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IGC, Space Units, Land Units, AI, Music, and More. Lots of good stuff in this news bit.

Posted by NakedCrook on May 23rd, 2011

Alright, GaW is coming along very nicely. I have uploaded3 new pictures to show the current state of GC/IGC so check them out first. Did you check them out? Yes? Alright...I have a list of things to report.

1. Space Units
2. Land Units
3. Music
5. GC/IGC Planets
6. GC/IGC Campaigns
7. Other Stuff


I have added some new pirate ships. Without getting into specifics, these ships are primarily there to help balance GC, but ultimately, are there for skirmish as well. As there are build limits in GaW, in both skirmish and GC/IGC, pirate ships are absolutely necessary to victory, as they help tip the tides in your favor.


I have begun work on rigging land meshes for GaW. Previously, I only had completed meshes, but now comes the task of rigging and animating them. This is not going to be is very boring and not fun to do. In spite of this, I have to do it, so there is no sense in complaining about it.


I have added some new music to GaW...mostly to touch up the game. I have added victory themes for each faction, and a few new music selections for in game battles.


I have revamped the AI. As I said earlier, GC/IGC now has build caps in place. These build caps now extend to space and land forces, as well as buildings. This means the AI cannot run away build. This helps reduce the overall lag of the massive IGC campaign.

The AI is also much more aggressive. I have played campaigns where I have seen full on attacks on Day two. Some people complain that the game is too fast in general, but nothing is cool when it is slow. It needs to be ELECTRIFIED and sped up! The AI is not impossible, but just very difficult.


I posted a few pictures, and someone said something about how there were two "The Maw" locations. That was a string error, I fixed that, and didn't notice that until you pointed it out. I fixed that FYI.

But yes...planets...the two pictures you see are like 90% final placement for the planets. I still have a lot of testing to do with different placements and some planets are going to be moved. I am just showing you what I have thus far.


This is what people want...more campaigns. People asked for them, I will give them. The following is a list of what I have added.

  • One vs One GC
  • Galactic Conquest (Blue Galaxy)
  • Galactic Conquest (Red Galaxy)
  • Galactic Invasion (Red Galaxy vs Blue Galaxy)
  • Intergalactic Conquest Full
  • Intergalactic Conquest Mini

Those are the six overall campaign options that will be available. I will give a bit of detail on all of them, but there needs to be some surprise.

One vs One GC

  • Pick your enemy, pick your faction, fight to the death. only planets related to the two active factions will be active, along with wormholes and pirate planets. TOTAL PLANETS = 62

Galactic Conquest (Blue Galaxy)

  • Rebel Alliance vs Galactic Empire vs Zann Consortium. Pick your faction and engage on 3-way FFA Pirate Planets included. TOTAL PLANETS = 80

Galactic Conquest (Red Galaxy)

  • The Federation vs Borg Collective vs Halo. Pick your faction and engage on 3-way FFA Pirate Planets included. TOTAL PLANETS = 80

Galactic Invasion (Red Galaxy vs Blue Galaxy)

  • The combined forces of the Rebel Allaince, Galactic Empire, and Zann Consortium vs the combined forces of The Federation, Borg Collective, and Halo. This is just a large scale 1 vs 1. This game mode is still a WIP and I am unsure if this is going to work as intended. So this is still up in the air. TOTAL PLANETS = 142

Intergalactic Conquest Full

  • All factions, all planets, FFA. TOTAL PLANETS = 142

Intergalactic Conquest Mini

  • All Factions, Half as many planets, FFA. TOTAL PLANETS = 72


After the release of 2.0, a lot of people were...not as happy with it as they should have been. This was primarily my fault. I legitimately feel bad that 2.0 didn't live up to some peoples expectations, and I am looking to make it up to you guys. That is why, I will be including SOME of the land units I have for the 2.1 hot patch. Hopefully, this will make up for the 2.0 problems we had.

Post comment Comments
DarthONeil16 May 23 2011, 9:11pm says:

when does it come out?

+1 vote     reply to comment
NakedCrook May 23 2011, 9:26pm replied:

I cannot say for sure at this junction...but soon.

+2 votes     reply to comment
MythbustersWannaBe May 24 2011, 12:11am replied:

"soon" my favorite word :)

+5 votes     reply to comment
brodur May 23 2011, 10:34pm says:

YAY thia mod pwns... still xD

woot i am hunfgry

+1 vote     reply to comment
general-howard May 24 2011, 2:06am says:

why isnt stargate mentioned

+1 vote     reply to comment
NakedCrook May 24 2011, 7:22am replied:

Stargate is still under construction. I need to ensure current factions work in GC/IGC before I start adding new factions to GC. HC is tricky, and 1 mistake creates 100 glitches, so I need to take it slow. Dont worry, stargate will be added.

+1 vote     reply to comment
Opinionator May 24 2011, 2:42am says:

What this mod all about then? Is it simlar theme to sci fi
at war mod?

+1 vote     reply to comment
NakedCrook May 24 2011, 7:24am replied:

Similar in some ways, different in many.

Spino has an excellent mod, he just has a different design direction than I do. Faction setup is a major one.

+1 vote     reply to comment
EclipseStardestroyer May 26 2011, 3:12pm says:

This is just amazing!

+1 vote     reply to comment
EclipseStardestroyer May 27 2011, 4:25pm says:

Wait! What about the Stargate faction? Aren't you going to put that in?

+1 vote     reply to comment
NakedCrook May 28 2011, 4:37am replied:

I will have the stargate faction, yes, but not in GC, at least not at this time.


I want to ensure the current GC setup runs fine before I add more factions to it. Its just good practice. Gotta learn to walk before learning to run, gotta start small and build big, build the foundation first, not the roof first.

Stargate will see GC, just not immediatly.

+1 vote     reply to comment
EclipseStardestroyer May 29 2011, 7:42am replied:

fair enough. Just wondering anyways.

+1 vote     reply to comment
DarthONeil16 May 27 2011, 4:44pm says:

well at the moment every time i play it still crashes. and it responded to the wrong post. please disregard.

+1 vote     reply to comment
SGTMac Jul 6 2011, 9:59pm says:

how do u keep the game from crashing?

+1 vote     reply to comment
lrhopkins Aug 5 2011, 6:38pm says:

Hate to restate but when does this come out?

+1 vote     reply to comment
Guest May 5 2013, 5:58pm says:

This comment is currently awaiting admin approval, join now to view.

mcd3424 Jan 12 2014, 4:25pm says:


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