Post news Report RSS GDC '08: The First Day - Be Creative

A quick summary of the first day of GDC '08. Speakers included developers of Introversion Software (Uplink, Darwinia, Defcon) and Bit Blot (Aquaria)

Posted by on

First day at GDC '08

After registering alongside the other press notables for our media badges, Scott (INtense!) and I made our way down the voluminous halls of the Moscone center to engage in a day's worth of sessions in the Independent Games Summit. Being my first game related conference of any kind, let alone one of this size and scope, my mind was reeling at the sight of so many developers in one place. The air was buzzing with discussion, all relating to the many facets of the games industry and we managed to get in a few words with some developers ourselves. The events we are covering during the first couple of days at GDC all concern the different aspects of producing an independent game and bringing it into the market. Since indie projects and mods share the same creative spirit in many ways, there were a few take-aways that were gleaned from the lectures that I thought I might share with you. I plan to delve deeper into each of these areas and will post more about them on the site, but in the meantime, here's just a few of the tidbits from day one of the GDC:

Aquaria guys

Experimentation was a common theme throughout the talks, as many developers recounted their struggles to just even obtain some sort of gameplay that really resonated with the right 'feel'. There was some agreement that designs will always be flawed no matter how much planning you put into them. It's better to get out there and do stuff now so you have a better idea of what works, what doesn't work and why it does or doesn't. Scaling down your scope and size of the project is a part of experimentation. Working within your means to complete something on a reasonable timescale is half the battle. Don't be afraid to carve out content or pare down your ideas because if your creation can survive without it, it's probably not needed anyways.

Aquaria

Quite a few mod teams have the mindset that they need to compete with the commercial AAA titles that pump out leading edge visuals using the latest advancements in technology. My question is, if commercial independent endeavours don't try to match the graphical prowess of the high-end studios, why should you? There's no point in constructing painstakingly detailed environments and models for your mod that has cloned gameplay at the core of it. It's only going to be superseded with another offering doing the same thing a few months later. Mods/games that get into the spotlight and keep it are ones that increase their visibility and value by focusing on creating new game mechanics and situations. These sometimes employ novel twists on current or old technology. The big boys don't have the benefit of being able to tackle high risk solutions, but you do - so take that advantage!

Unique knobs

This last point I want to cover is branding. Even though a mod project is non-profit, branding is still an important part of making sure people correctly identify what you and your mod are all about. Providing all the necessary information to communicate your vision with fellow team members, media outlets and your potential audience is all part of this. It's hard to remain singular in focus if everyone on your team has a different idea of what the mod should be. Contact sites, like Mod DB, to do interviews or features to gain exposure and educate the masses about what makes your project so unique. Be honest and personable, share your creative successes and failures (read: not just media releases) throughout development. Other gamers and developers, both pro and amateur, will take notice, appreciate and share your enthusiasm as a result.

The reviewer said what!?

That's all for today, see you tomorrow folks.

Sessions attended:
Evolving Aquaria - Alec Holowka (Bit Blot), Derek Yu (Bit Blot)
Unique Knobs for Indie Games - Raigan Burns (Metanet Software)
Spreading Your Message as an Indie Developer - Vicky Arundel (Introversion)
Contracting vs. Indie: the Showdown - Brent Fox (Ninjabee/Wahoo), Steve Taylor (Ninjabee/Wahoo)
Postmortem: Pixeljunk Series - Dylan Cuthbert (Q Games)

Post comment Comments
Scurvy_Lobster
Scurvy_Lobster - - 81 comments

Make sure to visit the FLIPSIDE mod-team at the IFG Student Nominee booth! Say Hi to Thomas and Rune from all of us! :-D

Reply Good karma Bad karma+1 vote
NullSoldier
NullSoldier - - 973 comments

I'm extremely jealous I wish I could be there to meet and talk with the developers.

Reply Good karma Bad karma+1 vote
myles
myles - - 854 comments

Where was this?

Reply Good karma Bad karma+2 votes
Death_Grin
Death_Grin - - 65 comments

San Francisco, CA, USA

Reply Good karma Bad karma+2 votes
mikejkelley
mikejkelley - - 874 comments

Was about to ask the same thing. Please include info nxt time.

Reply Good karma Bad karma+1 vote
BunnyJen
BunnyJen - - 886 comments

Well said Stenchy ....Enjoy your time at GDC, everyone who isn't there is extremely jealous hee hee ;)

Reply Good karma Bad karma+1 vote
Domipheus
Domipheus - - 85 comments

I didn't goto day one, sounds like it went really well! Thanks for the update stentchy.
P.S. Posting this from right at the back of the seated are on the first picture in the article! :)

Reply Good karma Bad karma+1 vote
Henley
Henley - - 1,973 comments

wicked wicked

Reply Good karma Bad karma+1 vote
BlueWolf72
BlueWolf72 - - 812 comments

About to fly out.......Ill find you guys!

Reply Good karma Bad karma+1 vote
formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

the defcon power point made me lol :D Defcon == Pr0n because you feel naughty and dirty for enjoying it.

Reply Good karma Bad karma+1 vote
liquid
liquid - - 46 comments

I still cannot believe that I was not taken as part of the Mod DB team. And all I wanted was all my expenses paid, a four and a half star hotel room (I didn't ask for five!) and $2K spending money. That's not too much to ask for is it?

It's a travesty.

Reply Good karma Bad karma+1 vote
Sorbitar
Sorbitar - - 417 comments

that is terrible! would have paid for you to go of course! assuming I had the money.. and was working at moddb :P

wish i could be there. looks like great fun and the defcon review is legendary :D

Reply Good karma Bad karma+1 vote
sbnewsom
sbnewsom - - 656 comments

Was a good day, least to say, its almost over.

Reply Good karma Bad karma+1 vote
Domipheus
Domipheus - - 85 comments

Since there is no day 4 stuff up yet - i went to the 'my first MMO' talk by Dave Jones of lemmings, gta and crackdown fame. His latest project, APB, a huge-scale MMO was shown off in part. wow. It looked amazing. I'm sure other news sites will pick up more details of it soon, but check it out if you can.

Reply Good karma Bad karma+1 vote
Domipheus
Domipheus - - 85 comments

btw: i have been watching out for you moddb guys, did the tshirts your wearing end up being red after all?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: