Report article RSS Feed January 2010 Media Update & ModDB Top 100

Thanks to all you guys voting for us we have made it into the Top 100 Unreleased Mods 2009 over at ModDB. We didn't expect to make it this far (we never have before!) and we'd love to see how far we can go, so please vote again for us. You can vote for as many mods as you like too, so you don't just have to vote for us, have a browse around the other candidates.

Posted by ginger_lord on Jan 17th, 2010

Development has been pretty slow over Christmas as you'd expect but the pace is picking up again now so expect a larger update next month. What we do have this month though is some images of the "nearly final" MG34 texture. I say "nearly final" as we've got a few problems to solve with it in terms of ingame performance. The holes in the barrel shroud are supposed to be see through (as in the render) but ingame this looks a bit dodgy and creates some visual oddities when you see through them, into something else transparent. The problem arises as we can't decide which is less of a performance hit, a alpha texture requiring extra work on the renderer or to have the holes modelled and add the extra work there. Either way it's 99% done and looks like this:

MG34 MG34 MG34

We've also been given the near complete "theme" for Ham and Jam, produced by Brian Gair. This is the music you will hear in the menu screens and for general media releases from now on.

Last but not least another video by one of our testers "Porc-Epic", this time showing off some gameplay from HaJ Pegasus.

[

More next month!

[Last minute update] We are also in need of some additional sound monkeys to help fill up our collection of noises. Mainly environment FX as well as impact FX and general rustling and jostling. Applications to jobs@hamandjam.org please!

Post comment Comments
Kys
Kys Jan 17 2010, 8:30am says: Online

MG34 Looks pretty nice.

+2 votes     reply to comment
deceiver
deceiver Jan 17 2010, 12:01pm says:

But, aren't you already using an alpha texture for the transparency? We ran into that problem with transparency for some of our models for a school mod project, it's a bitch =/. Though, maybe an "in-between" solution could be just building the high-poly version of the barrel with holes then baking that on a low-poly barrel (as a normal map) that's just a cylinder? You wouldn't see through it, but it'd make some nice holes and you wouldn't need to recompile the model.

+1 vote     reply to comment
Croco15
Croco15 Jan 17 2010, 1:00pm says:

That's awesome.

+1 vote     reply to comment
cheesemoo0
cheesemoo0 Jan 17 2010, 1:37pm says:

We can't listen to the audio file. :(

+1 vote     reply to comment
porc-épic
porc-épic Jan 17 2010, 1:46pm replied:

The one at Moddb.com works

+1 vote     reply to comment
HounderKnight
HounderKnight Jan 17 2010, 2:25pm says:

Wow the footage is looking great :)

+1 vote     reply to comment
Minuit
Minuit Jan 17 2010, 2:44pm says:

Really hoping those misc. sound files that make it feel HL2ish (ear ringing, citizen death sounds and knife crowbar whoosh sound) will be replaced before the first release. I really can't stand those kind of things breaking the immersion in otherwise great-looking mods like this.

+1 vote     reply to comment
Wunderboy
Wunderboy Jan 19 2010, 6:11am replied:

We're trying. We're only a small team with limit resources so replacing everything will take a while.

+1 vote     reply to comment
AgeNt_
AgeNt_ Jan 17 2010, 3:33pm says:

great looking mod, keep going guys! gameplay looks great!

+1 vote     reply to comment
MatthewD
MatthewD Jan 17 2010, 4:12pm says:

Is Phillip the voice actor for the British?

+1 vote     reply to comment
SteveUK
SteveUK Jan 17 2010, 5:17pm replied:

Yep

+1 vote     reply to comment
RogerRamjet
RogerRamjet Jan 17 2010, 5:35pm says:

Looks pretty intense... bloody snipers... aahhh.... bayonet the low life!!... lol. Nice work guys. Coming along very well...

+1 vote     reply to comment
NullSoldier
NullSoldier Jan 17 2010, 7:57pm says:

Looks pretty awesome, can't wait to start playing.

+1 vote     reply to comment
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