Greetings
This week we have some substantial behind-the-scenes updates for the LOUD AI Project for Supreme Commander:Forged Alliance. You can get these updates by using the 'Check for Updates' button on your installer/launcher tool.
Here is a summary of the changes;
- -- the updater itself has been bumped to Version 3.31 - fixes some lower case filename issues
- -- some map repairs and tweaks (City Wars, Alpha 7) - textures and no rush radius
- -- all naval units that are eligible updated with BOMBARDMENT category
- -- a review of Tactical Missile Defense (TMD) systems and adjustments
- -- increased storage values for all factories
- -- threat values on all factories revised upwards (generates attraction for the AI)
- -- threat values on all resource production units revised upwards
- -- additional work on Naval AI to better tune his output
- -- additional work on Naval AI to better detect no opponent situations
- -- new work on Amphib AI to streamline amphibious output on water maps
- -- footprint shift for UEF T1 naval factory - now same as other tiers
- -- Black Ops ACU no longer starts game damaged
- -- Black Ops ACU starter weapon down from 500DPS to 200DPS
- -- Black Ops ACU veterancy table no longer same as vanilla ACU (increased kills required)
- -- various tooltip revisions and additions for unit restrictions
- -- UEF T4 Lucidity bomber flight characteristics adjusted
- -- LABs should have their ability to attack from transports back
- -- added the sub-mod - Realistic Nukes - see Mod Manager in game for details
- -- T3 Naval factories gain the ability to build hovercraft and torpedo bombers
- -- T3 Stealth field generators (all factions) gain T2 level teleport jamming
As usual, if you have any comments, please post them here, or on our LOUD AI Discord server
Sprouto