Post news Report RSS Human Races in After Reset RPG: Part I. Pastagers.

Good news, everyone! We reached the first stretch-goal "Cinematic Intro". Meanwhile, in this news we launch a series of lore publications about human races of the After Reset world. This news is dedicated to Pastagers.

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Good news, everyone,

We reached the first stretch-goal "Cinematic Intro": atmospheric cinematic 3d intro for proper immersion into the story and for better results on Steam EA. And now we head to the next stretch-goal [$100k] "Programmer, Writer, Project Manager Go Full-Time": with full-time work on the game we'll be able to boost the development process about 2 times faster.

Meanwhile, let's proceed to the Character Creation Process which sketch you could see in our video earlier: Main Menu and Character Creation Overview.

As we already examined all Species of After Reset world, let's what races the Human species consists of. In this news we launch a series of lore publications about human races of the After Reset world. This news is dedicated to Pastagers.

In the SACPIC game mechanics race is a significant classification system used to categorize species into large and distinct populations or groups by anatomical, cultural, ethnic, genetic, geographical, historical, linguistic, religious, and/or social affiliation.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Pastager race for your character in After Reset RPG's single-player modes. Despite that, you will meet a variety of other races during your adventure in the world of the game.

PASTAGERS:

Pastagers or Iron Worms (sometimes called 'Junkees' by people of the New Confederacy, contemptuously, or 'Underneath Demons' by the tribes of the Indian Alliance) are citizens of the United Governments that have been seen on the surface by descendants of survivors over the 100+ years after the Reset.

During the Reset several millions from a population of over 17 billion were able to find refuge in specially equipped underground bases and over hundreds of years to expand them into fully fledged underground cities. By the 132 A.R. the citizens of United Governments could be rarely met on the surface. The majority of them inhabit under the Earth within highly advanced underground megapolises. Despite their small numbers they still keep the technologies of the Past Age and its way of living.

The political system of the United Governments' society is meritocracy/technocracy/corporatocracy. This is largely due to the huge influence that the elite (the so-called majority shareholders of the Earth) had on the establishment of the United Governments, formation of the "blue" and "white" lists by which United Governments citizens that enjoyed priority prior evacuation to underground cities were selected before the Reset. Due to that Pastagers' nature tends to conflict through dominance but they have no special penchant for any alignment. The heroes and the villains are found among them.

The average lifespan of Pastagers during the years before and after the Reset was increased up to 115 years. The major roles in that were played by science technologies and anxious attitude to human life (the lives of UG citizens, primarily).

RACIAL TRAITS:
Size: Medium.
Type: Humanoid.
Base Initiative: 0.
Base Evasion Class: 10.
Base Attack Bonus: medium.
Base Tagged Skill Amount: 2.
Skill Points: 4 + INT modifier ( (4 + INT modifier) * 4 at 1st level).

Chance-of-Saving Disposition*: 1.

Alignment: any.

Level Adjustment: none.
Stats Adjustment: none.

Racial Feats: Quick to Learn**, Skilled***, Weapons Proficiency (pastager)****, Armor Proficiency (light armor)*****, Armor Proficiency (hi-tech armor)******.

*Chance-of-Saving (CoS) Disposition: amount of save bonus specialization (from 0 to 3). Determines randomly amount of Chance-of-Saving Category (Fortitude, Reflex or Mind) that will be randomly set to High.
**Quick to Learn: 1 extra feat at 1st level.
***Skilled: 4 extra skill points at first level, plus 1 additional skill point at each following level.
****Weapons Proficiency (pastager): allows effective use of club, knife, projectile, all sidearms, all laser weapons and coil handgun.
*****Armor Proficiency (light armor): grants the knowledge to make effective use of light armors.

*****Armor Proficiency (hi-tech armor): grants the knowledge to make effective use of advanced hi-tech armors.

* * *

I hope you like what you've just read. There are more lore about the races is coming (Survivors, Deviants, Stalkers, Toltecs and Touched). And according to our tradition, after the end of that small series we'll put those pretty concept arts in HD available to our backers exclusively.

Thanks for your support and stay tuned!

Back us on Kickstarter.
Add us on Steam Greenlight.
Join After Reset™ RPG official website.

Post comment Comments
Beez-one
Beez-one - - 501 comments

Isn't "ethnic groups" is more correct term in that case?

Reply Good karma Bad karma+1 vote
MrNixon Author
MrNixon - - 311 comments

M.b. but: "In the SACPIC game mechanics race is a significant classification system used to categorize species into large and distinct populations or groups by anatomical, cultural, ethnic, genetic, geographical, historical, linguistic, religious, and/or social affiliation".

Reply Good karma+1 vote
baszermaszer
baszermaszer - - 444 comments

Pastagers are like a supernova in your world design. I hope you detail them to very high level, both maps, Pastagers story, models, tools, weapons, armors.

Now you have expanded the game in an unexpected way. If you do it right, After Reset will be remembered instead of Wasteland 2.

Please increase window & fonts sizes everywhere. You leave lots of unused space empty outside of your character screens - increase the windows so they occupy all space - and other windows with texts are too small.

Reply Good karma Bad karma+2 votes
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