Welcome to the first news post of 2009. I'd like to start off by saying that everyone at Stargate Legacy hopes that everyone had a great Christmas (or any other celebration around this period) and a Happy New Year. We've been working our little cotton socks off and we've even been so set on making sure we have a BETA 2 release within the next few months that we've created a checklist of the content that's going to be in it so that's been solidified. Over the coming months we will reveal some of the new features to get you salivating so much that by the time BETA 2 comes out you'll be swimming to your computer to download it. :p
Well without further ado, let's take a look at what we've got for you this month.
The P90 is a weapon that has become very well known in the Stargate franchise and is the weapon of choice for the SGC and the teams. In the series there are merely a few configurations of the weapon. We have decided that instead of giving players just the standard configuration or the few you see in the series, we have made a lot of configurations to best suit the player and the situation. Here are some pictures and descriptions of the configurations:
NOTICE: The models mentioned above are still Work In progress and different details in them may be changed/removed or added if needed. Gameplay issues (e.g. which weapon will have automatic fire, burst fire or single shot mode) will be dealt with upon extensive testing.
Moving on, our resident Translator turned Modeller has been creating some Egyptian props for our Egyptian themed maps (Abydos) present and future:
Finally, in the previous news Furling mentioned about a community get together. I will be organising this soon and I will make a news post with more information when I've got a date for this get together.
Well that's all for this month. Thanks for reading through and hope you have a great January and keep those New Years Resolutions, you know you can do it.
Yes!! Those weapon models look very good. I need to see them textured.
will we be able to see the rounds in the clips as the deplete?
That'd be seriously difficult to do - we'd have to create 50 frames for the clip texture, removing a bullet each time and then trigger it to change each time a shot is fired - not so much difficult I guess but I'm not sure it's worth it and it might eat your graphics card a bit.
nice work guys! Definitely a correct direction ;)