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The second hero spotlight offering an insight into the protagonists and antagonists of "Velisia: A Traitors Legacy", the first chapter of a new tactical role-playing game series, coming to PC Q4 2011.

Posted by ChrisWilson on Sep 29th, 2011

"Velisia: A Traitor's Legacy" is the first chapter of a new tactical role-playing game series, coming to PC Q4 2011. To keep up to date with the progress of the project please add yourself as a watcher in the side bar or follow us on twitter @TeamCraftGames.

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ChrisWilson Author
ChrisWilson Sep 30 2011 says:

That's should read not sure who these teamgraft guys are but they are definitely not making Velisia.

While we are at it, what do you think of the new art style and the direction we are taking Velisia? some feedback would be well received!


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ScottTykoski Sep 30 2011 says:

Digging the move to the Chibi models, for sure, but I feel there's too harsh of style contrast between the backgrounds (sketchbooky with 3d elements) and animated models (cell shaded anime).

I see more of a "Tales of Vesperia" watercolor/painted look to your backgrounds (no hard line, mask 3d assets to the best of your ability, use 'washes' instead of solid colors). This would make the characters pop nicely and match their level of quality (I know...easier said than done).

But character work is spot on - awesome work!

edit: This shot in particular...
reminds me of this pathway shot from your game...

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ChrisWilson Author
ChrisWilson Sep 30 2011 replied:

Thanks for the feedback Boogie, we have indeed made efforts to blend the map assets with the actors and buildings that are placed on top. The bottom image of the characters on the road is quite an old image from the University course build of the game, about six months ago now.

I think we've managed to blend them alittle better now so i've remade (to the best I could what the changes to the game levels) that scene to see what you think.

+1 vote   reply to comment
ScottTykoski Sep 30 2011 says:

Yeah, certainly better...I'd just watch for any line on your background. IMHO, the grass strokes and (possibly unintentional) outline on the brick wall are what make the background feel out of place with the 3d characters.

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