Where to start.
In August of 2008, a new mapping team was formed. That team was TM Mapping Team. It was designed for a single purpose: to create good, Halo styled, maps with good gameplay. While over the years the team has drastically changed, members have come and gone, we survived the ages. Our goals, overtime, changed, and we started focusing on one project.
That project, Lumoria, led to some of the best single-player content ever making its way into the H:CE Community. Our goal was simple: create a single player level with good gameplay and some simple story-telling. In my opinion, the team has achieved just that, and then some. We created a story around all of this, smothered it in classic, professional gameplay, and created some stylistic enviroments. But I think the most important thing that we accomplished on this entire project was actually finishing it. It's taken about 2 1/2 years I estimate as I write this to complete the entire campaign. While that seems like a pretty long time for two episodes (and four map files), our lives in those past years have been consumed by school, work, friends, and plenty of other things. I think we made pretty good time...
So, who wants to play some Lumoria?
Embark on a journey that brings you to the Forerunner world of Lumoria. When a scientific research crew sends out a beacon of distress, the UNSC frigate "The Endless Horizon", a frigate class ship, is sent in to execute a low-profile search and rescue operation. On board is May, a female SPARTAN II super soldier. Bred for combat, built for war.
Along her side are a hardy group of higly trained ODSTs, lead by Gunnery Sergeant Brandon Keiffer.
Drop in behind enemy lines and extract any remaining survivors as you race to uncover the secrets of Lumoria.
Project Lumoria: Episode One (Final Version!)
This is the final version of Episode One. If you have not played it yet, play this one. And if you have played it before, play it again. LOTS of things have been updated - cinematics, terminals, music, encounters, DOCs, shaders, and other things. We've made it play alot better and have fixed all reported bugs.
Project Lumoria: Episode Two
The time has come to drive the Covenant from these lands and save the knowledge you rightfully inherited.
Experience the final installment of Lumoria, with a vast new crew of characters, exciting new gameplay, and much more.
Project Lumoria: UI
Also included is the Lumoria UI, which includes custom loading screen, logo, credits, music, etc. You can also start Lumoria through the UI by pressing on "Lumoria" when the UI loads up. This is a great addition for users who do not want to waste time getting into the fight and also want a nice looking UI.
(please see the lengthy list in the Read Me file!)
Concluding words from the developers:
Lumoria is one of the best things to happen to me during my time on Halomaps and in the Halo Custom Edition community. It has taught me many things, not just about game development, but about leadership and what it takes to keep others working as a team.
It's been 2 1/2 years since we've started. While TM has changed drastically since then, we still accompilished our goals as a team. We created the largest custom mapping project. We made a custom story, maps, and gameplay. We did what no one else had dared to do or did not finish.
We made Lumoria.
I congratulate every single one of my team members and I wish I could shake every single one of their hands in person. I want also congratulate all of our fans, critics, and enemys for helping us every step of the way. Without all of them, the motivation to continue and strive would not be there.
May this map bring happiness and inspiration to all in the kingdom that is the Halo Custom Edition Community.
I shall end this little speech with some wise words from Jack Kerouac:
“Nothing behind me, everything ahead of me, as is ever so on the road.”
Lumoria is not a planet.
It most definitely is not. No, Lumoria is something much more. Lumoria to me represents vision, devotion, motivation and dedication. An example of what can be achieved with an inspired, hard-working team of equal-minded people.
I would like to thank every person that embarked with us along this journey, the members of TM, our fans. Our critics.
For without them none of this would have ever seen the light of day. The variety in community members was the necesarry symbiosis required to sprout forth the bud of inspiration. For without warmth and care the bud would have weared off, for without harsh conditions the bud would not have become strong enough to survive the winter...to ultimately blossom to its full glory.
Most of all though I am curious to see where this experience will lead the people I have worked with, and how it will inspire others. I know some of us have some very cool new projects planned, and I think it's safe to say that we all look forward to sharing these with you when the time is right, if not per sé on this forum!
I shall conclude with some simple advice for anyone who wants to pursue their dreams in life, since creating Lumoria has been a very important first step towards reaching (one of) my own dreams. You should speak in actions, not words! If you really want to achieve something it will be up to you to take the first steps. The future is shaped by you, so just go for it and never regret any decision you make.
As of right now, this currently ends any future new maps for TM. Most of the team is moving onto other things, be it exciting new fresh projects, or new carreer choices. That does not mean there will not be future updates to maps like Episode Two should the need and demand arise, but we are ceasing any future new maps.
We thank you all for your support and dedication, and without an awesome community, we would have never accomplished much of anything.
EXTREMELY IMPORTANT NOTE:
Throughout many beta tests, there was much notice of an exception that occured with the non-defualt sound related dll files. While we have done our best to get rid of these, the DEFUALT dll files are included in this package in a seperate folder called "Sound DLL's" just incase. While you may not need them, you may want to install them to be safe. If you do not install them and you find yourself to have an exception, please install these to complete your playthrough as they will most likely fix it. (if not please post in our release thread or email us at firstname.lastname@example.org). The DLL's are simply installed by placing them directly into your main Halo Custom Edition folder. Make sure you backup your previous ones before hand!
HOW TO PLAY:
1. Extract the contents from the .zip or .rar file.
2. Locate your Halo Custom Edition/maps directory.
3. Please place ui.map, lumoria_a.map, lumoria_b.map, lumoria_c.map, and lumoria_d.map into the maps directory of Halo Custom Edition folder.
4. Press Lumoria in the new main menu, select "New Game", and enjoy!
You can always play different difficulties by using the "game_difficulty_set" command. Heroic is "hard" and Legendary is "impossible". (if you want to play legendary, hit console and type "game_difficulty_set impossible")