Post news Report RSS [Fallout: Project Brazil] State of the Mod for January 2017

2017! Wow! FPB has been in development for 5 years! Come see what the new year has in store.

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2017 has been a great start to a New Year!

2016 was kinda a downer.

Yes, even for you, that one guy for whom it wasn't. :p

2017 so far is going MUCH better. Take a look.

Vault 18 Complete Map

Hey! It's that one Pokemon!


First off, the most obvious is a brand new Vault 18, the area where you start Project Brazil.

Vault 18 is now comprised mainly of original 3D art assets and all new 2048x2048 texture sheets. New Vegas is an ancient game with terrible memory problems, so all these 200+ hires textures that went into the game are going to be part of an optional download. I use the HD textures with no issues, but my PC (donated to me by Tom Rogers from Green Valley) is a beast, so I might be in the minority here. I'm trying to look out for our lower end PC users, because I was one of them until last May myself.

Even the map!

Even the map got sexy! Look at that!


The biggest changes are to the Vault Atrium, Upper Apartment, and Hydroponics Lab.

Let's take a look at the old Vault Atrium top down layout:

Good Picard! Who designed this, the Borg?


Pretty much boxes on boxes. Not too exciting. When I finished this Vault in 2012, I didn't like it very much. In 2013 when we released it, I didn't like it, and neither did players. I've got grief from it for the last 3 1/2 years.

The Old Vault Atrium was a maze. All those 90 degree angles turned it into a nightmare to navigate. Perfect for a game like Fallout 1 and 2 - not so much for a fully 3D FPS.

Players had problems with lag, so we reduced the number of lights (which was fine, since the story takes place in Vault 18's simulated night time) but it made it a dark maze full of lens flares. That left us with a dark, barely navigable labyrinth that would put the Minotaur in a bad mood.

The New One

This looks like it belongs in space.


So here is the top down of the new one.

Much better. A few areas of the original remain, but overall it is easier to navigate, far more open, and all the points of interest are basically in line of sight of each other.

There are 2 story paths in Project Brazil - Scientist and Warrior. The first as a Warrior takes you from the Stadium to the Atrium, entering from the Right (which is actually North.) The Scientist path has you start in the Infirmary, and walk to the Computer Lab as Dr.Rossman talk about Vault life.

Lets look at the Science path.


In the old Vault, you had to start at the Blue Star and walk all the way through this maze following a talking NPC. There were large gaps of silence, you didn't see the Vault - there was no "wow" moment where you reveal this massive complex that says, "holy shit, this place is huge!"


Which means that the scope was wasted effort. Nothing sucks more than a giant 5 year project falling flat on its face on arrival, so that's why it HAD to be updated. It's the start of a 20+ hour experience (that can be played twice, so >40 hours.) It should be inspiring.

As you can see above, the new path from point A to point B has been made much more interesting. Lots of immersive details along the way, and straight to the point.

"It's O'niell, with two LLs!"


It only contained radioactive brain eating spiders that one time, we swear. We killed them all. We think.


The new tour takes you from the brand new Infirmary with hi-res assets, better dialogue from Dr. Rossman, and through a wikid cool tunnel that you'll see a lot of in the next couple hours doing various quests. Then from that tunnel you enter this huge space:

Woah. Wonder what their electric bill is like...


You walk out here the first time and it's like, "damn. Now I get it, this place is gigantic."

It also uses 2/3rds the assets and 1/2 the number of lights. Runs WAY faster, even on a toaster.

The old Vault's Main Quest as a Nerd (Now a more neutral Scientist) Path was a bit of a drag.

MEH.


The old computer lab was a let down. So you walk through a drab Vault just to get lost, find your way, and then... it's a glorified closet? My main purpose in life... is to work in a closet...

No! The entire point of Vault 18 is that Vault-Tec built this place as an experiment. The heart of the experiment should be at the heart of the Vault!

Somebody took their red pill this morning!


So now, above the Main Dinging Area, literally the centre of Vault life, is this big mechanical monstrosity, Maria.

Maria, the Vault Mainframe, is now fully voiced and interactive. She has a story of her own to tell that ties the terminal text together, and makes the process more entertaining. Fixing her cables is now a quest that takes advantage of the Vault's scale to our advantage, placing them around the Vault so you get a chance to see the place, interact with the companions, and fight some mutant bugs and interrupt a couple of indoctrinated Patriot thugs.

Nothing is more informative than scribbles!


Here is a comparison of the two paths players have to take to visit all the key quest sites on the Science Path, to greet all the companions, form relationships, go explore a bit, complete the main quest, and go home to go to bed & start the next chapter.

On the old vault you spend a lot of time backtracking in a drab ass hallway at the bottom. You're never exposed to the big picture, rarely see the sights, and mostly spend your time walking past the same shit 9 times in a row.

Ignore the hovering Rossman. Collision Geometry is a WIP.


Now the player paths are much more loose and have a lot of variety. It's not just hard 90 degree turns in tight hallways, and there is always something cool to look at and reward you for checking it out.


You can still fall in love with the place... before I blow it up in your face. :p You know. Heartbreaks is always sweeter when there is emotional investment in the characters you watch die.

Savage.


The New Vault needs some finishing touches which I hope to polish up this week. I'm unemployed right now, so I have a lot of free time. (You're more than welcome to send me money so I don't die.)

Post apocalyptic underwear models!


We also have new hires body meshes and textures so we're nice to look at with our clothes off.

