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Three basic colours, 3 gravity gun modes, shocking progress!

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Hey watchers and everyone else reading this, we're nearing one month of development now, the mod is almost ready... but... read on for more!

First of all, the new preview image, a variety of ModDB related images you can see around our ModDB page were created by Wills from Jailbreak:Source on which he did a great job, sadly the CSS didn't work out so well, but despite his busy schedule he's going take a stab at fixing that up. For now the top navigation bar of ModDB is ... kind of hard to read, please bear with it, it will hopefully be taken care of soon!

So next on to the other news, the mod has neared a potential alpha release, but with the (coming) release of PVKII on Steamworks and the first release of Kingdoms Collide next week the alpha release may be skipped, meaning the mod will release as an open beta with more custom content than the alpha, this all depends on how things go, assuming there will be more content, one of the things I'm looking forward to is a new gravity gun model.

Wills who I mentioned above said he'd take a stab at making one for GraviNULL. Making something like that is no small task I bet and he's a busy busy man, so whether this will make it in with the first release remains to be seen, but knowing him it will be awesome if he does it!

A few interesting point of progress have been made which I'm going to list below the following new gameplay video, since everyone knows watching video's is more important than reading text!


So what has changed since the last newspost?
Well check out this shoc... wait I'm using that line way too much! Anyway just check the list if you're interested!

  • Added viewpunch when getting shocked by mines, messes up your aim in a nasty way.
  • Added new gravity gun "absorbing" system:
    - Green = Grapple/Grab mode, you can grapple and "absorb" mines in this mode.
    - Red = Normal punt mode, activated inititally when having a mine absorbed
    - Blue = Seeking mode, lower damage but seeks targets increasing hit chance.
  • Fixed grapple beam remaining active when grappling through solid objects
  • Changed grabbing/"absorbing" to be done with left mouse button, this gives the player more control when to grapple mines or when to grab them, also allowed me to increase range and add cone checking to make it alot easier to grab mines.

The most major change is ofcourse the gravity gun absorbing system, this means you will no longer have laggy mines lagging behind you making the gravity gun act a lot more like something similar to a rocket launcher instead of the good old hl2 gravity gun.

The grabbing and the different modes have altered effects and the crosshair changes according to the active mode, reminding you which mode is active without needing to take your eyes of the crosshair.

So a release is still gonna let you waiting, but the extra time will be used to polish up that release alot more!

That was all for today, if you like what you're seeing and aren't watching the mod already click the "Track now!" button to be informed as soon as new media or news is uploaded and/or authorized.


Comments
Wills
Wills

Oh no! SneakySauce has deployed public humiliation tactic! Wills will fix pictures immediately! On another note, this is one absolutely freakin' incredible mod, and the sheer speed at which these guys are putting it together is completely unprecedented.

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Wiweeyum
Wiweeyum

Oh noes! Not the public humiliation!!!

Good job guys. I actually understood the gameplay from watching that video. The graphics changing colors on the gun was a very good tactic.

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Dnst
Dnst

did you use the same font for gravinull as for jb?

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NullSoldier
NullSoldier

Please consider changing your ModDB page customization. There's so many things wrong with it on my 1080p resolution it hurts. It just needs a little more work...

Other than that the mod is looking great so far.

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Draken101
Draken101

I'm assuming you didn't read the article?

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NullSoldier
NullSoldier

I'm assuming you didn't think hard enough? It's not just the CSS, it's more or less the choice of pictures and their general location. Even if they improve the CSS that's still going to be an issue.

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DuckSauce Author
DuckSauce

Could you compare this ModDB page with:
Moddb.com

The CSS and the other stuff was taken from there basically, maybe it's the hosting I'm using that's the problem.

Anyway compare and let me know if there's anything wrongly sized there.

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NullSoldier
NullSoldier

Looks good, man. Also the profile now looks good at higher resolutions. The top just doesn't match as well with the red. ;)

Also, rofl at the little kids who down voted my comments because I criticized the aesthetics. I'll remember next time not to criticize. You sure taught me!

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DuckSauce Author
DuckSauce

Yeah not sure who fixed this, I guess it was the ModDB guys or Wills did something sneaky.

Wills made a new top bar image so I'm gonna send that over to Intense hopefully that'll help.

So it's good now? Aside from the standard topbar area being out of place?

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nipzor
nipzor

great progress ducky, starts to look like more than just a concept!

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Sergesosio
Sergesosio

I got an idea for the gravity gun model:

Should look a bit like portal gun with a glass tube.
And when the ball is absorbed there should be a ball inside a glass tube. :D that would look cool.

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DuckSauce Author
DuckSauce

Scratch my earlier reply.

Wills was thinking of something similar as well apparently, not portal style, will see what he makes of it.

Newsflash btw: Wills joined the GraviNULL team xD

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nosfer4tu
nosfer4tu

Nice work >:3

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Kamikazi[Uk]
Kamikazi[Uk]

I love the ideas you guys are creating, nice idea and great work :D.

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