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Time to get briefed... It's about time, right?

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Hey everybody. It's been quite a while since we've posted a substantial update so we figured now would be a great time to fill you all in.

As of late, work's been on and off, but when it's on, it's on. With college and other silly distractions, time's been a scarce luxury, but when we are able to work, we've been getting a ton of stuff done. Hopefully things will start to be a bit more consistent with summer vacation approaching in a couple of weeks, but only time will tell.

What kind of work have we been getting done? Well, a lot of it is pretty confidential and we really don't wanna talk about it until we have something mind-blowing to show for it. But don't fret - the wait will be well worth it, we can guarantee you that :)

There's still some stuff, however, we can talk about - a lot of stuff actually, so instead of the normal update, it'd be best to just list some of the things we've been working on over the past few months.

» The build has been optimized. The code is much cleaner and organized better. As a result of this overhaul, the game runs so much faster (it's able to run perfectly fine on the standard process priority.)
» The assault rifle, battle rifle, SMG, and carbine are now hitscan weapons.
» The HUD has been redone to look a bit more like Reach's HUD. This also makes it much easier to code new weapons, reticles, ect. into the HUD. The equipment icons have also been changed to make them look like Reach's making it easier for players to discern what ability is what.
» A motion tracker has been added.
» The game's screen size has been increased from 640 x 325 px, to 640 x 400 px. Of course you'll have the option of increasing the screen size too :)
» The weapon system has been changed drastically. The biped now actually "holds" the weapon instead of using a separate object for biped-controlled weapons.
» Armor lock and dropshield now have animations.
» Zoom has been re-added for sniper weapons.
» Elites are now a few pixels taller than Spartans. For the moment, there's no health or other stat changes, but further testing will tell if these are needed or not.
» The view now moves with the mouse instead of the view, giving the player ability to see farther in certain directions, and makes close quarters combat with certain weapons a bit of a challenge.
» New sound system makes SFX louder when played near the player, and quieter when played farther away.
» Updated weapon animations for grenade throwing, reloading, melee and equipping.
» Updated SFX - better footstep sounds, grenade bouncing noises, ect. Each weapon now has their own reload animation.



Finally, we've got something pretty awesome to show you. Clicky. Bad ass, am I right? An extremely talented artist by the name of Kisu Shimo has offered to do a few pieces for us. He's currently working on a cover-art piece, and we really can't wait to see what he comes up with.

That's about it for today. We'll try to keep you guys updated on a more frequent basis. We'll leave you with this sweet looping track from our OST.

G'bye now.

Post comment Comments
zamaziko
zamaziko - - 1,062 comments

great stuff and great job of course but why aren't there any news on the multi ?

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franx12
franx12 - - 38 comments

Agreed; I'm usually a "Lone Wolf", but I do like some multiplayer action, at times xD

Anyways, great job as always on the update.

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TCPixel
TCPixel - - 637 comments

I can't wait for the new downloadable update :D

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Zorklis
Zorklis - - 185 comments

Because they are not working on it now when they will work on it they will tell!

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Team_Pulsar Author
Team_Pulsar - - 67 comments

Exactly.

Thank you.

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zamaziko
zamaziko - - 1,062 comments

thx for the answer. and btw to whoever -1 me it isn't wrong if i ask for some thing

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claytonian
claytonian - - 366 comments

Or you could do something yourself and see how hard it is to develop things?

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TheJx4
TheJx4 - - 79 comments

No, he asked a valid question.

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WeThePuppets
WeThePuppets - - 58 comments

I remember when this was on the GMC. Great things happening with it! Might I make the suggestion of dropping the motion-tracker and the armor ability icon lower down into the corner? It look's kinda wonky being so far from the bottom of the game screen. Other than that, lookin' great!

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Team_Pulsar Author
Team_Pulsar - - 67 comments

I believe that's how it is in Reach but don't quote me on that. I'll try moving it down a bit to see how that looks.

Thanks for the feedback :)

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WeThePuppets
WeThePuppets - - 58 comments

I decided to you quote you on that:
Static1.channels.com
Check that out, in comparison to the screen size, it is in the corner of the screen more than your current HUD layout. Generally I would say the more out of the way the HUD elements are, the better. And you're welcome for the feedback, just trying to help!

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Zorklis
Zorklis - - 185 comments

How is the new engine work?

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Team_Pulsar Author
Team_Pulsar - - 67 comments

It's not new per se, just cleaned up - and it works very well. Hopefully those who have been having performance issues should be able to play it just fine now.

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Nathanius
Nathanius - - 2,305 comments

Do it on Desura! :D

I like things all organised and easily updateable :P

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Paxton
Paxton - - 394 comments

I don't like Desura. D;

Great update, regardless.

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TheJx4
TheJx4 - - 79 comments

Read Desura's content rules.

I'm not sure if they could host it.

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caspercool
caspercool - - 244 comments

Still can't delete stuff you place in forge? D:

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Team_Pulsar Author
Team_Pulsar - - 67 comments

You've always been able to do that.

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