Post news Report RSS Intelligence Bulletin Vol 1 * No 15

Welcome to the fifteenth Intelligence Bulletin! We expect to have the Strategy part of the game operational on the stable servers shortly after New Year’s. We also expect the servers to be stable and able to scale up to thousands of players around that time. AND we're through to phase two in Indie of the Year 2011 awards - so please vote for us again!

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intelligencebulletingvol01no15 We’re working on as many as three different branches on the Campaign part of the game – next up is to merge those branches into one. This means that the basic functionality of the Campaign is getting very close to being deployed to the stable servers. In other words – we expect to have the Strategy part of the game operational on the stable servers shortly after New Year’s. We also expect the servers to be stable and able to scale up to thousands of players around that time.

So please have some patience a little while yet – our goal is to send keys to all who have signed up so far before the end of January. BUT please note, that we might encounter obstacles along the way that makes it impossible for us to do that. We cannot tell if there are bugs somewhere that breaks the backend when many players join, etc. But we can promise you that we’re working hard to get you all in to play as soon as possible!

And on different note – we’re qualified to the second phase of the ’2011 Indie of the Year Awards’ by IndieDB, so please remember to vote for us (again)!

Propaganda This Week


Developer Blogs This Week

“You see blouse… I see breasts!” – Focus in Animation

By Reto.Colding
“Since the dawn of man, well at least for a very long time, we have had one significant and dare I say invaluable skill, that even today defines us as … well.. man.” Read More

A game of guns

By Reto.Robotron3000
“Multiple rifles, 2 pistols, 2 sub-machine guns, light machineguns, general purpose machineguns and heavy machineguns. Bazookas and a panzerfaust. This reads like my wishlist for Christmas, but is actually what I am currently working on. In a FPS the guns are very very important, so I’ll try to explain a bit about how I work on balancing and tweaking them.” Read More

H&G is qualified to the Top 100 of Indie of the Year Awards 2011 – Please vote for us again!

By Reto.KenSolo
“First of all, thanks for your help on voting us into the Top 100 of the 2011 Indie of the Year Awards! But the war isn’t over yet – no, this was just the first phase. We have only qualified us into the Top 100 and we need your help again to get all the way to the top!” Read More

Team Debriefing

Design

Reto.RedBjarne, Game Director
“MIA”

Reto.Fleck, Level Designer
“Made the ‘Factory Level’ ready for testing – new terrain, new buildings and new spawn points. Also started on re-designing one of the villages on the Mountain Level, still needs work to make it up to date. And then business as usual … crunching bugs in general …”

Reto.Robotron3000, Community Manager & Game Designer
“Following up on weapons feedback, updating all reload times so we can get proper reload animations.”

Artists

Reto.Hr.Wille, 3D Artist
“This week I have been working more on vehicle and weapons shaders. At the moment I’m getting the Sd.Kfz. 250/3 command half-track in-game. Cant wait to drive those half-tracks. :)

Reto.Mato, Lead Character Artist
“I’m making the German Pilot Jacket. Ingame model, textures and shader.”

Reto.Owleater, Character Designer
MIA

Reto.Colding, Lead Animator
“Mucked up a lot of jump directions, fall, a Colt reload and spend half a day doing a blog post.”

Reto.Dave, Environment/Props/Concept Artist
“Made a pipe system for the factory level, a turbine master set also for the factory, fixed some bugs and made some correction for a bunch of objects.”

Coders & QA

Reto.Goonstah, Programmer and Technical Lead
Been working on the new server(s), so we can get a lot more people on simultaneously.”
Reto.Chrestangen, Flash Programmer
“_Just finished lots of debugging of the campaign map, after a test we had last Friday. Ready for a new test today.
_Handling assets
_Handling integration
_Changed from id to guid
_Small improvements on assault team screen
_Lot of other small fixes and debugging”

Reto.Placebo, Code connoisseur
* Work on integrating new database framework changes from head/trunk onto strategy-branch”

Reto.Hal9k, Render Programmer
“*Work on lobby system backend
*Debugging of build and deploy system
*Graphics stuff:
- disabled clouds for now due to performance issues.
- increased performance for terrain vegetation rendering
- fix issue with large triangles across screen with DX9/Windows XP
- improved quality of low quality renderer
- speed up sky drawing
- fixup water in forward render (low quality)
- fixup grass quality
- reduced memory usage for forward render”

Reto.Ogssan, Gameplay Programmer
“Copy, Paste last week. :D

Reto.Leto, Gameplay Programmer
“A week of mostly bug fixing and migrating code to work with PhysX 3.1.”

Reto.Murphy, Senior Programmer
“Continuing my work on server-scaleability, and at the same time trying hard to save me from myself…”

Reto.Injection, Senior Programmer
“Working on the statistics of the war.”

Reto.Splixxen, Lead Tester
“- Testing the game on Chrome, Internet Explorer and Firefox on the different versions of Windows.
- Debug and coordinate crash logs.
- Handle feedback from our alpha testers.
- Playing the game!”

Reto.Prakash, IT Architect
I’ve been temporarily switched to programming Flash for the strategy game. During the very little time that Perforce has not troubled me this week:
* the login process to return the server time to the flash client. What this means is that:
- the flash code has context of the server time and can sync object movements in the game more precisely, and
- the strategy game will show the time on the server along with server IP address
* On the server-side, resetting the war now gives preset amount of resources to the HQ for each category, which the HQ uses to top-up each of its command-nodes.”

Sound

Reto.Draebesmoelf, Lead Sound Designer
MIA

Reto.Lord, Audio Programmer
“- Work on flash site.
- Change in game client assets download + GUI work for status.
- Quick launch functionality.”

Management & IT

Reto.Topo, CEO
“This work week consisted of budget work and work for the board. One exiting new hiring; marketing and filling out forms for the application to the payment system.”

Reto.Hansg, IT Admin
“Finished installing the first War Server and the first Action Server in our new EU datacenter, and are currently configuring monitoring.”

Reto.KenSolo, PR & Marketing Coordinator
“This week I’ve focused on getting Google Analytics to work properly with Google AdWords and Facebook. Besides that I’ve been looking at business model calculations with Reto.Topo, and, and, and… brrr… brain meltdown…”

NOTICE

The Intelligence Bulletin is designed primarily for the use of the members of the Heroes & Generals community. It is a vehicle for the dissemination to them of the latest information received from Reto-Moto Intelligence sources about the development of Heroes & Generals. Readers are invited to comment on the use that they are making of the Intelligence Bulletin and to forward suggestions for future issues.

Reto-Moto Intelligence Division,
Developer Department

Sign up for an Alpha-key here!

(Original Heroes & Generals blog link)

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TheBorz
TheBorz

Yay! I'm finnaly getting a key then!:D

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