Post news Report RSS Hardland Early Access Release 5

Release 5 is available now! Includes the first iteration of spell casting. Player can find and cast spells, the following spells are currently in the game: Fireball, Chicken and Skeleton spells. Giant Spider has been added to the game. 3 different damage feedback animations for the player character. Improved save and load functionality. Health, armor, stamina, food and experience bars added to the bottom of the screen. Check the full article for more detailed info.

Posted by on

Hardland Release 5 includes the first iteration of spell casting. Player can find and cast spells, the following spells are currently in the game: Fireball, Chicken and Skeleton spells. Here's a GIF of the skeleton spell in action:

User Posted Image

Giant Spider has been added to the game:

User Posted Image

3 different damage feedback animations for the player character, the following animation is used for the strongest impacts:

User Posted Image

Improved save and load functionality.
Player gets a notification of what reward items they received from quests.
The random generated land is now shaped like an island shape instead of a square:

User Posted Image

Health, armor, stamina, food and experience bars added to the bottom of the screen:

User Posted Image

Mouse and controller sensitivity options and separate inverse Y switch for mouse and controller:

User Posted Image

Back button works in the inventory and map screen.
Menus work better with multi-display systems.
Several optimizations.

Those are the most noticiable features of this update. There were changes under the hood for the quest system which will become apparent in the following versions. We're also working on the big terrain generation overhaul and Sampo started modeling a new set of more varied villagers:

User Posted Image

Stay tuned for more updates!

Post comment Comments
Sph!nx
Sph!nx - - 722 comments

Looks awesome! Tracking

Reply Good karma Bad karma+2 votes
TKAzA
TKAzA - - 3,154 comments

Same, love the art, what engine is this on?

Reply Good karma Bad karma+1 vote
TimoVihola Author
TimoVihola - - 2 comments

Thanks! It's our own custom engine and physics are using nVidia PhysX.

Reply Good karma+1 vote
TimoVihola Author
TimoVihola - - 2 comments

Thank you!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: