Today i want to introduce to you our mapper.
Kenz3001. He does a great help and still doing a Toys In The Hood map.
About the progress, what we have at this day. Me and Turn are producing a models, unwraps and a textures for it. Here's the updated excavator, which i've done a few days ago. It's already in the level.
Also here are the render of the first house, model done by Lapin N. aka Turn, unwrapped and textured by me (Pirog):
and here's the main news, which you waited for all this time - level:
We also have more parts, but it is untextured and done for less than 50%, so u still need to wait =)
And i need to say some ideas, what i have to do a little bit later:
- we need to add a special race mode - not a circle race, a sprint race! it wasn't in an original game.
- add a cars, which was on all the platforms to one game
- add a cars, which you will request to do (kinda some poll)
- add all the levels and cars, which was in the concepts of the original game and add some new tracks.
About the last i'll say a little bit later- need to draw sketches and do somethink to show. Hope u're enjoyed these screenees bonus: Detail meshes for detalisation the terrain, road and all the enviorment
Waiting for your comments and thanks for reading!
=we still need help with coding, modelling and texturing=
awsome
Sickkkk :D
As long as the car physics are nice and bouncy, this will ROCK ^o^
i think we will need some 1 for a testing and comparing with the original game dynamics of the cars. (need to be udk jule 11 installed). and also help in tweaking are requested - it has epic much parameters, when in RV was 3 -__ -
This is a nice update, love where it is going! :)
oops ignore this
Haha, epic, tracking.
Tracking. Reminds me of Micro Machines ^^
I can propose my Zipper HQ if you want, it's a more detailed Zipper :
You can find it on Revolt Zone Tracks (RVZT.net)
Could be used as a base, because I think it needs to be a bit remade ;)
Contact me ^^