Report article RSS Feed Important announcement !

News about the new development phase of the Vector Thrust.

Posted by timeSymmetry on Jul 26th, 2013

I have an important announcement referring to the change in the production that I've mentioned before in the forums.

In the last weeks the production already entered in maximum speed because it is intended to release in the first quarter of 2014. (and yes, it will be on steam, yay!)

In the last month VT gained the support of a publisher, this is really great news and I believe this was possible thanks to the support of all of you.

They will provide resources to make the game better and they are not interested in limiting the “artistic freedom” of the game. (they only requested multiplayer mode, but it was already intended to be added if there was a possibility). This and releasing earlier than initially planned tightens the schedule as there is plenty of stuff to add before we can meet the set date of release.

This leads to the only downside I see with this. Because this will be a race to the finish line, and as it was a request from their side, the alpha funding will have to be concluded.
While I’m a bit sad about this, since I was enjoying a lot this style of development, I will respect their request.

However, while the alpha funding will be closed, I’m interest in providing a few more meaningful updates.

I’m very grateful to all of you and I want you to know that even if I couldn’t reveal any information until all was set, I am and will continue to be looking for your best interests.

But don’t worry, all the alpha supporters until now will receive the final copy of the game so that is not really an issue. I will also continue to be present here and I will provide support with tutorials and news, however it will be several months without any playable update.

As for your suggestions, I always enjoyed them and I’ll be grateful if everyone continues to provide them. However like I said before, the schedule for the release is very thigh, there is a lot to do, but if is any free time available it will be used to address some of your suggestions.

Also because of alpha funding will be concluded, I’m very interest in making the mission Editor flawless before the updates end, so all you can keep entertained while there is no more updates.
Since the F-22 is so popular, I believe it’s the best plane to add in the final updates (but it won’t be the only one).

With this said, it up to you if you respect or not this new development. But I’ll accept any of your opinions and either way I still will be very grateful to you all.

But stay tuned, more reports will follow.

Post comment Comments  (0 - 50 of 60)
MyHatismyFriend
MyHatismyFriend Jul 26 2013, 6:34am says:

So do you have a totally "free" reign over game development and design? It's important that they do not limit your freedom to develop the game how you choose. Good luck with getting everything on track and published nicely.

While the art style is going to remain the same, please remember to update the graphics and afterburner/explosions, etc. effects- they were one of the things that the Greenlighters didn't like.
Also remember to include landing/take-off, Anti-Submarine Warfare, Infiltration-Reconnaissance, MOAR SUPERWEAPONS for us to use in our campaigns, and GUI and Hangar updates. Remember to stick the F-14 in there too >:0.

If you're stuck on Multiplayer gamemodes and stuff, the Forum Section has a ton of great ideas. Here's hoping for a unbuggy and well-optimised multiplayer.

Finally, if you need any descriptions for new weapons/aircraft, you can grab me here or through my email.

+7 votes     reply to comment
timeSymmetry
timeSymmetry Jul 26 2013, 5:33pm replied:

Thanks for the support, but also thanks for the remainder, there a lot to add but there is still a lot to improve as well.

As for the publisher, I was also concerned at first that they could force the game to go in a direction that would stray away from the initial goals, but that doesn’t seams do be that case and up to now I have the good impression on them.

And about the multiplayer, you can be sure that I’ll use the forums to draw inspiration and probably ask you all what do you think is the best approach to balance the disparity of the aircrafts' performance in the multiplayer mode.

+1 vote     reply to comment
CayceG
CayceG Jul 29 2013, 9:26pm replied:

The best way to 'balance' the disparity between plane performance is simple.

No Player vs. Player multiplayer.

Make multiplayer co-op only in large scale battle scenarios or skirmishes.

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 29 2013, 10:15pm replied:

Or, with PvP (which I'd love), limit the battles to tiers, like say, Tier 1 (Beginner planes like MiG-21bis), Tier 2, Tier 3 (more capable fighters, like F-104), Tier 4, and Tier 5/God (Su-47/74, P.125, etc)?

+2 votes     reply to comment
bornloser
bornloser Aug 15 2013, 12:47am replied:

No need to go that far. All you have to do ban indidividual planes and weapons, Timesplitters style. One server might be running a 5th gen free-for-all while another can limit the players to fishbeds and starfighters. Then if you put server mods on top of that then players can rebalance every plane in the game to their heart's content. And if you still don't like that there will also be people running coop servers.

