Report article RSS Feed How our progess is coming.

This a a update post on how our progress is coming along.

Posted by seph1252 on Jun 17th, 2013

Hello to who ever is reading this my name is Javonni and I'm the Lead Level Designer for Dark Storm. (Before we start I will be posting pics of the level through out this article keep in mid that its all wap). Today I want to make this post about how our progress is coming and I want to talk about what I've been doing as the level designer. So right off the bat I want to say that no we are not dead we are currently working very hard on Dark Storm, as for our progress the development it is a bit slow but we are all working on getting back into a normal workflow. Recently we went on Green light (Steam) and we wanted to get some feed back on our game, and we did both positive and negative so we had a meeting about how we can fix this and make it better for players. Which the meeting lasted about three hours.

Over the past couple of months I've been working on the levels by myself until a few weeks ago when we hired a new level designer Sonny Nguyen (btw he's worked on a Mass Effect 3 mp map ;D). We've are working closely with the modelers so we can as much done as we possibly can by then end of June. Since it is summer now some of us don't have school right now we can put more time into the development of the game. So please be patient it does take a long time for us to do this and its not as simple as you think. I wanted take some of my time today to write this post so I can personally tell you myself that we are not going to give up on this project and Thank you for sticking with us through out the year. :D If you've read all the way up to this point then you can check out the rest of the level pics below. Have a nice day. - Javonni

Post comment Comments
GhostOne7 Jun 17 2013, 7:43pm says:

cool keep up!!

+6 votes     reply to comment
timmybus Jun 17 2013, 8:40pm says:

is the hud going to be like that? i hated that in fear and rainbow six vegas, you should make it optional

+4 votes     reply to comment
Inuyashua Jun 18 2013, 2:26pm replied:

yes it will be very much optional, well toggleableelse you can play the game clean without one and just a basic ammo counter.

+2 votes     reply to comment
l0p Jun 17 2013, 10:24pm says:

Looks like Brink :P

+4 votes     reply to comment
Inuyashua Jun 18 2013, 2:27pm replied:

in a good way?

+2 votes     reply to comment
bobsam Jun 17 2013, 11:47pm says:

Looks nice.

+3 votes     reply to comment
giboxd Jun 18 2013, 5:23am says:


+3 votes     reply to comment
jsalkevicius Jun 18 2013, 1:01pm says:

Nice :) HUD looks good for me.

+2 votes     reply to comment
spudw1thneedler Jun 21 2013, 11:07pm says:

Love the Borderlandsish stye to the shading! :D

+1 vote     reply to comment
*Flame* Jun 30 2013, 2:20am says:

Very nice :3

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Report Abuse
Report article
Related Games
Dark Storm
Dark Storm Single & Multiplayer Stealth
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial Released Oct 31, 2009
Related Groups
Fenrir Studios
Fenrir Studios Developer & Publisher with 20 members
UDK Developer's Group
UDK Developer's Group Hardware & Tech group with 696 members