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Thinking, wow, firefly as a game, that would be really cool. what a fun thought it is, but the game doesen't make itself. So you start fiddelig, and when you are done. the game you set out to make isn't actually that fun to play. Well preapered you have to be, with a kind of insight into what

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Thinking, wow, firefly as a game, that would be really cool. what a fun thought it is, but the game doesen't make itself. So you start fiddelig, and when you are done. the game you set out to make isn't actually that fun to play.

Well preapered you have to be, with a kind of insight into what made that whole series fun to watch, the transport those bits into a game that is fun to play too. Too much cinematics makes it boring for the players, and no story just makes it a shooter.

As the serenity crew will not be present in the first realese, something else will have to be. You know, the feeling. The theme of greateness. And as a single devloper I sure as hell won't be able to do that. So in time, i will need help.

I aim to misbehave..

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Xtal
Xtal - - 16 comments

If you're asking for help on the mod I think you might find more success literally asking for help in specific areas (Coding, Modeling, Sound/Music and such..) While providing A solid overview of the development of the mod.. Concept, Story, Gameplay and so on. You won't find too many MODders willing to jump on a project on a whim or a very basic idea of the MOD

Here are some good reads on being a MOD lead and MOD development in general:

General_Sun's Excellent Mod Managment Guide
Discussing What makes mods and other internet-based projects succeed/fail @ Relic Forums
Coordinating and Leading a Mod
Massive amount of resources @ 3d Buzz
General HL2 MOD tuts

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Xtal
Xtal - - 16 comments

Also some ideas I would like to see: (note that these are very general and basic and are not well thought out and I'm just flowing them out as I type this.. ENJOY! :P :eek:)

:idea: Multiplayer (I know, pretty obvious choice but really I think with a project dealing with the Firefly Uni you can pull off something fresh and fun for multi player gaming.
Maybe having your own crew, in a way similar to your basic class based game(TFC etc), you logon to a server and would select your class: Pilot, First Mate, Gunner, obviously Captain and so on.
What do you do with said crew? there are the obvious Team Deathmatch possibilities but let's be honest Deathmatch is OLD! IMHO. What about something similar to Unreal Tournament Objective Maps? So say... Map X: navigate your crew to point A and salvage certain parts from decaying ship (ala episode #1)to complete the map. Opposing force (Reavers? Alliance?) Capture (cannibalize) Crew to complete map.
You'll want to incorporate story elements in all that to do the series justice (How? Got me, I'm not a writer ;( )

:idea: Single Player
I would love to see Firefly realized in the game play stylings of Knights of the Old Republic mixed with a Homeworld 2 or Freelancer. This can follow the series exactly or preferably add more to it.

So Just a few blurbs I felt like sharing with you.
Goodluck with everything. :ninja: :ninja: :ninja:
- Xtal

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