+1 vote     reply to comment
IbizenThoth
IbizenThoth Jul 30 2013, 9:47am replied:

I believe that in addition to tiers, one might want to make the system fairly conducive to team play, and keep the number of players per team relatively small, say three or four, since large numbers of players only mean massive lag for a game like VT, where position data is extremely important. Tighter, more interesting combat would be preferable to large, and pointless furballs.

+2 votes     reply to comment
szboudreau01
szboudreau01 Jul 31 2013, 12:14pm replied:

^
this

Also, maybe different MP game modes, like, say.. Base Defense, CTF, KOTH, Team KOTH, etc.?

+1 vote     reply to comment
Nergal01
Nergal01 Jul 31 2013, 7:47pm replied:

Moddb.com

Many game mode ideas have been discussed already (including some ridiculous ones), might want to make a thread there to share your idea.

+1 vote     reply to comment
bornloser
bornloser Aug 15 2013, 12:51am replied:

I'm not sure lag will be that big a problem with arcade physics. If it is then the server host could limit team sizes themselves but they should have the choice to do so.

+1 vote     reply to comment
lordarabil
lordarabil Aug 4 2013, 2:40pm replied:

also make multiplayer gameplay a tad bit slower. otherwise it would get wayy too fast and chaotic and dizzying.

0 votes     reply to comment
bornloser
bornloser Aug 15 2013, 2:01pm replied:

I'd add it as an option but not make it default.

+1 vote     reply to comment
Wheaton_Adams
Wheaton_Adams Jul 26 2013, 7:01am says:

If it's on Steam, I wonder if you'll be able to use an authorized copy of Steamplay, so the game's netcode would be clear, smooth and use Steam's port instead of having to waste time developping a netcode of your own.

Any chances?

+1 vote     reply to comment
timeSymmetry
timeSymmetry Jul 26 2013, 5:05pm replied:

Yes, the game will use the Steam API for multiplayer, but will also use for achievements, leaderboards (arcade/challenge mode) and others.

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 26 2013, 5:35pm replied:

What about non-Steam users? How will you deal with them and Multi?

+2 votes     reply to comment
dhannemon13
dhannemon13 Jul 26 2013, 11:29pm replied:

And local ( LAN ) multiplayer please. For the slow internet user, and those who wants to play with their friends ;)

+3 votes     reply to comment
Nergal01
Nergal01 Jul 27 2013, 12:05am replied:

There's rarely a Steam game with LAN play ability to begin with.

+1 vote     reply to comment
D_M
D_M Jul 27 2013, 4:20am replied:

But if you use the steam API, what about the multiplayer of the Desura version ?

+2 votes     reply to comment
Nergal01
Nergal01 Jul 26 2013, 7:09am says:

Moreover, will the modding limited to Steam workshop only? I hope not.

+1 vote     reply to comment
timeSymmetry
timeSymmetry Jul 26 2013, 5:02pm replied:

Good question, I forgot to mention, but the mods and custom content for this versions will remain compatible with the final version.

+2 votes     reply to comment
Maestro_Fenix
Maestro_Fenix Jul 26 2013, 9:04am says:

Oh god, this game on Steam. Imagine the custom campaigns. Hell, I wanna try if it would be possible to do the XB-0 mission on VT.

+2 votes     reply to comment
LesserAngel
LesserAngel Jul 26 2013, 9:25am says:

Getting a release on Steam is normally a good thing, so yay! (I still want my F-8, I don't care that it's older than dirt) So looking forward to release and I hope your publisher gives you the support you need.

By the way, WHO is your publisher now anyways?

+1 vote     reply to comment
Nergal01
Nergal01 Jul 26 2013, 9:56am replied:

Deep Sil-

Oh wait. I'm not giving anyone idea.

+1 vote     reply to comment
LesserAngel
LesserAngel Jul 26 2013, 4:10pm replied:

Deep Silver would be better than some other possibilities.

+2 votes     reply to comment
timeSymmetry
timeSymmetry Jul 26 2013, 4:59pm replied:

The publisher is Iceberg interactive.

As for the F-8, it is not in the “100% sure list” but it still is one of those aircrafts that highly interest me. But you will be know if it is added if it is announced in a report a usual.

+1 vote     reply to comment
bornloser
bornloser Jul 26 2013, 7:58pm replied:

Never heard of them. That's probably a good thing.

+1 vote     reply to comment
Nergal01
Nergal01 Jul 26 2013, 8:10pm replied:

AFAIK they published Stardrive too.

