Report article RSS Feed Gameplay Video & Stuff

Take a look at some large pixels! Retro looks fun! Need a new name too...

Posted by TwinBeast on Dec 24th, 2012

I decided to try a retro look. My idea was to make a small prototype level to see how it feels in action. So far I'm liking it, which means, I will continue doing this game with this style. It is also more fun to do it this way, and I believe that if I have fun creating it, players will have fun playing it.

Well, here's a gameplay demonstration video of the prototype level (see the video page for longer description about it):

Also this has changed from a mod to a game, and is going to need a new name. The current name is just a temporary title, and will be changed as soon as I think of something good. Feel free to suggest new names. Other comments are welcome too!

Post comment Comments
biodude
biodude Dec 24 2012, 8:24am says:

beautiful, I really love the feel of it all, ambiance in the background is solid as well. Merry christmas dude!

+2 votes     reply to comment
TwinBeast Author
TwinBeast Dec 24 2012, 5:57pm replied:

Thanks. I think the wind sound was maybe a bit too strong, too many of them in the level.

Timing to get the video released on Christmas was totally a coincidence. I was almost not aware of it, until it was Christmas.

Merry Christmas to you too! And to everyone else as well!

+1 vote   reply to comment
Valherran
Valherran Dec 24 2012, 5:33pm says:

I can understand the weapons being centered, but the melee weapons should not be that way.

+2 votes     reply to comment
TwinBeast Author
TwinBeast Dec 24 2012, 5:51pm replied:

The sword is centered because it's in a ready pose. That's how I was instructed to hold a sword when I was in Kendo: point the tip of the sword at the throat of the enemy. So if the enemy would run towards you, he would run his throat into the sword.

Although at the moment there is no damage done when the enemy collides with the front side/sword of player (but there could be?), and there aren't any hit locations (and probably won't be).

I do understand it looks a bit weird when player just runs around with the sword constantly in the ready pose. It could go away from the center when it hasn't been used for a while.

And I do have a bunch of ideas for more realistic sword fighting, while still keeping it simple/game like. If things go well, then I'd probably implement these ideas too. You can read these ideas in this post: Moddb.com

+1 vote   reply to comment
TKAzA Staff
TKAzA Dec 25 2012, 11:44am says:

Well done jimi you have come along way.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
Blaze
Blaze Single Player First Person Shooter
Related Engines
Doom Engine
Doom Engine GPL Released Dec 10, 1993