The first building update is out! You can use building materials to build structures in the game, anything from a small shack to a large outpost. Inside you can build beds to rest in, various storage containers for your extra gear, and training dummies to train up your rookies in basic combat.
That's just the start of course, still to come is mining, crafting, research, farming and shop-running. I'm also going to add a system where you can hire extra workers to help you out, and I need to start on the faction AI a bit so that the other factions start raiding and extorting player outposts.
Oooh so much to do, so much to do.
I also have a freelance artist working for me now, thanks to the money from the Indiegogo campaign and a generous donation from Cross77. But I'll go into that in detail in my next update.
This is the first building update. Its only the start, future updates will be adding to it.
Character names and NPCs from the indiegogo campaign are not in yet, but the credits are done. If your name is missing from the credits, you need to email me.
-BUILDING: Get enough building materials and you can build your own structures outside of towns.
-If you own a building, you can now lock the doors (using the right-click menu). Enemies will be forced to bash their way in.
-You can build various item storage containers indoors.
-Healing rate is halved, but is 5x faster if resting in a bed. If unbandaged, resting in a bed will prevent the wounds from getting worse.
-You can carry an unconcious character and put them in a bed to recover.
-You can use training dummies to improve your attack skills
-Shopkeepers refresh their inventory every 20 minutes
-Fixed tooltip info on weapons and armour being cut off
-Fixed timer bug, character motions are smoother now
IN THE FUTURE
-Research + upgrading
-Prospecting and mining
-Buying buildings in town
-Opening your own shop
-Opening your own clinic