Welcome back to another bi-weekly update from the Firearms: Source team. Today we will be focusing on a recent favorite of testers called TC_Derailed. Derailed has been in production for a while and was recently changed from a PS map to a TC map with a few game play changes. The urban setting based around a train yard provides a whole new environment like none other in our line-up. Being a rather new addition to our map cycle, TC_Derailed is quickly evolving into a favorite of the testers.
"Derailed is well balanced, and has a lot of places to hide and ambush unsuspecting players" - StandingCow
With an emphasis on vertical game play, there is no doubt an ambush around every corner. The train yard trusses allow snipers and machine gunners to climb on top of the roofs and take positions around the capture points. But climbers be careful, its a long and deadly fall if you take a wrong step while fleeing from bullets. From below, you will find ragdoll corpses dropping from rooftops as you clear each section of the map. Also, you may want to take caution of the M18A1 claymores, as they provide a deadly surprise at the end of the ladders.
"One of my favorite aspects of Derailed, is its diversity with open and close quarters. You can choose what type of combat you want to en gauge in." - Rambo
Besides the showcase, there have definitely been developments elsewhere. You can check out the Developer Journals for some inside information on how the development is going in the eyes of the developers themselves. Whether it is a journal on a maps entire production, maps that didn't make the cut, or even what new bugs our coders are squashing, you can find all of that there. Our Facebook fan page has also been growing everyday with new members from all over the world, so if you haven't checked it out yet, you can access it here. We would like to send you off with an excerpt from Naota's latest Firearms: Source screenplay set in Derailed.
"...the alley's walls anointed with deepest crimson, human remains dangling from girders like vast rusted meat hooks, lifeless hands still grasping for some long-departed salvation, disemboweled heads drowning open-mouthed in the concrete mire."
This looks so awesome, looking forward to the release
:D
That certainly is a lot of sand bags :P
Pff...
How I'm still don't watching you?
Fixed.
LOL
lookin good, keep it up!
very nice shots :) keep up the great work. Looking forward to finally playing this little beast :)
Brilliant attention to detail... great work.. should be a blast to play...
Sometimes I promise you guys are just totaly stuck in your own game and froget that people like me are also wanna keep our paws on that.
:D
Keep it up guys
Wait a minute, there are two Firearms modifications for the Source engine...
Great looking maps, and by your words, they'll be great to play. Thank you. Looking forward.
Also, lolrambo quote
Great job once again.
Also, eww. :P
Wowawiwah! nice lookin I needs to play it now!