Lighting the Battle Arenas part 2
The animal Scene was one of the easier scenes to light, this was due to the shapes being fairly simple, and there being key focal points.
The battle arenas, Botanical Scene was one of the hardest scenes to light, as it had a very dense set of grass plinths. Due to me wanting to create a dense jungle like theme I had to ensure that there were deep shadows, but this then caused the grass that was facing away from the central point light to look very dark. As a result I used a large array of filler point lights and spotlights to bring the grass facing the player out of shadow while not compromising the rest of the scene. I also had a high bounce intensity for this scene allowing any light areas to be considerably light, while ensuring the darks stayed dark.I also used dramatic lighting on the venus fly trap’s face to make it stand out from the rest of the scene, and a strong rim light across the leaves to make it really pop from the background.
its amazing how lighting in games can change so much.
Thanks Sithpal :)
By just changing the colours of the lights, you can totally change the atmosphere and mood, lighting can sometimes totally be overlooked in games.