Post news Report RSS Frontline Chaos - May 2015 Update

In today's Frontline Chaos update, we'll introduce two new Revenant units, which share one aspect: fire.

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In today's Frontline Chaos update, we'll introduce two new Revenant units, which share one aspect: fire.


However, before we go there, first some behind the scenes info. I initially wanted to put out this update much earlier, but I kept drifting between various parts of the mod, delaying any real showable progress. One of the things that has been done is the trimming of the Revenant infantry arsenal. A couple of infantry's roles have been merged into a single infantry, for the sake of making them more different from their Legion counterparts, and also to give it a more overal fitting feel when looking from the lore of the faction.

An example is the merger of the Warrior and the Sapper. The Warrior is your basic infantry, good against other infantry, cannon fodder for all other things. The Sapper was Revenant's answer to the Legion´s (and Command & Conquer's) Engineer: it can capture structures, and as an extra, could deploy boobie traps and satchel charges. While both interesting units, it introduced two situations. First or all, it made Warriors rather obsolete as soon as the heavier infantry / weapons arrived on the field. Second of all, it was hard to make the Sapper unique enough from Legion's Engineer, or some of the other Legion infantry (spoiler: it involves an infantry with explosives).

On the advice of Comrade Crimson (one of the voice actor for Rise of the Reds), I decided to ditch the Sapper, and reintroduce the vGenerals capture system for Warriors. While at it, I also ditched the "two handcannons" / "two SMGs" weapon idea for Warriors for a single carbine rifle, both for realism's sake, and for lack of proper anims with the two-handed weapons that doesn't make it look like an Angry Mob (of which the original anim was based).

Another thing I've been working on is making damaged / destroyed models for all the currently skinned vehicle models, and implementing them ingame. For several of the units that have various effects on destruction (think Duke or the soon-to-be-introduced Pyradon) it was fun to make the destroyed model look like it went off with a bang.

Lastly, of which part will be shown later on in this update (I'll get to there soon enough, I swear), were some experimentations for campaign / prop only stuff. One thing I can reveal is a targettable airstrike by an A-10-esque plane, including gatling gun barrage and other weaponry being fired / dropped. The other one, is the Hammerhead. Currently, it is planned as campaign-only, with perhaps an appearance in skirmish / MP by means of a very conceptual Tech Structure.

Revenant Hammerhead Incendiary Howitzer

The Hammerhead is the result of a faulty self-propelled artillery design refurbished into a direct-fire support weapon. When it was scrapped by the main Revenant forces for having a faulty turret design, it was introduced to the Reaper Company who were in need for a siege weapon. Analysing the core of the problem, they simply made the gun fixed into position, and also limit its vertical angle of fire to one that can shoot directly forward or with a slight arc. They also incorporated their preference for incendiary weapons into the new platform, which saw the replacement of the default High-Explosive shell for a High-Explosive Incendiary variant.

The new Hammerhead design fitted into a niche for which the Reaper Company lacked any good weapon: a direct fire weapon that has larger range then most weapons, with which enemy positions can be assaulted without needing to get within range of their weapons. The large shells fired by the Hammerhead explode in a large fireball, incinerating anything nearby. Additionally, it has been observed that the shells have a slight cluster effect on impact, splashing burning napalm around the impact zone.

Revenant Pyradon Flame Tank

Incendiary weapons have been the bane of infantry since their first usage hundreds of years ago. While designated as inhumane, no-one can ignore their effectiveness and the terror they can cause. The Pyradon is one of the latest generations of incendiary weapons. Armed with twin flamethrowers, it excels at taking out infantry, whether in the open or inside of cover. Additionally, Pyradons are also highly effective against structures, and in groups can level a base in minutes.

However, as with all incendiary weapons, Pyradons are not to be used to engage heavy armoured vehicles. While their special heat resistant armour makes them more resistant to enemy missile weapons, it can be easier penetrated by a tank shell, which can cause a catastrophical explosion if it would hit one of the fuel tanks.

That is it for now. With some luck I can produce the next update
a bit quicker now I have some things in the pipeline.
Until next time, Dutchygamer signing off.


Post comment Comments
Zeke_Dlyoung
Zeke_Dlyoung - - 4,459 comments

Looks good, your textures are getting better :)

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GraionDilach
GraionDilach - - 451 comments

Hammerhead is cool. Text is cool. Pyradon having 3 tanks but only two barrels is off to me.

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Olku_
Olku_ - - 2,074 comments

It maybe has the third fuel tank so it doesn't look like c&c flame tank

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Dutchygamer Author
Dutchygamer - - 871 comments

Looks more interesting then every other flame tank in C&C / mods that already use two, and if I would had 2 larger tanks, it would look rather silly. I try to go for a more realistic design, hence the tanks being covered in armour plating instead of being wide open to fire :P

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GraionDilach
GraionDilach - - 451 comments

I see you go for realistic designs, but atm the middle tank feels having the same chemical with the same capacity as the other two, but with the intention of fueling both pumps... it's just odd.

One option is to widen it up a bit, so it looks less odd and moreso planned-to-fuel-both-flamethrowers.

The other option you can do is to edit the texture/shade of the middle, like if it holds a different chemical and the throwers use a mixture of those two.

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Dutchygamer Author
Dutchygamer - - 871 comments

I might see what I can do. I like the current design, and wider tanks looks a bit strange to me. Will try out some variants :)

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nazfalas
nazfalas - - 541 comments

It would seem pretty reasonable to me that even though there are two barrels there can be three tanks holding the fuel. They could be used one after the other (when tank #1 is empty tank #2 is used, etc.).

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paradig124
paradig124 - - 245 comments

So Legion will use an Engineer and Revenant will use warriors?
And what sub-factions will each faction have?

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Dutchygamer Author
Dutchygamer - - 871 comments

No sub-factions are planned (yet). Reaper Company is just for lore and campaign for now.

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paradig124
paradig124 - - 245 comments

ok man, sounds good.
On that, is Legion more of a powerhouse faction that devastates it enemies whereas Revenant is more fast and glass cannon?

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