Report article RSS Feed GoldenEye: Source v4.2 Release [Download it!]

Pushing through for the community, the team has hustled and ensured a quality product to download. Following a exposure, now is the time to spread news of GE:S v4.2! Download it now.

Posted by wake[of]thebunt on Aug 3rd, 2012

This is it! The moment you have been waiting for guys n gals. GoldenEye: Source is ready for you to play, enjoy, share, tweet, frag and spread your hearts out. Have so much fun, on us! Martini's up.

Starting now, is GoldenEye: Source v4.2!

Patch Install // If 4.1 is installed [ v4.2 PATCH | EXE ]

GE:S #1 [ v4.2 PATCH | EXE ]
GE:S #2 [ v4.2 PATCH | EXE ]


Full Install // Use without v4.1 Installation [ v4.2 FULL | EXE ]

GE:S #1 [ v4.2 FULL | EXE ]
GE:S #2 [ v4.2 FULL | EXE ]

Server [ v4.2 SERVER | ZIP ]

GE:S #1 [ v4.2 SERVER | ZIP ]
GE:S #2 [ v4.2 SERVER | ZIP ]


KAT | GE:S 4.2 Patch | For use with 4.1 installed

KAT | GE:S 4.2 Full EXE | For new installations

GoldenEye: Source v4.2 includes

  • BOTS - full featured running on Python AI
  • Team radar colors and standardized blip colors
  • Loading screen images with tips
  • Overhead Team icons
  • Full-screen help display for advanced scenarios
  • Brand new character selection screen
  • Recoded Capture The Key focusing on teamplay
  • New Ourumov model
  • Gamemode customizable weaponset selections
  • Create server menu for easier LAN and single play
  • Python enhanced for custom scripting
  • Over 50 music tracks from 3 talented artists
  • Overhauled Runway, Caverns, Facility, Backzone and classic maps

Dynamic level changes are a brand new addition to Runway. Barrier doors on both sides open to the lower portions of runway if certain criteria are met. a) Teamplay is enabled always opens doors, regardless of # of players in game. b) Players in server is equal to or greater than 10. New visuals, textures, models (pipe system), crate models are prominent. Many layout changes are prevalent in CCsaint's updated Runway, as well as the advent of fog to make long distance shooting much harder.

Click for larger image

E-S and Saint have worked together on weapon spawns, player spawns, token spawns, and all gameplay elements - to bring in line with our other maps for 4.2. Finally and in one breath.. New Facility exit to the runway, New side security entrance, New fuel hanger which connects sniper tower area to hanger, Revised layout on the runway with added cover, Tank added, Shortened runway to extend pit and remove the "death center", Redone sniper tower to look like goldeneye, The center is now COMPLETELY avoidable, Mountains look more realistic, Optimized map, and all Lighting revised!

As always we want to hear from you about our release, any contributions you can make with 3rd party content, ideas, and the weight of numbers who enjoy our mod represented. Join the community!

Team GoldenEye: Source

Post comment Comments
Randomguy7 Aug 3 2012, 5:08pm says:

the play for free thing could be confusing. (as in play4free)

+9 votes     reply to comment
Gabbo Aug 3 2012, 7:17pm says:

It's good to finally see it out in the wild.

+2 votes     reply to comment
Dearnike Aug 3 2012, 8:37pm says:


+1 vote     reply to comment
notaclevername Aug 3 2012, 10:01pm says:

awesome! thanks GE:S TEAM!!!!

+4 votes     reply to comment
anotherbobhead Aug 3 2012, 10:11pm says:

OMGOMGOMGOMGOMGOMGOMG! You guys just decided what I might be doing for the entire weekend! :D Thank you! I totally wasn't expecting this!

+4 votes     reply to comment
RRCM Aug 3 2012, 11:12pm says:

This brightens my day :)

+1 vote     reply to comment
SPTX Aug 4 2012, 5:12am says:

SHould have used the damn music for the trailer.

+1 vote     reply to comment
D3XtheG Aug 4 2012, 5:54am says:

wow! guys, you are awesome! if you can make an old game a new game this good, then you can become one of the best! the thing that makes this so awesome is that you guys took an old game made it into a new game and made it better and still playable without getting bored because i can play this hours straight without getting bored a single moment. most remakes are super boring because it isn't enjoyable but this is just awesome!

+2 votes     reply to comment
Mommo Aug 4 2012, 8:02am says:

Great work you guys! i'm proud of you... sooner you all joining the huge developer james bond serie future :)

+1 vote     reply to comment
Stickman47 Aug 4 2012, 9:06am says:

I remember the old days in like Perfect Dark (Which had a ton of Goldeneye stuff purposely put in) I would camp in the Bathroom in Facility and just end up covering the whole room with mines.

