Post news Report RSS GES Update: March 2008

A lot has been going on behind the scenes in the last few months, and it's time to let you guys know whats up. In this release we've got some big news, along with renders, ingame screenshots, music tracks, and more.

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It has been a while since our last official news release, and it's time to let you guys know what has been going on with the mod. Let's get the big news out of the way. After much discussion and deliberation, we have decided to skip the beta 1.5 release and go straight to Beta 3. Not only is 3 a bigger number than 1.5, Beta 3 signifies the switch to the orange box SDK, and a complete recode of the mod from scratch. Now before the “oh noez, 3 more years until release” start, we are approaching the development of Beta 3 a bit differently.

Frankly, we are sick of buggy releases just as much as we are of not releasing at all. The solution we decided on was to release smaller chunks of polished material much more frequently. While we aren’t going to announce any concrete schedule, our goal is a release every few months. Not only are we starting the coding from scratch and carefully building up a stable codebase, but in the meantime the artists are recompiling every single prop, weapon, character, and weapon in the mod and revamping the work that we aren’t happy with. Special attention will be paid to weapon balancing and tweaking to get them feeling more like their GE64 equivalents. In addition, the weapon animations are going to be significantly improved. The first release is going to take a little longer than successive patches, as we need to build up that code base with enough features to be fun to play, and enough content to make it worth playing. After that we will release patches every few months with new features and content.

We don’t want to wait until we match the content currently in beta 1.1, and we don’t think you do either. So we’re going to release as soon as we can, and successively release content in patches until we meet and exceed what is currently in 1.1.

Not only will you be able to look forward to a stable platform and new and revamped content, but you won't have to buy the orange box to play it. Valve has released the Orange Box SDK Base as a completely free download, and it has already been integrated into the Beta 3 code. That means you don’t have to own the orange box, only a sdk base game just like it has always been. Just download the Orange Box SDK Base, and you’ll be ready to go. Click Install to launch the installer from your browser, and after the 10mb download, you'll be all set.

A solid codebase is well under way, spearheaded by KillerMonkey and Anthony. Many of you have already read Anthony's programming blog and know the kind of crap he is dealing with. Now you know what it is for. Dozens of props have already been recompiled and revamped, and the character and weapon departments are starting to gear up. The Facility map is the first map to be recompiled, and beta testers have been going through it with a fine tooth comb over the past week. I'm a bit amazed how they can find the tiniest little glitches that most of us would never even see during a normal game. In addition, the biggest visual changes have been to the Runway map, which you'll see below. SharpSh00tah is almost done tweaking this map, and he is also starting on the initial layout for the Streets map. We've also got Temple, Silo, Caves, and Egyptian in active development and in various stages of completion. On the music front, Audix is kicking ass on some new tracks, and we're also working on a few sound effects for the maps.

As you might have guessed from the title of this update, we are also switching to monthly updates to better match our development schedule, supported by the developer blogs for extra info in between.

Click HERE to read the full update and see new renders, map screenshots, music tracks, and more.

New Bond Head


Runway Screenshot

Post comment Comments
RogerRamjet
RogerRamjet - - 1,564 comments

Nice update guys... that last shot brings back memories... and I hear you when you talk about the amount of work being done... keep it up and best wishes from the entire ST: E-TCW design crew...

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bartpp7
bartpp7 - - 382 comments

this so cool u should of made it like peice brosan

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Docm30
Docm30 - - 775 comments

Runway looks kickass.

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DeadlyContagion
DeadlyContagion - - 194 comments

Doing all the Bonds as skins for MP would be awesome (especially Sean Connery), if you had the time of course. BTW that is Peirce Brosnan.

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Grievous77
Grievous77 - - 202 comments

People act like that haven't played the beta....I'm glad to see an update guys!!!!

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Henley
Henley - - 1,973 comments

wow looking real good, goldeneye was my fav game growing up :P

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Jam3s007
Jam3s007 - - 1,217 comments

hell yeah man, I still consider it one of the greatest games to ever exist.

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-BaroN-
-BaroN- - - 65 comments

We appreciate all the support from all of you, it's what gives us the motivation to continue on. Thanks!

- Sean
Director\Project Lead

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chod
chod - - 53 comments

huzzah!

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Karuto
Karuto - - 1,135 comments

This is looking absolutely amazing. What we can only hope for is a true recreation of GE64, and you guys are obviously the most capable. v1.1 was exciting, but if you guys need the time to go back and restructure everything, I'm sure the community is behind you on your endeavors. The best of luck to you good sirs. ;)

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Rossy
Rossy - - 29 comments

Runway best have that tank on it, sticking on the unlimited ammo cheat, and getting in that beast was one of the highlights of my pre-teen years =P

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