Post news Report RSS May 5th - Cinco De Mayo Update

Hey there Firearms: Source followers, I am glad you can join us for our fortnightly news updates. I hope you enjoyed your Cinco De Mayo, and if you didn't, we have some tester screenshots to brighten this week a bit. I would suggest getting excited for the next news update as it will be quite substantial.

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Hey there Firearms: Source followers, I am glad you can join us for our fortnightly news updates. I hope you enjoyed your Cinco De Mayo, and if you didn't, we have some tester screenshots to brighten this week a bit. I would suggest getting excited for the next news update as it will be quite substantial. We will be unveiling something that that team has been working very hard on. So today I would like to do a bit of a recap of what has been going on recently with Firearms: Source.


The first thing I would like to mention are the developer journals. If you haven't been checking them out, I would highly recommend it. DysPatch has recently updated his developer journal with an update to his PS_Snowstorm and has also made a lengthy entry about the whole construction for TC_Iwojima and the various stages it has gone through. Hitman recently posted a hefty entry that covers all the maps that have fallen during the testing stages. Maps like TC_Asylum, PS_Juarez, and many more had their development halted as Hitman moved from dedicated mapper to dedicated programmer. Undertone also made a new entry describing his current status with the development as well as his future plans. So please, if you haven't check them out yet, do so.


I would also like to inform you about what has been going on behind the scenes. Vigorous testing has really helped us making sure FA:S is not released with game breaking bugs. That is not to say, expect FA:S to be a bug free game, but we are doing our best to make sure the game is stable. All the weapons are getting the balancing tweaks they need. Recently our machine guns have been getting some serious attention. Balancing the immense fire power and high rate of fire of machine guns against the other weapon classes is no easy feat. We have also been playing around with the credits, so that if we like the way a gun feels but is very cheap, we up the credit cost to help balance it. For example, our fully automatic pistol is a killing machine in close quarter combat, but is useless else where, so to help balance it against the other pistols, we increased its credits.


Lastly, we would like to inform you to check out our latest Picture of the Month. This month was the first month that we have started a Picture of the Month contest for our testers. During testing, whatever interesting or silly screenshots they take ingame, they get to vote on to see which gets added to the website. Our first Picture of the Month winner is Skitz, aka Pork Fried Squirrel. You can view his PotM entry at the top right of this web page. The other entries included "Icey Death", submitted by DysPatch showing a last stand on PS_Snowstorm, "Meat Stack" submitted by Bald_Eagle showing a pile up of dead bodies, and "Killer Flatulence" submitted by StandingCow showing a player crouching in the middle of a mine field with explosions all around him.

Ending this update, I would like to remind you all to register on the forums and make sure you don't miss the next news update, because it will be a good one.

Post comment Comments
Aaagreen
Aaagreen - - 225 comments

Absolutely spiffing, old bean!

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babyeater
babyeater - - 379 comments

Indeed, I concur!

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FAS_Naota
FAS_Naota - - 95 comments

I say, rather.

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LoneWolf6:16
LoneWolf6:16 - - 173 comments

I agree, old....spice!

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TryAgain
TryAgain - - 24 comments

The sweet smell of awesomeness.

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barronofhellion
barronofhellion - - 294 comments

look good !

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PierreOfTheFrench
PierreOfTheFrench - - 320 comments

Looking forward to this mods release =D

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kmarvell125
kmarvell125 - - 121 comments

As long as you guys didn't nerf my 249/1911 combo this will jump to the top of my favorite source mods.

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Ynkyr
Ynkyr - - 94 comments

Awesome work!

Just one thing: On the first screen you posted - the sandbags there look a bit too regular placed. Maybe change a bit the rotation of a few bags (~5-10 degree max) or move them a bit to left or to right from the ideal line.

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Armageddon104
Armageddon104 - - 3,128 comments

You guys rock! :D

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Jesternz08
Jesternz08 - - 410 comments

nice update, looking forward to the next!

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forgotten
forgotten - - 5 comments

Born to die? The one from TAC? Glad to see him in FA:S :D

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RogerRamjet
RogerRamjet - - 1,564 comments

I agree, a little more irregular props and mapping so it does not look so boxy and rigid. Some small edges of dirt here and there and sand as well where the edges meet of large areas of brushwork. Some varied textures of the sandbags (multi textures). Other than that, the shots look great. Nice work...

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Everiene
Everiene - - 3 comments

ROCK ON and forward.

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Keptron
Keptron - - 509 comments

Looking good :3

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Elratauru
Elratauru - - 65 comments

Well, Im really loving this mod right now, its so...cool, I dont remember the last time I said that about a mod so, this is awesome xD

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