- The graphic quality and the details is the most important part of the this project; details, effects and lots of graphics, this scene is a patient work with the map editor, anyway the details are medium (IMO).
- An abandoned aircraft carrier, is only a detail more for the game ;)
SPRITES
- Convert models to sprites is some hard, but I prefer sprites than 3d models.
VEHICLES
- The quality of the voxels is good, but a shp is better with the quality and the light in the object. I'm in big part 3d free model (vehicles and some buildings), however the conversion don't is easy, terrain, buildings, explosions and more are my work.
CAMPAIGN
- Some images of the campaign.
TIBERIUM
- Tiberium... Unstoppable (this dont is a resource of C&C3 only inspiration)
This is all for show you for now, is a small part of all that containt Global Crisis, maybe the most hard part is make the maps, because the details are a lot of files! and every day I want more, much more!
By: SCIPCIÓN
Saludos especiales para toda la gente de habla hispana desde Perú!
SH*T ! THIS IS AWESOME !
hehe, thank you :)
VERY WELL. VERY GOOD!!!!!
GOD... Amazing!
hey Hokan, tank you very much...
Everything is neat and cool.
Keep up the good work! :)
Sure, thank you, I appreciate much your comment.
Looks very promising.
Does this story line take place just a bit before the events of Tiberium Dawn?
Where Tiberium has started to spread and the various Earth Governments are trying to figure things out, or is this an alternative timeline and story.
Is like a actual world + tiberian Dawn ;)
Some parts of the history are different to Tiberian Dawn.
Thank you Antioch.
Impressive work!
thank you Dude xD
This looks absolutely astonishing! I'm ready to wait this mod already X)
haha thanks... I need the help of the community for continue this project... like your comments :)
thank you and cheers!
I would like to help, but I have my own mod to develop (for C&C 3). Pity I have to do everything alone :(
But your work is amazing and inspires me a lot (even if my modtheme isn't about Tiberium) :)
:)
No problem Hokan, your comments are a great help for me, anyway I like work solo...
good luck for your project!
cheers from Perú.
Those screens are very impressive already! Awesome work you did there. Can´t stop watching the detailed debris in the first pic.
Thanks for all the HEAVY work!
Hope the time won´t kill this project! Good luck for the Future!
Super thanks...
Actually i'm very happy making this mod, I love this.
thanks for your comments ;)
Looks bloody amazing!
yeah dude... and much more soon!
Awesome awesome awesoome, I loved miner...
hey haha, thank you BySc :)
<3 This, the atmosphere is just perfect. :D
tahnks for your comment.
right..
when you use shp vehicles instead of voxel ones they'll only look good on screenshots. They can't tilt on hills for example and they can't rock. All the other fancy physics things that Yuri Revenge comes with wont work with them either I think. The dynamic lightning is also not applied to them. You decided to not give them a voxel barrel either like the TS Titan so they wont have a barrel.
The main problem of the REWIRE mod is that with all the graphical fidelity added to it, it lags like hell running on what would be medium speed setting. Seeing how you're similar looking you run into this problem too?
Your infantry is way too small for visibility and remap is barely noticeable. Visibility wise there's a lot of things to do. A lack of clear lines and shapes for the most part.
Add to this the increase in system requirements which is quite problematic for laptops and tablets.
OpenRA would probably be the much better choice then trying to do more than RA2 can handle.
Except ORA is still in development, there are many limitations to it that don't allow him to work there, He already tried :P , Also it eats way more memory than YR so he is in the right spot for now.
yeah I know ORA is still in development and its RA2 work hasn't started yet. Doesn't change the sad fact that RA2 isn't a good choice for what he's doing here afaik. Porting a mod over from RA2 to ORA isn't a small task either and if he's using ares its probably impossible.
I noticed that TS can get shp bugs when there are too many shps at once. I wonder if he's going to run into the same thing and if its good for performance when he changes all vehicles with shp. There are reasons for why westwood used a mix of shp and vxl.
But hey maybe it will go alright. Art wise it does look spectacular I just hope it will play well too.
Lmao...
1.- Dude, do you know ts/ra2 engine? "either I think" why do you think that I dont know the problems of a SHP? Dynamic lighthind dont work in a shp? xD Barrels? okay, barrels works fine in ra2? xDDD
tilt is a good adittion for voxels, however, the max inclination for a tank is 10-15°, the inclination in game is 22.5° :)))))))))))))
2.- who play with medium velocity? ra2 is for fast o faster speed.
3.-This mod don't want a perfect gameplay, want beautiful game play, I know the problem of the size, but the importance of the infantry is very low in this mod.
4.-the use of excesive number of voxels is a real problem, shp's don't are a problem for the performance, and who play mod in tablets? this mod is for PC, remenber it.
5.-OpenRA?
Orange, doy you know the limitations of OpenRA, the incomplete stuff, the low performance, the total incomplete map editor and the lot of work to convert my mod for OpenRA?
Thanks...
LoL...
hey if it works well then this is really awesome.
if it does not... well here's the: "I told you so" in advance.
Dude.
Sorry, with all my exprience with OpenRA and RA2, RA2 is very superior for now... very limited too, but is better ;) and Ares is one of the best parts of the modding (shp with 32 facings available with it)
Anyawy, I want help with the mapping.
cheers from Perú.
Love for the tiberian games,forever!
You always best modder,harry!
haha, Thank you Zhang, you're part of this project ;)
any idea where get a topol? :p
Cheers for your family dude!
I like the realistic yet detailed artstyle you're going for. Makes me think of a cross between Real War and Blitzkrieg. I hope you get the support you deserve and you manage to assemble a mod team for this, as I'd very much like to play this.
hmm... thank you Theweedfather, but I like work solo :)
maybe I need help with the music or voices :)
This should be put in an art museum, it is beautiful!
<3
Topol-M? Maybe we can put it in a mission,everybody fight fof her?
Nah, I want it for a super weapon of Russia.
This is amazing, I wish you best of luck, hope to see it fully operational soon I would LOVE to play this one. GJ!
good graphics, but the infantry are too small to see, how cool they look.
HARRY, ESTE TIPO DE TERRENO ES APLICABLE A UN MOD DE YURI? como sabras estoy haciendo un mod 100% español y quiero aplicar este tipo de terreno...se puede?? con respecto a las imagenes, me quede embobado, la verdad que hiciste un trabajo fantastico...el editor de mapas que usas, cual es??
un abrazo!
Hey Martin!Claro que puedes usar el terreno para ra2, aunque la nueva paleta te va a generar errores en los rubbles...
sobre el editor de mapas que utilizo es el mismo, pero lo he modificado para que sea unico para GC y mejoras en los interfaces...
un abrazo tambien, gracias por el apoyo!
Cant find the download of this game -.-
You surprise me everytime when you posted something.
Awesome stuff
Wow, everything is detailed. This is cool!
Dude is really gooooooood!
Thanks for hard work! Keep it up! :D
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So beautiful. But the Russian twin cannon tank kinda too boxy, wish it can be a little more thinner.
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