Soldier Of will be a fast-paced retro GBC-styled action RPG, and should be available for Windows, Mac, and Linux.

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Hello, there. So, I'm here to talk about my new game in development, Soldier Of. As you can see from the screenshots, this will be a retro overhead action RPG in the vein of Game Boy Color games of old that seemed so interesting. It should be pretty fun to make. I'm using the Blender Game Engine, which means that creating the game's pretty quick, and it's pretty cross-platform (Windows, Mac, Linux), which is nice.

I started development a few months ago, and while I shied away from making an entry here on IndieDB, I decided to today, since it's fairly far ahead.

Here's some devlog videos, where you can see more about the game:




EDIT -> The graphics aren't the greatest, but I'm purposefully limiting the game to SingleTexture mode (rather than GLSL), as I didn't really feel a huge need to pull out shaders and stuff for this, though the BGE is more than capable to do that. ;) <- EDIT

Oh, and if you wish to follow development, you can do so here, at my homepage at SolarLune Games, on my YouTube Channel, or wherever you can find me! :D

Anyway, that's it for now. Thanks for watching!

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monkat
monkat - - 19 comments

Very cool!

I will definitely be following this project, though it does remind me of a Voxatron mod, or something to that effect.

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SolarLune Author
SolarLune - - 187 comments

Thanks. Heh, the gameplay will be a little similar to Voxatron. :) However, there will be less 'kamikaze' enemies... Though, now that I think about it, that also would be a good enemy to include... >:D

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gazornonplat
gazornonplat - - 388 comments

I like this, I like this a lot.

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scottellison92
scottellison92 - - 492 comments

the aiming system is cool but i think it would feel better in the game to aim with the mouse

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SolarLune Author
SolarLune - - 187 comments

Yeah, overall, it would be probably more comfortable to aim with the mouse. I think that having the current two options (targeting system item and strafing while shooting) available is okay, though.

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Bluedrake42
Bluedrake42 - - 574 comments

I like the isometric style =)
Thought it was a side scroller at first
was refreshing to see otherwise =D

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kuadziw
kuadziw - - 302 comments

Wow. Looks pretty nice. Tracking.

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eryxsid
eryxsid - - 98 comments

Been watching the videos, and to be honest you're pretty harsh on yourself.. I personally love retro/retro styles games and your trees are on par with some of nintendo's greatest games of the gb/gbc era. If possible have a couple different variants on trees. Also in my opinion the aim system should depend on what kind of weapon schemes you are planning on having like limited ammo and such. The "hold shoot, move around" mechanic would waste alot of ammo from what I gather. Targeting system seems more logical in that sense. Anyway, great job thus far. Keep up the great work, cant wait to give this a bash when its done. Tracking for sure!

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SolarLune Author
SolarLune - - 187 comments

Thanks a lot, man. I appreciate that. The strafing mechanic does waste ammo, so I think I'll reduce the spread on the machine gun (or at least have differing accuracy on the other weapons). This will give you a reason not to equip the targeting system, and instead have another item or weapon.

Oh, and I can make more trees... Thanks for the input!

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stalthnox
stalthnox - - 2 comments

game looks great i saw the park thing insted of adding a black outline of the gun fire you should just darken the grass in the park a little it seems really bright already. maybe just tone down the grass a bit not allot but i little

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SolarLune Author
SolarLune - - 187 comments

Thanks for the suggestion. By the last video, I had set the grass to be much darker than yellow, which makes the gun flash much more apparent. :) Keep up the feedback, though!

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CapKor
CapKor - - 2 comments

EPIC, I would definitely track this, and i may say, keep the graphics that way, don't change them, they give "that" essence to the game.
BTW, could you give us a hint about the plot?. Keep up with the great job, and keep uploading that devlogs, very interesting to watch.

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SolarLune Author
SolarLune - - 187 comments

Thanks, CapKor. I talk a little bit about the plot in the next news article. You can find it and a new development log here:

Indiedb.com

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Theon
Theon - - 713 comments

Got to say I ******* love the spritework (especially the trees and the animation of the player character).
But regarding the gameplay...I'd personally advice strongly against using auto-aim. It just really flattens the gameplay.
(PS: This does NOT mean I'd like to see mouse controlled aiming; please leave the mouse completely out of this game!)

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SolarLune Author
SolarLune - - 187 comments

Thanks. You're right that auto-aim kinda flattens the gameplay, but it takes a slot in your loadout, so you'll have to choose between using the targeting system and a primary weapon, or two other weapons, etc. I think that would sufficiently give you some strategy - do you want to just aim, or do you want more movement possibilities or a sub-weapon, for example. Maybe I'll take it out entirely - maybe I'll give it a timer or something. Nothing's really set in stone.

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Theon
Theon - - 713 comments

Ah, sorry for missing that bit.
More is generally better :D

But, yes, I still hope you'll stick to keyboard-gameplay only.
Good luck, keep up the good work!

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