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Report article RSS Feed GES Update 10/29/10 [4.1 Media #2]

GoldenEye: Source dishes out a nice news article running over the vast improvements in user experience due out in the upcoming 4.1 Release!

Posted by wake[of]thebunt on Oct 29th, 2010

Welcome back! This is GoldenEye: Source’s second round of v4.1 PR. In this showcase we will be discussing the details of v4.1 including the specific changes made to your experience from starting the game to making kills. We’ll round it off with a very detailed list of our changes along with a look ahead to the final PR before release.

The team have worked very hard to deliver v4.1 and know that you are curious as to what we did without having to read our whole changelist. Well, here is your chance to get the best of the best with our Top 11 changes made in v4.1:

  1. Overhauled Capture The Key Deathmatch (multiple capture points, drop/pickup timer, etc.)
  2. Integrated a fully functional in-game help system that is gameplay defined.
  3. Implemented walking animations when aimed.
  4. Gun Game can have multiple deathmatch rounds per match.
  5. Bullet impact ricochet sounds.
  6. Completely overhauled Silo and added Casino.
  7. Added an internal update checker to notify you of new versions instantly! 
  8. Implemented numerous gameplay HUD enhancements to bring you closer to the action.
  9. Updates to Basement, Egyptian, Runway, Aztec, Control, and Complex.
  10. Fixed an infrequent start-up crash related to the intro movie.
  11. Implemented FMOD music/sound player enabling looping menu music and level load music

As you can see our main focus is on gameplay enhancement and user interaction. We are trying to streamline the mod for our new users, who download the mod for the first time and want a fun and easy to understand game. In this update we address this across all aspects, while also taking care of the griped problems from the already thousands of existing players, who downloaded and play Beta 4.0. In preparation for the coming out of beta phase, we continue to listen to your feedback and strive to make GE:S better with each release.

To see a full and exhaustive list of changes head over to our wiki:  Full v4.1 Changelist

In-Menu



When you first load the game you will be treated to our intro movie (happy to report glitch free!) in our new custom movie player. You can disable the movie simply by checking the boxes in the lower right corner. Once you get to the main menu you will see several links on the left of the screen:

Options : Lets you setup your game experience including keyboard controls, mouse controls, voice input, and Advanced Options. GoldenEye: Source lets you customize MANY things in the advanced options panel. You should explore!

Create Server : If you want to create a local host server or tool around in any of our gorgeous maps head here. You can setup your server options and choose which map you want to load. Local host is NOT recommended for 4+ players if you chose to host it to the internet.

Find Servers : This is where you can find a dedicated server to play in. Make sure you UNCHECK "Show Map-List" to see all the servers available. You can filter and sort the servers just like in any other Source game.

Once you create or find your game you'll see the loading screen! (seen above)

In-Game


----


The first screen you'll see once loading is complete is the Server Info / Team Select screen. Here you can see the Message of the Day from the server and all the server's settings in one place. Select your team on the left and you'll then see the Character Selection screen. Here you can scroll through the various characters and choose the one you want. Some characters have multiple skins that you can choose with the buttons next to the 3D view of the character.

After selecting your character you'll be spawned into the game, if the round is not locked. Certain gameplay scenarios lock the round so you don't disrupt the current game in progress. You'll be able to join in once the round is over.

You'll notice that on the left hand side of the screen you will be presented with specific In-Game help! This is tailored to each gameplay and will show you exactly how to play and what to look for in the gameplay. If you missed the help, you can recall archived versions by repeatedly pressing "h" (default). Help is designed to be non intrusive and informative with a glance.

The scoreboard shows you the current state of the game and whos in the lead. In teamplay, it will show you the scores of the teams for the round. Team scores accumulate over several rounds and the total progress is shown on the HUD indicator in the lower left. Once the round ends, you'll be presented with the Round Report showing you the final scores and the awards that were given out to deserving players.

Gameplay HUD/Token examples


Here are some examples of the HUD for various gameplay scenarios. The top image for example, is of Living Daylights, the flag tag gameplay. In it this shows you (the carrier) and your gameplay help advises you how to earn bonus points on top of the native time points.