0 votes     reply to comment
BTNNinja Aug 4 2012, 2:13pm says:

I nostalgia'd everywhere. This is seriously one of the best source mods I've played, especially now that it has bots. 8 player bot deathmatch with throwing knives only: incredibly intense.

+2 votes     reply to comment
95Navigator Aug 4 2012, 4:21pm says:

This multiplayer mod is on the level of UT and Quake for me.

+4 votes     reply to comment
booman Aug 4 2012, 4:31pm says:

Bots are always a great addition in my book. I played this last week in my LAN party and it was automatically a HIT!
Keep up the hard work and great releases

+8 votes     reply to comment
Chr1s_UK Aug 4 2012, 4:41pm says:

This is looking awesome, tried one of the earlier versions a while back now, will have to try it again for sure. Well done to everyone involved.

+1 vote     reply to comment
Bakscratch Aug 4 2012, 9:24pm says:

*Looks over too broken computer* *cries* D':

+3 votes     reply to comment
SabreXT Aug 4 2012, 11:20pm says:

Yes! Bots! Now I can play even when the servers are empty!

+5 votes     reply to comment
Mikeyone Aug 5 2012, 11:54am says:

I got the Wii version just yesterday for nostalgia, but this is even better!

+2 votes     reply to comment
joatoche Aug 5 2012, 3:16pm says:

Only one question, will you add the another hand on the weapon while not double-weilding?

0 votes     reply to comment
DeadlyDNB Aug 5 2012, 10:47pm says:

Please solo mode? thanks (sorry im french) congratulation for this mod

+3 votes     reply to comment
SimonDenton Aug 6 2012, 8:25am replied:

Single player missions are a possibility!

+4 votes     reply to comment
DeadlyDNB Aug 6 2012, 7:42pm replied:

Thank you for your reply simon ♥ steam required? just for the multiplayer? I have a weak internet connection .... I can even when played solo? thanks

+2 votes     reply to comment
RRCM Aug 10 2012, 3:35pm replied:

You can play solo with bots. They put up a good challenge for the most part :D

Steam and Source 2007 SDK (both free) are the only requirements to install and play mod?

+2 votes     reply to comment
Dr.Eviltag Aug 7 2012, 10:20am says:

This thing can actually be played for Free without buying Half-Life 2. Just get Team Fortress 2, and download this and this should install and run properly! So no need to waste money buying Half-Life 2!!!!!

+1 vote     reply to comment
TheWrongChoices Aug 7 2012, 3:41pm says:

Any word on single player?

+1 vote     reply to comment
CrossDressiNate Aug 7 2012, 4:11pm says:

The inclusion of bots are a nice thing, I just hope we don't see almost every single server bloated with bots.

+1 vote     reply to comment
RRCM Aug 8 2012, 4:04am says:

Is there any duel wielding in this mod yet? I have played several hours (had a blast by the way :D ) but I have not yet found any duel wielding of SMGs as the original had.

+1 vote     reply to comment
killermonkey01 Aug 12 2012, 2:09pm replied:

No dual wielding

+1 vote     reply to comment
RRCM Aug 15 2012, 5:39pm replied:

Ah I see. Any future plans for it?

+1 vote     reply to comment
Bahlof Aug 9 2012, 12:53am says:

Why is there not teamplay in yolt anymore? That was one of my favorite modes.

+1 vote     reply to comment
killermonkey01 Aug 9 2012, 10:34pm replied:

There is absolutely Team YOLT. To enable it you must enable teamplay:

ge_teamplay 1
ge_gameplay yolt

+1 vote     reply to comment
Bahlof Aug 11 2012, 12:01am replied:

It most be that ge_teamplay 1 doesn't work cause i tried other gamemodes too. I updated to the patch and it's impossible in my version.

+1 vote     reply to comment
killermonkey01 Aug 12 2012, 2:08pm replied:

I can assure you that ge_teamplay works just fine. Please note that the round must be restarted in order to establish teamplay. (ge_endround)

+1 vote     reply to comment
Bahlof Aug 12 2012, 11:44pm replied:

well I could probably make a video to show you. I know I'm not using the commands wrong cause i used to do it in 4.1.

When you type ge_teamplay 1 it usually tells you teamplay is now enabled in the console right? It doesn't say anything when I do it now. But just in case I am wrong on the console commands I can at least 100% confirm that the enable teamplay button in the server options doesn't enable teamplay for yolt and ltk.

+1 vote     reply to comment
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