Post news Report RSS First 2010 update

First 2010 update is here already. Last time update was posted on moddb was three weeks ago. News things are: werewolf vision, vampire vision, stake completely done, Mossberg500 retextured, 1st werewolf weapon morning star, staked vampire effect and finally 1st vampire power - turn into bat...

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First 2010 update is here already. Last time update was posted on moddb was three weeks ago.
I guess this one is biggest of all updates previously posted. Actually this is work of six days, more than twelve hours developing a day, that was a real week... I dare to say that I did more during these six days than other months. Ok, as a result of sleepless nights and full time of hard work we got many new things, here begins actual news list:

Stake and Crucifix - It was retextured again, now it looks even better than before, also this weapon now is fully implemented into a game. Here is a screenshot of crucifix and clean stake:


Also after you stake either werewolf or vampire your stake will taste a blood visually:


Next we move onto a visions. Visions help to see in darkness, but they aren't cheat/"night to day" visions. Those visions use custom simple shaders. Here is vampire vision in action:


And werewolf vision, yes It's better than vampire:


To clarify things: Humans will have only flashlight, while vampires along with werewolves possess special visions only. (No visions to humans, no flashlights to beasts.)


Ok, we move on, Mossberg 500 shotgun. It's second shotgun texture update. I've added some scrathes, little dirt and better lighting/shadows. Also specular map is in work along with phong shader. Normal map is there too. The shotgun is shooting with custom animations, etc... which will be redone. Here is the one of two screenshots:


I plan to add some more detail on the texture and change view, because it now sucks and very little of actual model can be seen...


Next stop is "Morning Star". This is 1st werewolf weapon called "Morning Star". This will not be primary weapon, but It'll be used as secondary. Primary will be Claws. Also this mace will be available to only one werewolf class as all other weapons. (Each class unique weapons - as the result classes will be more unique.


Actual animations aren't done yet, because werewolf will be using custom rig/animations (no ValveBiped., but RtcBiped. :D ). Also textures are in alpha stage - actually I haven't finished them...


Special Effects is the next thing. Guns shooting in darkness without silencers and not lighting a dark places ? Not in RTC, guns are emiting light along with muzzleflash. By the way, you won't be using them to light up a room :P. (You can see this effect in video "Staking Vampires")

Also what happens when you stake a vampire ? Here take a look at this video:


Here you can see few vampire stakings in same map. (rtc_trade) This death effect will be applied to only vampires. Also this is beta version of effect, not final I mean. Currently It's missing ashes... and very "beautiful" sounds.


Enough with effects. The last thing is something very powerful... "Ladies and Gentleman I present you a polymorphing into a bat in source engine" ( If there are other hl2 mods about polymorphing from one being into another, please PM me, I'd like to see it :) ). Here it is:


As you can see - It's a vampire polymorphing into a bat. You may have noticed that It's a crow flying not a bat! I used hl2 crow model to test it, however It'll be replaced! Also I'm planing to do some effects and etc, so It's more realistic. And the power will be balanced - It'll make you very vulnerable. And it won't last for ages. etc...


That's all I guess... (many programming was done too, but it's not worth mentioning it...).
Also I want to tell that there is no actual team behind Return to Church, only few lads helping, but I guess It's ok for me. Sooner or later RTC will be released. Release date, you ask ? I want to release it on march, but probably I'll release only until start of summer, let's hope nothing bad comes in my way while making RTC.

Also if you like, you can vote for this mod on Mod of the year 2009.

Mod of the Year Awards

Comments
nipzor
nipzor

wow the bat morphing thing seems amazing! waiting for proper models and effects! keep it up dude

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Croco15
Croco15

Cool! I'm really exited for this!

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RogerRamjet
RogerRamjet

Hmmmm... interesting....

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Dan911
Dan911

looking GREAT!! KEEEP IT UP!

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JeepLV
JeepLV

This mod i probaly will play for a while when it will be released.
So keep it up!

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Ghost_face
Ghost_face

I like what I see, keep up the good work!
Only thing I would change is maybe make the stake a little longer :)

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Betelgeuze
Betelgeuze

only thing I dont like is the name of the mod, but media looks ok ;)

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Zedrion
Zedrion

looks great keep up the great work guys and i cant wait to play this when it is ready. if you need a experienced tester let me know and i will help.

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Leon_Kilean
Leon_Kilean

Oh man the staking looks good in motion, not to even mention turning into an bat. =D

Really good stuff mate, really good.

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VerdunLeo
VerdunLeo

haha awesome gameplay elements, thumbs up!

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koddak99
koddak99

Awsome dude... If you ever need any experienced testers message me =D

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Kamikazi[Uk]
Kamikazi[Uk]

Looks good nice effects.

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salazam
salazam

******* amazing dude!

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SolidFake
SolidFake

really awesome!
This mod has so much potential :3

The staking animation, dunno, maybe it would be better if the dead body would start to fly up in the air about 1 metre in cruzifixion position and then burn to ashes.

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remeth
remeth

Looks really good, the only question I have is on the bat morphing how will vampires be kept from getting to the skybox and other areas players aren't supposed to reach?

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Elitic Author
Elitic

Piece of cake :), brush with texture "tools/toolsplayerclip".
There won't be any places where only 1 team or class can reach - to prevent camping etc... It won't be possible get stuck when polymorthing - It'll be checked if there is space or no, etc. I got this system already with resurrecting from corpe - it works flawlessly. Bats will be able to fly through some small holes, windows.. etc, but they won't be there forever. Trust me - everything is considered and ther will be no flaws in this system.

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Ghost_face
Ghost_face

Invisible walls is an very anti-immersive technique, how about wind brushes that push the player away from certain areas/map borders preventing the player to reach them?

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Elitic Author
Elitic

Thanks for this Idea, It'll be used in certain places.

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Spenzerr
Spenzerr

w00ts!

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StekaMDQ
StekaMDQ

Good Job!

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