Hey there!
This nightmare, I mean kickstarter, is finally over. Unfortunately, we didn’t make it. There is a bunch of reasons why this campaign has failed, but I wouldn’t like to analyse them straight away.
Crowdfunding is way harder, than it seems, when you do it for your own project, spreading the word is not a piece of cake it’s a hard work that I could not make on my own. The reality is I’m not a marketing guy, this activity has drained my brains out. Now, I want only one thing - dive deep into the development. For the last week I was busy scratching some money to continue the development. Thankfully, our families and friends have supported our endeavour, with their help and money from the sell of my garage, we will be able to work full-time for a few months.
During this period we will be working on a playable version of the game, which would have the core gameplay and most of the key features being implemented. I hope that a robust alpha will be a compelling demonstration not only of the final gameplay, but also our skills and ability to deliver what we promise.
Another good news, the first milestone is almost done. The alpha 0.0.1 is right on the schedule and should be completed by August. Basicly we revamped many of the things that were in prototyping stage, in addition, basing on your feedback and comments, we were constantly experimenting with camera and character controller, car controller and so on.
In the alpha 0.0.2 we plan to work on things such as: the fog of war, enemies’ AI, limited sight view, the first actual location, GUI and HUD, inventory, loot, main characters’ animations and some more awesome stuff.
In conclusion of the current update I’d like to show the latest 3D models and two more awesome, atmospheric soundtracks, which were made last week.
3D Models
The Nemostor heavy, usually they accompany light and nimble Nemostor scouts, patrolling the city during the daylight.
An abandoned post office, one of many buildings that can become a temporary shelter or a death
trap.
Thank you
Snow Arc team
This looks really good, if you need help with things like advertising. I can help, there is many ways you can get good advertising for free.
Thank you, any help would be great. If you can tell you friends or tweet about us it's already will help us a lot. Spreading the word is what we need.
Like making a facebook page and just sending that around
Im very sad to see that your project went unsuccessful in kickstarter. I hope this "Nightmare" is not a sign that you will stop making the game and let your spirit down.
Best of luck.
No way, sir! Only forward! We will do this game and it will be awesome!
In the next Kickstarter:
Leave out "We apologise for the confusion" texts entirely
Don't use animated GiFs..
Light up those night scenes with eerie bluish movie-lights, as you can see in movies at night the scenes are lit up pretty with weak/moderate lights.
Maybe show those Piercer, Jackal, etc.. videos with scenes also in game how those monsters look animated. Still turntables don't have energy that animated characters have.
The Hateful = change this monsters controversial name to something like Abomination, because KS-visitors look onto that title and in a second may think:
- What are you saying, You hate us?
You are lucky to have a talented a musician!! Lot of projects suffer from bad music: See Chaos Chronicles
Thanks for the feedback, we will take it into account, when/if we do another campaign.
I couldn't resist of putting that hamster on the page, it illustrates us bloody accurate:))
Whine and some cheese maybe?
I'm expecting a lot from this project !
I hope it won't disappoint you;)
sorry your ks didnt work, your media was good and consistent, perhaps it lacked the depth people needed to cash in on your game.
good luck chaps!
not enough people knows about it still after the kickstarter attempt.
I've gave him suggestions, about different things. However, that tier "screw up" about if you bought a copy of the game and after 40-50 there was no real reward for the most part. It was a small thing though people did hesitate in pledging.
I'm still backing the 2nd time run at kickstarter, a BETTER prepared and PROOF read every thing at least once by some-one who speaks fluent English (Sorry Satori4) XD.
haha, seem like we have a volunteer to check my texts ;)
I know, I do need some help with the text editing. Honestly, it's very easy to overlook an error when you writing in a foreign language, especially when at the same time you overloaded with some other work. It's not an excuse, for the game we fill find a guy who will check everything triple times and will help me with a translation in english,
One thing, since I'm English speaking (outside of fits of speaking tongue anyway) it didn't cross my mind as kickstart had already started.
How about bonus for localization for the different languages, as most people don't speak English or Russian on this planet XD.