reply to comment
Frednol Feb 15 2009 says:

I declare a want level of MUCH.


+1 vote     reply to comment
supjay Feb 15 2009 says:


+1 vote     reply to comment
_S_E_R_G_ Feb 15 2009 says:

cryengine2 is perfect for this mod.

+1 vote     reply to comment
General_Atrox Feb 15 2009 says:

Great work, keep it up!!

+1 vote     reply to comment
Bluedrake42 Feb 15 2009 says:

Woah, what song is that?

+1 vote     reply to comment
KorJax Feb 15 2009 replied:

It's a mix of two songs created by our own very talented music team :)

+1 vote     reply to comment
Bluedrake42 Feb 16 2009 replied:

Then that's ******* sick =D

+1 vote     reply to comment
Bird_of_Prey Feb 15 2009 says:

Some of the best in the business. Bar none. Great update!

+1 vote     reply to comment
Mimyke Feb 15 2009 says:

I have a question : can we play this mod to joystick ?
Because I have see that :

PS : I stay tuned, this will be a great mod !

+1 vote     reply to comment
AoP Author
AoP Feb 15 2009 replied:

Yes, we are *very* confident that we'll be able to provide full joystick support.

+1 vote   reply to comment
Raden Feb 16 2009 says:

Great work!

+1 vote     reply to comment
piranha Mar 25 2009 says:

I remember playing MechWarrior 2 in the 90´s, especially the expansion packs stunned me. But MW3 and MW4 disappointed me. Still, the universe and stories by FASA are awesome!

I am quite sure, your mod is everything I dreamed of back then!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Post news
Report Abuse
Report article
Related Mods
MechWarrior: Living Legends (Crysis Wars)
MechWarrior: Living Legends Crysis Wars - Multiplayer First Person Shooter
Related Games
Crysis Wars
Crysis Wars Multiplayer First Person Shooter
Related Groups
CryENGINE 2 Developers
CryENGINE 2 Developers Fans & Clans group with 217 members
Wandering Samurai Studios
Wandering Samurai Studios Developer & Publisher with 15 members