Post news Report RSS Firearms: Source Website and Other Updates

Howdy folks - there's a new site design over at our homepage, complete with sections going over in detail our gameplay, weapons and features. We also have a screenshots section where you can check out some of the latest action that we've been seeing in the testing servers. In the future, we plan to make these updates a bit more often. Thanks for your support!

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Howdy folks - I just got done swapping out our old site with the new one. You can catch a glimpse of it at www.firearms-source.com. A special thanks to the team and testing staff for all their hard work in helping me proofread it and give it the content it so desparately needed. :)

Bipod system on sd_durandal
Using teamwork on sd_mine

Some of you will recall that we were undergoing private alpha testing starting last summer, and that we closed it down in December. Well, we've revved that up again after we gave ourselves some time to re-think parts of our gameplay model. Since Issa stepped down, there have been approximately 240 entries in our build changelog, not including map changes. We've done a massive quantity of work and testing over the last two months and as our testers can attest to, it's really starting to all come together. In fact, two weeks ago we had a 16-player game on the new Durandal and an 18-player game on the new River this past Sunday. You can see screenshots from these testing sessions over at the new Screenshots section.

Shotgun to the face!
Claymore detonation

For those asking about a release... we're still a little ways off yet. But make no mistake, progress has been steady regardless. Even though this team is very small and overworked, we make up for our size when it comes to motivation and dedication. We have 24 guns in-game and fully skinned, animated and coded. There are "nomenclature" animations for each weapon, the bipod code is fully functional along with the associated animations and HUD art, claymores have been done for many months now, and all the skills have been working as intended since early last year. That includes mortars, and we've even thrown in a new way to call in fire. Without giving too much away, it's actually a rewarding job to be a forward observer now.

A street on ps_juarez
Beach landing on tc_iwojima

We've also thrown in some unique maps to truly evolve the FA series beyond just remakes and ports. While many of us love River, Durandal and Coldwar and want to see them on the beauty that is Source, we aren't really evolving the game if we're just rehashing the same maps over and over. So to help mix things up a bit and give you guys some truly new and original content, we've added in ps_juarez, ps_forest and tc_asylum. You can read about and see more of those on our Maps Page. We've also have two more unique maps done by expert level designers undertone and DysPatch that we'll hopefully be showing to you very soon, along with several remakes of classic maps that are as-of-yet unannounced. We're also working hard on getting a lot of new art assets in the game that not even our testing crew happens to know exists - believe me, there's a lot going on behind the scenes!

In the coming weeks you're going to be seeing more site updates as we keep beating the drums of war on our road to RC-1.0. We're all very excited to have gotten this far, and while we're still a ways off from releasing, things have truly started to come together since December. I'd like to thank all of you for your support of FAS over the last few months, and be sure to stop by our forums and say hello while you're here. We appreciate any feedback, suggestions and input you may have about the game, from FA vets and newcomers alike.

We're still looking for team members! We have a small but highly-motivated crew put together and a ton of completed work, but we can still use your help. If you're a weapons modeler, skinner, character animator, texture artist or level designer, and like what we're offering as a mod and think you have a talent that'll help us make it even better, please don't hesitate to contact me.

Comments
arkythesharky
arkythesharky

/me prepares for the flood of drama

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SAHChandler
SAHChandler

I seriously can't wait.
:D

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kmarvell125
kmarvell125

I'm curious as to the rewards for calling mortars. Hopefully it will make Artillery an actual skill.

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Betelgeuze
Betelgeuze

nah...

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Aeneas2020
Aeneas2020

looking good, surprised there hasnt been a single inflamatory remark yet...hope to see more soon.

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Johnny_Phalapagis
Johnny_Phalapagis

OMG GAY RIPOFF MOD LOLOLOLOL

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StandingCow
StandingCow

What do you mean ripoff? You mean some of the team members ripping off of .... their.. own mod?

O_o

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TopPlaya
TopPlaya

your an alpha tester for a game that ripped off another game ,and you are completley clueless

way 2 b

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arkythesharky
arkythesharky

Oh, there it is. :rolleyes:

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Johnny_Phalapagis
Johnny_Phalapagis

OMG LOL SARCASM LOLOLOL

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StandingCow
StandingCow

I am an alpha tester for the mod, and let me tell you it is very fun. :)

As far as the drama posts... we try to keep positive over at FA:S.

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fragapple
fragapple

yeah looks pretty cool

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Keptron
Keptron

Looks good ...

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FJS
FJS

I'm witing impatient for that mod!!

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jaboo224
jaboo224

Did you guys get permission from Schmung to use his m249 model?

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HitmanTheMad Author
HitmanTheMad

Yes, he graciously allowed us to use it.

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jaboo224
jaboo224

:P hello hitman

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5omeone
5omeone

This, to be honest, looks really great. I wasn't really expecting quality weapons and hand models like that. I hope the animations are just as good!

The big flaw with games is shoddy animations. I'm sure you guys have it all solved, though. Keep the ball rollin'.

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tr1ckst3r
tr1ckst3r

no flaming.. interesting :P
looks awesome cant wait

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StandingCow
StandingCow

My sarcasm detector's batteries are low. :(

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DeShock
DeShock

As an alpha tester I can say the mod is making lots of progress and the game play has been very fun. It's been a while since I have played a FPS shooter for hours at a time, but during recent testing sessions I have found my self not wanting to quit playing even when I have other things I need to do. I can't wait for the 1st public release.

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Einhanderkiller
Einhanderkiller

I'm liking the varied environments.

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