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Here is some new about the progress of the mod (content adding etc)

Posted by MagicalPaladin on Mar 15th, 2014

Hello there,

As you can see, there is a lack of updates, and the release date has turned into TBD.
So, there is what i've done : i've updated the mod to be fully compatible to 1.80, a model is ready to be ingame, and i'm starting modeling the others models. This is really a slow mod production, mostly because of school and my lack of experience in Sins modding. At this time, i'm trying to export the model in .mesh but my texture is in .png, so i convert it to jpg, but again a error. I'm using Blender for modeling so it's can be the origin of the error, the error is a "non regognizition" of the material, and the model not appear in game. Strange... Well, i've also some good news, this mod have my full attention since i've stopped all of my projects, and i'm making everything to have an alpha ready. The question "when it's will be release ?" won't be answer. I just need to find a way to correct those weird bugs and then i will be able to do everytihing i want. I will make a article with all the features of the alpha/beta release.
Well, i'm improving my experience on Blender to make the trailer, when some ships will be done, i'll focuse my time on it. I would like to thank Wintercross from "Sins of the Sirus Sector mod" for his "teach" in Sins Modding.
Well, have a good day and be ready for screenshots !

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durito
durito Mar 15 2014, 4:02pm says:

I don't know if it could help you but sins textures are in DDS and TGA...
You can convert your textures with paint.net by exemple. Good luck!

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MagicalPaladin
MagicalPaladin Mar 15 2014, 6:12pm replied:

yeah i know, but i don't know if it must be in that file in Softimage...but well, thanks for the advise

+2 votes     reply to comment
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