+1 vote     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jul 26 2013, 9:51pm replied:

Theyve published a whole bunch of awesome Indie games actually, Endless Space and Stardrive, Terraria I think and even Frozen Synapse. Theyre pretty alright in my books

+1 vote     reply to comment
CayceG
CayceG Jul 29 2013, 9:17pm replied:

For what it's worth, I gave you a list a year ago you said you'd incorporate. The F-8 was on it.

+2 votes     reply to comment
MobiusOne
MobiusOne Jul 26 2013, 10:04am says:

will you be able to port your desura version over to steam?

+1 vote     reply to comment
timeSymmetry
timeSymmetry Jul 26 2013, 5:07pm replied:

Custom content yes, but for saved data I’m not sure, maybe it will be added a way to import the saved data.

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 26 2013, 12:10pm says:

I was going to give an entire reminder on what a Publisher might do-but it seems I don't have to say that, considering that they put a release date on..
I'm just gonna say one thing, then!

At least it's not EA.

+4 votes     reply to comment
bornloser
bornloser Jul 26 2013, 8:02pm says:

Would there be any way for players to create new features post release? Something like scripting or a full sdk? Not sure how to explain my suggestion better, just that the less is hardcoded the better.

+1 vote     reply to comment
Nergal01
Nergal01 Jul 26 2013, 9:34pm says:

I'd like to know, at certain time (either several months after its release or after the final game has been released on Steam), will this 'final alpha version' made available as free demo?

+1 vote     reply to comment
Endymion_FRS
Endymion_FRS Jul 27 2013, 12:47am says:

Congrats, I'm happy to hear this. The admittedly short time I spent in the alpha a couple months ago was a fun time and I'm definitely excited to see what the final product looks like!

+1 vote     reply to comment
Deyren
Deyren Jul 27 2013, 6:40am says:

Great news!

Will there be an option to "transfer" or bind already bought Desura's game into/to my Steam account?

+1 vote     reply to comment
Nergal01
Nergal01 Jul 27 2013, 6:52am says:

More importantly, will it be released on other digital distributor that isn't Steam? (let's say, GoG?)

+3 votes     reply to comment
Nergal01
Nergal01 Jul 27 2013, 6:57pm says:

Another question: will missing features like these:
-non-working gun reticle
-animated engine nozzle
-landing gears
-etc
will be implemented in the final update?

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 27 2013, 7:16pm replied:

I hope so!

+1 vote     reply to comment
redout22
redout22 Jul 28 2013, 2:00am says:

This is fantastic news! Can't wait to see what some helping hands can do with this!

+1 vote     reply to comment
OrangeFr3ak
OrangeFr3ak Jul 29 2013, 3:26am says:

How do we move from Desura to Steam then?

+1 vote     reply to comment
MyHatismyFriend
MyHatismyFriend Jul 29 2013, 4:23am says:

We'll probably be getting a steam gift code or something.

+1 vote     reply to comment
lordarabil
lordarabil Jul 29 2013, 8:25am says:

Awesome news TS!

+1 vote     reply to comment
Bergdwerg
Bergdwerg Jul 31 2013, 9:52am says:

Wow congratulations! Just a small question, will our version stay on desura or are we forced to move too the steamplatform?

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 31 2013, 12:16pm replied:

to*
It will stay on Desura, I know it-Times wouldn't be that guy.

+1 vote     reply to comment
dhannemon13
dhannemon13 Aug 2 2013, 3:21am says:

If the game uses Steam API, it must use Steam app ?

0 votes     reply to comment
Nergal01
Nergal01 Aug 2 2013, 3:48am replied:

"Yes, the game will use the Steam API for multiplayer, but will also use for achievements, leaderboards (arcade/challenge mode) and others."

Read first pls. It's right above your first comment.

+1 vote     reply to comment
szboudreau01
szboudreau01 Aug 2 2013, 11:52am replied:

Still, how would non-steam users be able to go on Multiplayer?
I know nothing of the Steam API, so..

+1 vote     reply to comment
bornloser
bornloser Aug 2 2013, 6:07pm replied:

I have no idea but you can run half life mods on desirable even though the base game is on steam

+1 vote     reply to comment
bornloser
bornloser Oct 17 2013, 2:27am replied:

*desura

+1 vote     reply to comment
HunterRuZ
HunterRuZ Aug 6 2013, 5:00pm says:

Hi all! I wanted to ask this question: will this game translated into other languages( e.g. Spanish, Russian etc)?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
Vector Thrust
Vector Thrust Indie Single Player Combat Sim
Related Engines
Ogre Engine
Ogre Engine MIT Released Jan 30, 2005
Related Groups
timesymmetry
timesymmetry Developer & Publisher