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It's been very silent about us in the past. Now it's time for a big media update!

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Our targeted release date got blast away in the most epic way possible. One year of delays, there you go. But what has been the reason? The short answer: We tried to implement a rather fancy realtime weapon system and broke our fingers on the Source Engine. After months of tweaking and playtesting, we gave up on this idea and changed the entire weapon system again.
Here is the long answer for those of you who are interested in the technological obstacles.

That being said, our past year of development was full of obstacles. Gladly, our recent playtests have turned out positive and we can live with the new weapon system. Unfortunately, we are extremely short on coding resources and the little glitches that we want fixed take longer than any of us would wish.

On the bright side, this left us time to produce a quite large amount of content for the mod. Thus, we will distribute the first release with more maps than initially intended.
In this media update, we want to show you some of the new content we're working on (some of it is WIP, so don't be wondering if you see orange textures). To begin, level design is not just about brushwork and texturing. The best layout looks empty and dead without all those detailed props that the 3D artists provide. Here are two of the larger props: The Republic Cruiser and AAT (Federation tank).


And here it comes, our long-awaited map update!

Mygeeto (CTF)
This level features one of the enormous bridge constructions on Mygeeto, a planet that you could see in Episode 3, right during the Clone Wars. The map combines a futuristic look with damaged walkways and an atmosphere in which the ash rain never stops.


Dagobah (TDM)
A huge and difficult arena with its dense forest, foggy sky and dark caves. Ideal for surprise attacks.


Endor (TDM)
A nice contrast to most of the hightech scenarios of Star Wars. This map takes you to the beautiful nature of Endor. Special thanks to brisck1 for the contribution of the foliage models!


Mos Eisley (TDM)
Tatooine is one of the most popular scenarios from Star Wars. In this map, we'll take you on a tour through the center of Mos Eisley, including its space port and the famous cantina.

Post comment Comments
EdwardOnyx
EdwardOnyx - - 5 comments

the fog in the mos eisley map looks nice

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Spooboy
Spooboy - - 2,028 comments

If you guys can pull it off right this mod will be sick! Mos Eisley has to be my favorite map so far, cant wait for more updates or release.

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Orion
Orion - - 587 comments

This all looks really really nice! Keep it up guys! ;)

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hogan_skoll
hogan_skoll - - 359 comments

all looks great, im loving the textures - an i dont mean the orange ones lol

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Sionfel
Sionfel - - 1,551 comments

looks great.
you guys are putting much more effort than most other mods.
great job.

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purplehaze412
purplehaze412 - - 368 comments

Perfection, Thsi is great, Good to see an update, I like having to wait for one very large update, It just makes the mod seem more worked on.

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Epic. never heard anything from this in forever. Looking really nice can't wait to see some more.

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Cygin.
Cygin. - - 17 comments

Pretty cool.

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awesomepossum
awesomepossum - - 997 comments

Wow, those maps look fantastic, great detail even on the orange block ship in Mos Eisley.

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geokes
geokes - - 96 comments

Mos Eisly looks amazing :O

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Nickel_Dare
Nickel_Dare - - 393 comments

Cool .. good idea to re-create the maps from Battlefront 2 into HL²

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Varsity
Varsity - - 1,044 comments

Your "real-time bullet" issue sounds to me like it was down to wonky prediction. Is Developer.valvesoftware.com familiar?

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Torabi
Torabi - - 376 comments

What I consider to be a true mod is when the developers manage to remove the hl2/source feel to it. (Total conversion) You guys, have done just that. Looks amazing!

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Darth.Hunter Author
Darth.Hunter - - 172 comments

It's an entirely different setting, this facilitates things a bit. In fact, almost all models and textures are custom work, there are barely any HL2 assets that we're using. They simply don't fit the scenario.

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GetSpookd
GetSpookd - - 337 comments

Looks pretty damn cool.

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Ghost-Sonic-Safais
Ghost-Sonic-Safais - - 16 comments

looks fantastic, cant wait !

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sCobra07
sCobra07 - - 34 comments

pene's ability to make smooth curves that fit into each other seamlessly is incredible.

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FJS
FJS - - 839 comments

Wow, looks great guys, keep it that high!!

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Sixers2329
Sixers2329 - - 42 comments

Wow, really nice, finally good to see an update. Tatooine looks cool, please do not rush it. It is the most iconic star wars location and it needs to be fun. =p

Good luck!

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LORDDEREX
LORDDEREX - - 1,159 comments

Awesome mapping!

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Desumilk
Desumilk - - 80 comments

*jaw drops*

This looks too good to be true....

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vfn4i83
vfn4i83 - - 692 comments

A will to play Battlefront2 just hit me hard right now.

Great news guys, looking forward to it.

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Jesternz08
Jesternz08 - - 410 comments

Damn sexy looking map shots, especialy of mos eisley

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Chr1s_UK
Chr1s_UK - - 49 comments

My only gripe would be that Mos Eisley looks too clean at the moment but that aside it's pretty awesome.

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Hendrix
Hendrix - - 806 comments

nice mapping work!

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undertone
undertone - - 31 comments

Holy **** Mos Eisley looks amazing.

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TeamWolf
TeamWolf - - 449 comments

Very nice work. Keep it up!

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RogerRamjet
RogerRamjet - - 1,564 comments

Absolutely brilliant mapping. The lighting looks great and the brushwork is superb. Great work guys. Epic update...

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card176
card176 - - 81 comments

Awesome maps.in Smod in bullet time you could see the bullets. Maybe you could try to do that but make the blaster lasers faster or something that could solve the problem. Just a suggestion.Well i am going to play SW BF now=) SW FTW

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tastyjerk
tastyjerk - - 611 comments

Everything looks just gorgeous. Really professional work here guys, can't wait to play it!

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Dna|tmrocks
Dna|tmrocks - - 106 comments

Really nice work on this game so far guys,hope it wont just be a copy of Battlefront cause the only thing i hated was the FPS being unrealistic and the models being crap the FOV was horrible too i like FOV styles much like that of Killzones 2 FOV.

Good job guys keep this up great work.

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