Also, in these screenshots we have displaying a collection of gameplay tokens that are utilized in many of our gameplay scenarios.

Coming up in our final round of PR, we'll show you the extensive updates made to Silo and Control. Silo has taken on a whole new look and feel, as well as an improved layout and gameplay mechanics with plenty of throwbacks to the N64. We'll also announce our official release date and show you some in-game footage of the gameplay scenarios in action.

Remember our forums and other social outlets are always welcome places to hang out, support us and find more!

Official Forums
Facebook Page
GE:S Wiki

Sincerely,
Team GoldenEye: Source.

Post comment Comments
Armageddon104
Armageddon104 Oct 29 2010, 5:48pm says:

Everything looks stunning as usual!

+2 votes     reply to comment
Fernando5567
Fernando5567 Oct 29 2010, 7:26pm says:

Sweet :D

+1 vote     reply to comment
MARiN3
MARiN3 Oct 29 2010, 7:31pm says:

really awesome, the best mod ever.

I am looking forward to the update.

Thank you GES Developers

+1 vote     reply to comment
Medevila
Medevila Oct 29 2010, 8:09pm replied:

"Best Mod Ever..." lol, there are a bunch of REALLY good Source mods that I consider 'top class,' because saying one is better than the other is dumb when they all look good and all have different themes. I just can't rank some.

+1 vote     reply to comment
Medevila
Medevila Oct 29 2010, 8:10pm replied:

For instance, GES, BMS, Resis&Lib, DE, GMOD, Raindrop, C17EP1, Empires etc... the list goes on. I can't rank these mods! They're all great.

+1 vote     reply to comment
Spooboy
Spooboy Oct 29 2010, 8:20pm replied:

Medevila, stop being a ponce. He was giving a compliment, and you felt so compelled to tell him he was wrong. God damn...

+1 vote     reply to comment
Gabbo
Gabbo Oct 30 2010, 12:21am replied:

We know Medevila's heart is in the right place.

0 votes     reply to comment
Sn1pe
Sn1pe Oct 30 2010, 1:46am replied:

That's the thing though, I don't believe ANYBODY when they say best mod ever because they post that on ALL mods, blatant lies.

0 votes     reply to comment
Spooboy
Spooboy Oct 30 2010, 11:13am replied:

What a ****** up backwards way of thinking, Mr. Sn1pe. I for one have a 'best mod', and I'm sure you do too.

To call someone a lair for giving a compliment is seriously crazy. And yes, Medavila was very nice while he was being a ponce, but he was still being a ponce.

+1 vote     reply to comment
MARiN3
MARiN3 Oct 30 2010, 10:05pm replied:

ok, its one of the top mods, maybe my "best one".

Also i like the others, like FoF, ZPS, D.I.P.R.I.P.
and unreleased like Black Mesa and No more room in hell.

But i played the good old 007 GoldenEye on the N64 and thats why this mod is so awesome for me.

+1 vote     reply to comment
Spooboy
Spooboy Oct 29 2010, 7:36pm says:

Every update gets better and better.

+1 vote     reply to comment
modlisk
modlisk Oct 29 2010, 10:15pm says:

Nice changelog

+1 vote     reply to comment
LORDDEREX
LORDDEREX Oct 30 2010, 3:58am says:

nice everything, weird that goldeneye isn't on steamworks, yet...
Source ftw

+1 vote     reply to comment
Torabi
Torabi Oct 30 2010, 5:52am says:

I really hope that this makes it to steam one day!

+1 vote     reply to comment
lagto
lagto Oct 30 2010, 12:30pm replied:

Sorry, But GoldenEye is Copyrighted

+1 vote     reply to comment
wake[of]thebunt
wake[of]thebunt Oct 30 2010, 5:52pm replied:

It is true. Sorry to fans of our mod, but we will never be promoted by companies for our product's intellectual property is not in our ownership.

The best way to prove our mod is on the highest level isn't with steamworks, but by playing the mod and spreading word to your friends to try us out! v4.1 will be a good opportunity.

+1 vote     reply to comment
MARiN3
MARiN3 Nov 11 2010, 3:44pm says:

i hope that i am not annoying, but when will this be released ?

i cant wait :-)

+1 vote     reply to comment
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