The second alpha release for Fps Terminator will be in May 2011. I'm sorry you guys had to wait a whole year for the next release. But If you have been tracking this project, you will know just about how much improvements have been made. Let me list a few.
Posted by FPSTerminator-Dev on Mar 25th, 2011
This alpha release will feature two maps this time. One is a remake of the San Francisco bay from the first alpha release, and the other map is of downtown L.A. Los Angeles will be a sandbox with a linear mission (Kind of like Crysis), which will offer many branching paths that all lead to your objective. Different paths can vary in difficulty and playstyle. Some paths will take you into a warzone against HK aeriels and tanks, as well as many other foes. Other paths can take you through sunken buildings where you fight patrolling swarms of HK minis and crawl under the treads of the HK tanks as the crush the surrounding landscape of skulls.
Screenshot of LA Gameplay
The second level, San Francisco Bay. Will not be as open as LA but will push you in an intense battle against Endos, HK minis, and tanks all while under the rain of motar fire. This level Is much shorter, but much more difficult to get through.
Screenshot of SanFrancisco Bay Gameplay
There are a few improvements done with the gameplay as well. First to mention is that the player has very little health, and will be mutilated if out in the open, so game will have a first person cover system that will let you duck behind a piece of rubble and quickly pop in and out to attack your enemies.
There is also a hint button now in case you get lost. hitting the button will pop Holographic arrows in the map that suggest paths the player could go (not has to go, remember the map is a sandbox). Some suggested me to use way-point markers instead, but In a sandbox environment, it doesn't show the player the options toward the destination.
I'll tell you this now most of the endoskeletons you will find on the battlefield are not T800s but T700s. They are a dark, rusty brown color instead of chrome, and they fall down much easier. you Will fight a total of Three T800s in the demo and they are insanely harder than the 700 models. At first it will be a bit difficult spotting the difference between the two but soon you'll notice the chrome one is much tougher.
There will also be many HK minis in the demo. These guys are the cannon fodder Skynet's army. but they are fast and come in large numbers. You will also confront HK tanks. these guys will mostly be scripted but will play important roles in the larger set pieces.
includes a new menu design that has options for different graphics settings so people with mid range machines can play the game with decent performance. Speaking of performance, this new demo will in general (even on the highest settings) run better than the previous demo. On my rigg (Amd phenom II x4 940, 3gb RAM, Nvidia GTX285), The first demo ran an average framerate between 28-18 fps, the new demo runs on my rigg at 44-56fps average. adding the feature to lower settings will boost performance even more.
So Terminator fans, make sure to bookmark your calenders to May, 2011 for the release of the next demo.