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Hiatus is over - time to fill you guys in. Campaign, soundtrack and more.

Posted by Team_Pulsar on Jun 30th, 2011

Long time no see, eh? Apologies - we've been pretty dark the past couple months for a quite a few reasons. Fortunately, the dev team's back up to full strength (and then some) and progress is again underway.

First and foremost I'm happy to say that the Campaign script is nearly complete. KWDZero and I (mostly Zero) have been working 'round the clock to put the finishing touches on the script - and not to toot our own horns but it's shaping up to be one hell of a story. I think you guys will be very much impressed :) Sometime next week (probably around Wednesday) we'll be sending the script over to our voice actors so they can work their magic. If anyone is interested in doing any extra voice work (marines, grunts, elites, ect.) check out this link - Help is always welcome :)

In semi-related news, our soundtrack is rapidly expanding. In addition to Jonathan Churchill and Bobbi Miller (the artist of the "Movement" track we released last update) an artist by the name of dAnTegio has offered his services. Here's one of his newer tracks - If you like what you hear (and you know you do) you can check out his YouTube channel here -

Now, onto actual build work. Our team's primary focus at the moment is Campaign. Our design team is working diligently to get the levels set up so I can go ahead and build them in-engine.

Since the last demo, the environments in the game have been drastically upgraded. Animated fog moves across the floor, lights flash, holograms flicker, ect. We've also done a lot with surfaces and parallax scrolling so environments feel much more expansive and less 2D. We're really pulling out all the stops to make the levels look as good as possible. Hopefully we'll be able to get a video up so you guys can see for yourselves.

Now, I know a lot of you have been asking about playable updates and their release dates. Honestly, I can't really say when we'll have another release. I don't imagine there'll be a demo anytime this month, but that's just my honest guess. Hopefully you guys will have something new and shiny to play later this summer, but I can't make any promises. As soon as we know for sure we'll let you guys know.

That's about it for this time. I'm hoping we can get some more videos out this summer - our YouTube channel's rather bare at this point.

Post comment Comments
Mexicouger Jun 30 2011 says:

Looking good!

+2 votes     reply to comment
K!K! Jun 30 2011 says:

Yes! An update, awesome work.

+1 vote     reply to comment
TheUnabridgedGamer Jun 30 2011 says:

I seem to remember trying the demo for this. I liked it, but honestly, a fullscreen mode would be welcome. I don't care if the characters look less detailed because you can see the pixels -- I have a large resolution screen and thus the game looks incredibly tiny...

We're talking, the characters could be fit onto a finger nail and they'd still have a little room.

+2 votes     reply to comment
Team_Pulsar Author
Team_Pulsar Jul 2 2011 replied:

Full screen mode is planned. The final version will have a resolution change so the sprites are scaled down properly. We simply didn't have time to include it last demo.

+1 vote   reply to comment
x3nu Jun 30 2011 says:

Can't wait for the next demo! I'm loving the Reach look.

As Paradigm said, please have the ability for fullscreen ;)

0 votes     reply to comment
flyingdonuts Jul 1 2011 says:

I can't believe this is made on gamemaker.

+4 votes     reply to comment
TheUnabridgedGamer Jul 1 2011 replied:

I can't believe they had the patience to learn how to just simply use gamemaker this well. I tried to use it...

And then I switched to Construct. :D

+2 votes     reply to comment
zamaziko Jul 1 2011 says:

seriously wow!! this is awesome.

+1 vote     reply to comment
Reconix Jul 1 2011 says:

NICE, well done.

+1 vote     reply to comment
phunkracy Jul 1 2011 says:

Looks excellent :)

+1 vote     reply to comment
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