Release 2 is nearing completion
Some good news for everyone reading in - all of the major art for MEC2 is now complete. This means all building, vehicle and infantry models as well as their textures are done. We do have a lot of minor art to be done yet (icons, damage states, UN building buildups, and more), but we are very happy to have passed this major milestone on the way to completing MEC2.
Aside from the art, the team is focusing on iterating and finishing the design of the UN units and special powers. The UN doesn't play like any of the other factions we have (and for that matter, doesn't play exactly as 'the turtle faction' it is usually described as).
At this stage in development, we could really use the help from a Sound Effect Artist to finish up the UN sound effects. If you think you could help (or know someone who can), hit the image above or go herefor more details.
Meet the Brummbar, the UN's highest tech unit. It is a super-heavy tank that is intended to be used as a 1-unit (low-fuel cost) alternative to a well-rounded attack force. Like the UN's gameplay as a whole, what it lacks in mobility it makes up for with durability. Some facts about the Brummbar:
- It is built as a structure
- It is larger than most base buildings in MEC2
- It has a build limit of one
- It costs no fuel
- It has a deploy mode
- On death, it explodes violently and spreads nanoseedBLACK in the area - as an added bonus, you can purposefully trigger this with a self-destruct button
Beoros Automobile's XP(B)-1 Brummbar isn't so much a tank as it is a self-contained army in an ultramodern nano-engineered shell. While it looks like a war machine, its main purpose is to showcase Germany's prowess in the ever-evolving world of high-tech engineering and development. Using mass-fabricated carbon nanotubes in its construction as well as other lightweight high-strength materials, the Brummbar is much lighter than it looks, officially weighing less than ninety tons - though, of course, its exact weight is classified. The large double-wide treads along the considerable length of the vehicle are said to give it remarkably low ground pressure. To power the massive vehicle, a top-secret new engine is used; rumor has it that it's a small nuclear reactor, but Beoros Automobiles remains tight-lipped on the subject.
On a recent tour around the European Union, the vehicle needed no refueling stops. Similarly, the armor composition used on the vehicle is completely classified. It's probably electrically-charged, but this is merely speculation. The armament of the Brummbar is an auto-loaded modular Rheinmetall 155mm cannon, a shortened modification of the L52 used on the Panzerhaubitze 2000. When in "Tank Mode" the gun lays in a gyrostabilized horizontal position and can fire a variety of munitions for use against hard targets. When in a defensive position, the Brummbar can deploy stabilizer jacks and [Censored at the request of Beoros Automobile's representatives]. For defense against enemy aircraft and close-in defense against infantry and light vehicles, an independently-aimed missile turret sits atop the main turret. The extremely large size and great cost of the vehicle makes it unmarketable as a practical military weapon and Beoros has no plans to sell the prototypes. However, the first seven combat-capable prototypes have been donated to the United Nations as a gesture of goodwill.
Milk and Honey
The screens below show off Milk and Honey, the new 6-player map we're adding. It's a farmland themed map, with most players starting in typical brownish, crop fields (except one that starts in the soccer field). The center contrasts that by being a high tech Nethia windmill farm which is the map's main source of fuel. Windmills are slightly different from gas stations and oil derricks; they don't explode violently when destroyed and they don't count toward GOI's 'Export Oil' ability.