...Thrawn's Revenge: Imperial Civil War...
Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic which has formed out of the Rebel Alliance, the fracturing Galactic Empire, the secretive Empire of the Hand, the warlike and xenophobic Duskhan League, and four different Imperial Warlord factions (the Pentastar Alignment, Eriadu Authority, Warlord Zsinj, and Greater Maldrood).
Play with hundreds of units and heroes in skirmish and 19 new galactic conquest scenarios, including several historical scenarios encapsulating various different conflicts in the Star Wars: Legends universe.
For those who have played previous versions, the mod has essentially been entirely rebuilt, so providing a specific changelog isn't especially feasible- this is a rough overview, and the Readme goes a bit more in depth.
...What's New in 2.2...
Greater Maldrood, Zsinj's Empire, and Eriadu Authority Added as Playable Factions
Dozens of Redone and Updated Ship and Vehicle Models (ISD, Lancer, Mon Calamari Cruisers, Lucrehulk, and many more)
Many New Ships, Heroes and Vehicles (Secutor, Raider, Procursator, Dauntless, Bellator, and many more)
Several New Galactic Conquests Added
Era-System Overhauled, Allowing Different Ways to Progress, and New Consequences
All Existing Galactic Conquest Scenarios Overhauled, With More Story Events
Projectile Visuals Overhauled
Redone Skydomes, Ground Textures and Asteroid Fields
Overhauled AI to Take Advantage of Mod Features, Without Ridiculous Cheating
New Abilities and Features, Including Single-Unit Retreat, and Boarding
Dozens of New, Updated and Redone Maps
Updated Icons for 4K Monitors
Basically, everything
With previous versions we've included a manual- this is coming, but unfortunately we were unable to finish it in time for the release, so once it's finished, it'll be uploaded separately.
[Download Imperial Civil War 2.2 - Steam Workshop]
[Download Imperial Civil War 2.2 - ModDB (GoG, Retail)]
For installation instructions, see the readme, or watch a tutorial video by clicking here.
Currently, the mod is only available in English- if you are interested in helping translate the mod into another language, please email us at ThrawnsRevenge@gmail.com, or contact me directly on Discord, ModDB, or the TR site.
In order to deal with EaW's save-load problem until Petroglyph can release a proper patch, we have also removed or omitted some things (used some lower res textures, left out new Voice Overs, etc) until that gets fixed in order to help stability. If and when that gets fixed, we should be able to pretty quickly re-add those elements to the patched versions.
2.2 is effectively a complete overhaul of Thrawn's Revenge, and during its development, we've been building the base from which we'll continue to polish and expand the mod. Because of the extent to which we've changed how everything works, even with the long testing period we've been through, we're sure plenty of issues will arise- if you happen to come across any significant issues, we ask that you please report them in the tech support section on our forums.
We've also already begun planning the next steps for the mod, which we've covered more in-depth in a previous news post, which you can read by clicking here. In the shorter-term, however, we have some plans for supporting the mod with any issues that arise in the immediate future. With the Steam Workshop, we'll be able to immediately push updates for that version as they happen in terms of bug fixes and balance changes, since the workshop allows automatic updates- one of our primary focuses in that respect will be keeping balance patches regularly coming to help support multiplayer. It's a bit more difficult with the other kinds of downloads, so our plan there is to compile more of those updates over the space of about a month and have a more comprehensive patch release which can be downloaded separately.
...Multiplayer Community Matches & Future Version Previews...
One of our other goals, now that Petroglyph has re-enabled multiplayer for EaW via Steam, is to run regular multiplayer community matches. I will be mostly running this through my YouTube channel, where I'll also be continuing to do preview playthroughs and videos of upcoming versions of Imperial Civil War, Ascendancy, and soon, Fall of the Republic, our Clone Wars mod. The channel can be found at Youtube.com . The plan is to have these matches happen roughly once per week. Basically, I will schedule the events (and update the main menu with the date for the next one on the workshop version), and host all the matches live on stream. Once I open the lobbies, anyone will be free to join. We've been doing this pretty regularly for 2.15 for the last few months, and it's been a lot of fun. It also provides valuable balancing feedback, which as I said earlier, will be acted on pretty regularly (along with the addition of new maps) on the Steam Workshop copy of the mod.
