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Crytek has posted the first 2 official screenshots of the Sandbox 3 editor on Crymod.

Posted by Duruk on May 5th, 2011

Crytek has posted the first 2 official screenshots of the Sandbox 3 editor on Crymod:

The full screen images can be viewed here.

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bobtheturtle May 5 2011 says:

this engine looks amazing!!!! Cant wait

+5 votes     reply to comment
architectts May 5 2011 says:

OMG. Looks like they've added a bit of accessibility to learn it.

+4 votes     reply to comment
thunderising May 5 2011 says:

i hope dx11 is in by then, I cant wait to play around with the dx11 exclusive tech

+4 votes     reply to comment
De.Facto May 5 2011 says:


+1 vote     reply to comment
JPC May 6 2011 says:

Very interesting.

+1 vote     reply to comment
aszkanfederation28 May 6 2011 says:

wht in the heaven is 'sandbox' ?

-3 votes     reply to comment
Vengefulnoob May 6 2011 replied:

Sandbox refers to an editor where you can do pretty much anything I think... I'm not really a modder myself.

+1 vote     reply to comment
DanielleEber May 15 2011 replied:

The Cryengine developer pipeline has two stages. First is preparing your assets such as 3D models and textures. That part is done in outside programs like 3ds Max and Photoshop. The second stage is assembling the assets into a game level. That is done in the Sandbox Editor program. The Editor runs on the same game engine as the final game does. So things look like they will in the final version, and you can drop a character into the scene at any time in game mode and test how things are working. Crytek calls this "what you see is what you play".

Besides showing you what the level looks like in final form, there are tons of windows you can open for specialized purposes, and helpers that are invisible in the game, like an "area trigger" that starts an action when you enter the area.

+2 votes     reply to comment
Lion2 May 6 2011 says:

What's the scripting language with CryEngine 3 ?

+1 vote     reply to comment
TurnWolf May 6 2011 replied:

The scripting languages are Lua and C++ for CryEngine 3

+1 vote     reply to comment
s87 May 6 2011 replied:

Most scripting is usually done using the visual "Flowgraph" system that can be compared to UnrealEd's "Kismet". AI and entity behaviour is defined in Lua.
While you'll have access to some C++ code and headers, still C++ isn't a scripting language :P

+1 vote     reply to comment
TurnWolf May 6 2011 replied:

Yes sorry, thank you for correcting my mistake :)
I had not heard about the CryEngine 3 having a visual flowgraph system ...I would be interested to see that.

+1 vote     reply to comment
SteveUK May 6 2011 replied:

CE2 has it.

+1 vote     reply to comment
Squiggers May 11 2011 replied:

XML is also used for some of the other bits and pieces.

+1 vote     reply to comment
[TZP]LoNer1 May 6 2011 says:

Awesome! Thanks Duruk, you are my hero ^^

+2 votes     reply to comment
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