Many of you have been wondering during our recent hiatus, “Is HSI dead?” and even more of you have been wondering how you’ll manage to survive without us, but you need no longer worry! We are still very active. After RLs technological issues that destroyed the February Beta plan, momentum kind of died off. Once he got his system back up and running, he was already started in the middle of some cool new things! Too many cool things, in fact, to be able to refocus back on the prospect of the Beta launch.
Stand Next to Me, You’ll Never Stand Alone
The first of these things is the Fire Control Tower. This module adds significant bonuses to the fleet, and could very easily become a major factor between a decisive victory and utter defeat. As well as adding an additional customizable turret to the ship in question, this Tower increases the accuracy, aim speed, and damage of all nearby ships, transforming a simple Frigate into a rather valuable asset. Other planned turret types include a spotlight, a volley gun, a static missile launcher as well as a rotating aimable missile launcher, and a gauss turret.
Celer Silens Mortalis
Next up is the UNSC Prowler. This edgy little thing covers most of your spec op needs, from mobile espionage, minelaying, and maybe even signal jamming if you can get it in close enough. Smart use of the Prowler can greatly increase your strategic awareness while drastically cutting your opponent’s.
Desura Makes Me Happy
As you have probably noticed, Desura now supports Homeworld 2! I’m going to be trying to get this mod up on Desura so that when the Beta is ready, we can push it out as quickly as possible, maybe even a little earlier on Desura than on the normal internets, even.
Semper Fidelis
HSI Dev Team
Very nice update indeed, very pleased keep it up :D
I have a feeling this is going to make the poor old HW2 engine cough, freeze up then roll over dead :(
Then we will reinstall it ^^
I have the same feeling. I know the PTV and Homefront guys are having trouble with models that are too high poly. I hope it works out, cause these are beautiful, but I have my qualms about it's feasibility
We've not actually had problems with models so far, i've just had some worries about it. Polycounts them selves, in theory, aren't much of an issue until they pass 30k on single models on current day hardware (mid-end GPUs and above) and texture resolution is far more of an issue.
Right, high poly counts alone haven't been shown to drastically decease performance in the tests Matt and I ran, I know his ships are far more detailed then mine are and they run fine in game with modern-ish hardware.
A very bold design there, I like it :)
Excellent work, I cannot wait until it will be released. ;-)