Jack and Jill are Default Sexy!


We also got some new Player Presets to go with our custom races. Only Vault Dwellers wear the new underwear (I did make a high res dirty grey version for everyone else.) All your custom races should work just fine. Ours are optional and work alongside FCO and other character overhauls.

Not everyone in the sun drenched wasteland is a Norwegian ice princess!


How do you sing "Let it Go" in Hindi and Korean?


I also made some diverse player presets, so your Star Player doesn't automatically default to White Guy #2 Who Isn't Jack. We're calling Caucasian Preset Male 2 Andy Dick. Okay, that's what I'm calling him. You can name him Bragg's Ball Gargler, I don't care.

*Exit Bragg, grumbling about bringing America back to glory*


I also did a lot of work on the Wasteland and to our Tribes this week. They got new world meshes and textures I'll just let you discover in game.

Woad. The makeup of choice for the California Tribe. (Not playable.)


"It's a Mee, a'Vault'aBoy'a!"


We're making all these improvements in an effort to refine things for an eventual release date sooner rather than later. Hopefully in the next coming months baring any life tragidies. (Like starving to death cold and alone, Please Save a Brandan. "In the arms of an Angel....")

There are a lot of things that need major work left to do before we're release ready. A Major character needs to get his voice ripped out, re-recorded, and shoved back in. The Raider Main Quest has bugs and game breaks in the scripts pretty much from the start. We're aware of exactly what they are and where they are, and how to address them, we just haven't got to it yet. We're finishing the NCR Main Quest and ending the last boss battles, scripting the endings, and then swinging back to address the bugs from start to finish. We also need to implement some venders, doctors, environmental NPCs, and immersive NPC dialogue for reactions from standard NPCs.

Anyone who wants to join our currently 4 man team, please sign up.

After that we can start talking about calling FPB officially in ALPHA 190, the big playable from start to finish mod that took 5 years to make.

It's been a long road through the desert.


But damn. Post Apocalyptic Southern California turned out nice to look at.


Our own Mark Hickman has also been helping out on The Frontier mod, which is still a WIP but coming along remarkably well. He's doing some writing for them while we finish FPB.

You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centered around each one.

Cheers

Brandan Lee
Project Leader

Post comment Comments
WOC316
WOC316 - - 140 comments

Great progress as usual.

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Darkshard
Darkshard - - 76 comments

Very nice guys, I actually restarted FNV just to be patient as I wait for this to be released fully, keep up the awesome work, the updates are giving me a lot of hope for the final result, I'm rootin' for you guys.

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trancemaster_1988
trancemaster_1988 - - 3,032 comments

Looking forward giving this a spin!

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Tleno
Tleno - - 1,048 comments

I'm looking at the vault map now and I'm a bit confused about R room, is pool room a huge hall with a pool in the middle and rooms on the side? Because while that would work an outdoor model with a pool or something like that, in such an enclosed space, like a vault, it will just create unbearable moisture so I doubt it would be very appealing for people living around the pool.

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

It's actually the water store for the hydroponics lab and drinking water. :p It was never meant to be used for a pool, but they converted it anyway later in the vault's design. We use it as the access to the cistern so the player can get to the hydro lab without crossing the heavily defended core alone.

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JjForcebreaker
JjForcebreaker - - 907 comments

Hype is beyond 'real'.

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AncientT
AncientT - - 425 comments

I remember installing New vegas in 2015 thinking it would release close to fallout 4 lol

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

So did we lol. I'm glad we hit snags and had to go back to do some things over again and decided just to release the full mod.

Had we left all that content cut we could have released it, but it wouldn't be nearly as good as all this.

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CaptainShack
CaptainShack - - 127 comments

This massive mod is looking great! Can't wait to explore the CA wasteland. :D

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

I'm excited to let you!

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

Is it just me, or did all the photos on this post just randomly disappear?

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Tomah_Errazurih
Tomah_Errazurih - - 239 comments

I'm getting 403 forbidden errors from here... Try some other image hosting site?

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

Thanks! I was using Picasa but it looks like Google closed it. I used Google+ for these and it looks like they don't support it anymore.

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franklouisallen
franklouisallen - - 1 comments

Thanks for keeping us up to date, really exciting stuff
:D <3

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slipkid69
slipkid69 - - 1,334 comments

Wow this looks just fantastic.

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oldmatemods
oldmatemods - - 121 comments

Argh, it's looking amazing! Thanks for another in-depth update and tonnes of detail too.

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ChaosZeroJK
ChaosZeroJK - - 38 comments

For people with arachnophobia, are the spiders possible to patch out (or switch with something else)?

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

It's on our list of ideas have an Arachnophobia Perk at startup. Then, just don't amass any bad Karma, or, talk to the Psycho's Warlord.

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Guest
Guest - - 689,364 comments

Any plans to have equipped shields effect animations? I love the option of having them so much that I would bring them and the chosen one with me using console commands and then bring them into the main campaign for veronica and myself.

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Thaiauxn AuthorSubscriber
Thaiauxn - - 1,672 comments

Funny enough the animations are there in vanilla. So when you get hit with a shield raised it hits like there was a shield there, but only in melee.

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tgspy
tgspy - - 10 comments

Congrats on some AWESOME looking content guys, you got us at the frontier longing for the mods release :D

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RomnyHasagawa Online
RomnyHasagawa - - 58 comments

I had something to talk about concerning the music, Thaiauxn. I did send a private message!

This is just a heads up about it.

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