The first full community matches will take place Monday, April 16th at 5pm EST, and Saturday, April 21st at 2pm EST. We may woirk in a few to our release day dev stream today at 5pm EST, however.
You can also join the CGB Discord server, where there are channels dedicated to the Thrawn's Revenge mods and organizing other matches: Discord.gg
Finally, we want to thank everyone for their patience and support during the development of 2.2, especially to all those who participated in the open beta testing over the last two months- it's been a long time since the last release, and we especially appreciate everyone's understanding with the delay while we attempted to mitigate the problems caused by the EaW save-load issue. We hope 2.2 is worth the wait, and we hope to continue improving the mod even more in future releases.
- The Thrawn's Revenge: Imperial Civil War Development Team -
Thank you so much guys!
~Eagle
Congratulations you guys! It's been a hell of a wait but can't express how awesome it is to finally get 2.2 in my hands. Must be a great feeling to finally get this out to everyone as well. Nice work!
I was just checking to see if tomorrow was going to be the release, and I found out it was released today.
Congrats team
Jesus Christ, i didn't expect this release, just jumpr
Guess it's time to put friends and job away for some time.
A surprise to be sure, but a welcome one!
did u slow down land combat or is it still speed up?
It's been slowed down vs 2.1 alongside various other changes. We're looking to work further on improving ground in future versions too.
Hi Slornie Is there an AI folder missing from the download? It looks like it. Have PMed Corey
Never mind! My mistake - sorry.
Congrats and a big fat kudos.
The Thrawn's Revenge Team are Dark Lords of the Sith, they are so wise, and so powerful, they can influence the games code to create mods.
Thank you for all your hard work.
Woot woot! Gotta steal some victorys and call them pizza slice in my head.
This is awesome, you guys rock!!
hey what happened to Jerec's Ship
It's been made a separate hero that you have to purchase
Quick question/comment. I did a skirmish quick, the Imperial base was a semi transparent blue...don't know if that was intentional or if it didn't load properly.
That's probably an issue with team colour on the model. Are you playing on the GOG version?
Yeah it's gog version
So hopefully by saying the ai cant cheat, they dont do things in 3 secs? I havent played in a few versions, but iv been watching for sure
Hard AI has some slight bonuses to build speed and income and stuff, but nothing that large- they basically play within the same rules as the player, and they're not getting a bunch of free ****.
sorry i didnt get a notification you replied Corey. thanks for the info and glad to hear it. insane ai are that something really annoys me.
PS - continuing to enjoy the youtube vids!
I have only one problem with the mod so far, the descriptions of units factions planets show a (MISSING) text.
GOG version
You can go into the mod's Data\Text folder and rename MasterTextFile_English to MasterTextFile_YourLanguage
We're hoping to get other translations for the mod soon, if we get enough volunteers.
I could help with the translation of the texts into Spanish in my free time.
Corey, I'm volunteering to helps you to translate from English to Spanish (a Neutral Spanish), just send me the files to start the translate process, salutes. , .. ..
Im also experience this on skirmish
Ehm I think my AI is doing weird things. They never build shipyards, so they dont have ships and thats ... not cool. Did I something wrong, how can I fix it ? :S ( Diskversion )
This generally means another mod saw fit to install their AI or Scripts to the base data folder, thereby breaking other mods. To fix this, go into your Corruption\Data folder (base game data folder, not the mod's) and delete the folder named Scripts if it's there as well as the AI or Enum folders from the base Data\XML folder.
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Can I have permission to mod some of the caps on your buildings? I have so much build slots because I can't exactly build anymore mines on them! Also, where are the files so I can mod the buildings?
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