Report article RSS Feed Imperial I-class Star Destroyer Mesh Complete!

Finally after many long hours of hard work, the base mesh to the Imperial I-class Star Destroyer is complete!

Posted by Brand-X on Jul 10th, 2008

A year and a half or so ago, I stumbled across the then-named "Star Wars Conversion" on Hard Light's forums, and found they were looking for a modeler.  Having not touched a 3D modeling app in years, I decided to try my hand.  My first project was the Imperial Star Destroyer, a daunting task.

Now after 3 restarts and thousands of hours of work put in, I have finally completed this model.  I almost want to apologize for the wait, but at the same time, I look over the mesh and think to myself, it was worth it.  All that's left to do is fix a couple smoothing errors and then UV and texture it!  I myself can't wait to see it when it's done.

This thing's a poly monster for sure.  The basic hull itself has about 3000 triangles, with another 16000 in the details.  "My god, how will that run in game?" you ask me.  Detail boxes are the answer.  Luckily for us the FreeSpace Open engine has a very intuitive feature called Detail boxes, which is a sort of Level-of-Detail system but used for specific parts of a mesh, rather than the whole thing.  Each set of greebles in this model is enclosed within one of these boxes, meaning that your computer won't be chugging along trying to render the whole model, it'll only be rendering certain parts at certain times, dropping the effective polycount significantly.

But enough of the technical side of things, let's see this baby...





 

Comments
HolmstN
HolmstN Jul 10 2008, 9:23pm says:

That's really amazing, looks better than any Star Destroyer I've seen in any game.

+1 vote     reply to comment
TakedaKeni
TakedaKeni Jul 10 2008, 9:41pm says:

._.
Watch'd.

+1 vote     reply to comment
tnathan475
tnathan475 Jul 11 2008, 12:29am says:

great work man, how big is the model in game?

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Jul 11 2008, 1:01am says:

This is really impressive! The detail is great and spot on! ^_^

+1 vote     reply to comment
Brand-X
Brand-X Jul 11 2008, 1:10am says:

Thanks a lot for the positive comments!

And in game it's the same size as it's supposed to be, 1600 meters long (or roughly 1 mile for you Americans.)

+1 vote     reply to comment
tnathan475
tnathan475 Jul 11 2008, 2:11pm replied:

hey some of us Americans know metric! lol

+1 vote     reply to comment
RogerRamjet
RogerRamjet Jul 11 2008, 1:36am says:

Looks great and will look even more amazing once textured... just keep the texture, scale dependant to keep the look correct.... excellent work...

+1 vote     reply to comment
Husayn-al-Musayyab
Husayn-al-Musayyab Jul 11 2008, 10:16am says:

Beauty Destroyer!

+1 vote     reply to comment
Silverfisk
Silverfisk Jul 11 2008, 12:05pm says:

That must be the most impressive model I have seen in a loong time, if not ever.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

News
Browse
News
Report Abuse
Report article
Related Games
Fate of the Galaxy
Fate of the Galaxy Indie Single & Multiplayer Futuristic Sim
FS2_Open Source
FS2_Open Source Indie Single & Multiplayer Futuristic Sim
Related Groups
Fate of the Galaxy Dev Team
Fate of the Galaxy Dev Team Developer & Publisher with 3 members