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An update on Alpha 5, and the development of Alpha 6.

Posted by AlanEdwardes on Jan 27th, 2013

Estranged Alpha #5 was released on the 6th of January 2012, and at the time of writing has been downloaded 2,961 times. It has been a very successful release, with the new and old parts gathering good feedback.

We're going to work on improving existing levels for Alpha 6, in addition to creating new content based on what people have reported. We're watching all of the ever-growing collection of "let's play" videos on YouTube, and getting some feedback there too.


We have spent a little time focussing on graphical effects, and so far have added SSAO, depth of field and film grain. The effects make game play far more immersive without being over the top. Below are some in-game screenshots, totally unaltered aside from the watermark, showcasing the new shaders.


Custom zombie models are also in the works, and we hope to change from the Half-Life 2 zombie models completely in the next release.

The animations and textures are nowhere near finished, that's a Valve model AniCator tweaked to test out animations in Blender. We hope that the finished infected model will feel much scarier and intimidating than the Half-Life 2 model, and hopefully will create a more chilling atmosphere and far better complement the story. They can also dance.


We're fleshing out existing maps, and the seventh map, the sewer outlet, has received a few major updates. A lot of the puzzles have also undergone a restructure, for instance the first puzzle no longer involves grenades. A lot of players said that it didn't make sense to them, and served no story purpose.


Health, ammunition and other consumable items are now spawned on the fly instead of being placed inside Hammer, a little like Left 4 Dead's AI director. This means that when you're low on health, you'll find health, and when you're okay for supplies, you won't get any. This should mean that people of all skill levels will be able to comfortably play.

Soundtrack Download

For those of you who liked Alpha 5's music, we've created an album containing the mod's current soundtrack. Some tracks aren't included because they're not ours and will probably be replaced in the future.

You can go here to get yourself the full Estranged Alpha 5 (DRM free!) Soundtrack in a ZIP archive:

Post comment Comments
leon.ladisic Jan 27 2013, 1:44pm says:

Uhh, those zombie placeholder animations aren't looking promising.

The shaders, however, look great.

+1 vote     reply to comment
Pauolo Jan 27 2013, 2:58pm replied:

Actually, fighting a guy acting like this would scare the **** out of me. XD

+10 votes     reply to comment
56er Jan 27 2013, 3:31pm replied:

Says it's wip. So why complain about it?

+5 votes     reply to comment
SinisterExaggerator Jan 28 2013, 3:35am replied:

Well its good to let the dev know what we think about it.

+3 votes     reply to comment
AniCator Jan 28 2013, 4:39am replied:

Yes, feedback is always welcomed though it's more appreciated when the feedback is constructive. :)

In this case I have to say that we have stated that the infected human model isn't ready yet and you can obviously see that the animations in the video are placeholders.

I added that leg twitch on purpose you know. :p

+6 votes     reply to comment
Dr.Goupyl Feb 8 2013, 5:33pm replied:

And this leg made all the difference. Glorious.

+3 votes     reply to comment
Guest Jan 28 2013, 2:03am says:

Nice Update. Keep up the good work

+4 votes     reply to comment
Lubci50cal Feb 9 2013, 8:22am says:

new consumables spawn system looks very interesting

+2 votes     reply to comment
izfan Feb 9 2013, 11:56am says:

I cant wait to play the full game :D

+2 votes     reply to comment
brayton Feb 14 2013, 4:56pm says:

You honestly should make it so that's like an unlockable mode.

Beat the game, get retarded moving zombies that twitch their leg when they whack.

+2 votes     reply to comment
crazycupmuffin Feb 25 2013, 3:16pm says:

haha gotta love that leg kick as the zombie attacks :)

+1 vote     reply to comment
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