Report article RSS Feed GORGEOUS CONTENT UPDATE

We have built Extractors together, run through Phase Gates together, fought against against the darkness, scampered through ventilation shafts, and ambushed marines together. We play this game together. You have submitted code improvements, bug fixes, maps, game modes and argued for game play changes. We develop this game together. Now, Gorgeous is coming, and it’s time to stand together again.

Posted by SgtBarlow on Feb 28th, 2013

TIME TO BE GORGEOUS, FELLOW PLAYERS!

We have built Extractors together, run through Phase Gates together, fought against against the darkness, scampered through ventilation shafts, and ambushed marines together. We play this game together. You have submitted code improvements, bug fixes, maps, game modes and argued for gameplay changes. We develop this game together. Now, Gorgeous is coming, and it’s time to stand together again.

COUNTDOWN TO A GORGEOUS DAY

Gorgeous will go live at 1500US-PST. Wondering what time that is in your local time zone? Consult the handy graphic below.

Twenty-eight less twenty-six is two. Less one because launch day is not a day to be changing code, and kablam, we've got one day left to get the Natural Selection 2 Gorgeous update sorted for your playing pleasure and so resumes the Trials of Brian.


If there is a key to the patch-day lock, it is Brian. He is the nexus. The town square. The capital city. The master of ceremonies. As patch day looms, Brian is simultaneously crushing bugs and gate keeping the build. Got a new piece of code for Crag healing, that could speed up the game? “You shall not pass!”

Dependency is a nasty partner. It is fickle, unreliable, and tends to get around a bit. Little changes to seemingly unrelated systems can cause cascading errors throughout the game. And suddenly, little Johnny is on the Steam refund page because his Skulk is falling through the floor.

Securing and improving the integrity of a release build is a stressful job. Brian is stoic and effective. He marshals his play testing troops with the help of his trusty sergeants, Obraxis, WasabiOne, Ironhorse, ScardyBob, and Kouji. They find problems, and Brian ignores them.

Wait, what? Well, not quite. He triages problems. At any one time, there are hundreds of bugs being tracked by the NS2. Not all of them can be fixed at once, and as a patch day nears, it becomes increasingly important to prioritise them. Spend all your time fixing that Armoury floating an inch of the ground, and you might not have time to stop Skulk bite doing quadruple damage.

This list goes on for miles and miles

The patch-making gods tend to cast Frenzy in the final hours before patches. Normally, we haven’t set ourselves hard targets for launch. Maintenance builds go out when they are done. But Gorgeous is going out at a specific time (TBA) – And we have to hit it to make all the PR, marketing, trailer, and Steam update stuff stick. So Brian sits calmly destroying bugs, requesting testing from the PT Group, and drinking juice boxes.

On Thursday, Brian will pass judgement on the quality of the build, and (hopefully) deem it safe for public consumption. Back in the olden days, about six months ago, the Steam patch process was painful. We had to manually email Valve, upload the patch to them, and have them distribute it. These days, we just upload it to Steamworks and press a big red button.

When that button is pressed, it takes less than an hour for the new code to wind its way through the Steam Content Delivery Network, filling your PC with wholesome NS2 goodness. When that code arrives, think of Brian. Our silent watchman, our protector our dark… Well, the guy who makes sure that the rest of us don’t completely bugger up the patch.


A BIT OF HISTORY - THE ORIGINAL NS STORY

"I was looking through my files today, and came across an old story I wrote. It was dated May 3rd, 2000, which means it was written before I started working on the first Natural Selection. It’s the first thing written for the game and I remember writing it in one sitting."
Read the full blog post from Charlie here..

Post comment Comments
Dieger
Dieger Feb 28 2013, 2:38pm says:

Im already Gorgeous

+3 votes     reply to comment
Radu_IceMan
Radu_IceMan Feb 28 2013, 4:50pm replied:

Do a bellyslide!

+4 votes     reply to comment
Vcc2cc
Vcc2cc Feb 28 2013, 7:52pm says:

I love me some gorgies poorgies!

+2 votes     reply to comment
Shoelip
Shoelip Mar 1 2013, 1:39am says:

As awesome as this looks, I'm a little leering fo the idea of making the Kharaa even more awesome... The Frontiersmen seem to lose most games I play.

+2 votes     reply to comment
Mkilbride
Mkilbride Mar 1 2013, 6:05pm replied:

NS2 shows Aliens win 70% of games on average.

Funny bit is, during beta, around patch 194 / 195, they managed 47 / 53, but then in build 198, it suddenly went back to 70/30

I think devs are all Gorge lovers.

0 votes     reply to comment
eli567891
eli567891 Mar 12 2013, 2:21pm replied:

This comes directly from a developer and that is NS2Stats covers 10% of total servers and a small handful of those servers are a disproportionate amount of games played. I wouldn't use that as a good direct guide towards the game's balance.

+1 vote     reply to comment
Guest
Guest Mar 2 2013, 1:43am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Mar 3 2013, 2:41pm says:

This comment is currently awaiting admin approval, join now to view.

Hell_Diguner
Hell_Diguner Mar 4 2013, 6:07pm says:

Gorge tunnels? What is this I don't even...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
Natural Selection 2
Natural Selection 2 Multiplayer Real Time Shooter
Related Engines
Spark
Spark Commercial TBD
Related Groups
Unknown Worlds
Unknown Worlds Developer & Publisher with 5 members