Post news Report RSS Fallout 3 Reborn V9.0 Release Date

That's right, the official V9 release date has been announced!

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July 1st, 2011!

Get ready for another trek through the capital wasteland, Reborn V9 is coming out in less than 4 days. I just have a few tweaks and fixes to do, and the mod should be ready to go, then I have to package it up and upload it, and wait for mod DB to approve it.

Now that the important news has been released, time for a quick list of what Reborn V9 will require to run, and what I recommend for you to get the best Fallout 3 experience. Maybe you can use this guide to get Fallout 3 ready for the mod, to speed up the install process when the mod is released.

Fallout 3 Reborn V9.0 Requirements:

-Fallout 3, patched to the latest version (1.7).

-Fallout Script Extender (FOSE): Fose.silverlock.org

-Archive Invalidation Invalidated: Fallout3nexus.com

-All FIVE downloadable content expansion packs. Yes, that means Op. Anchorage, The Pitt, Broken Steel, Point Lookout, and Zeta.

Recommendations:

A few things I'd recommend you do to prevent bugs is to remove all other large mods, to prevent issues. And also, START A NEW GAME. I cannot say this enough times, and yet I still always get people complaining that their old saves don't work with the mod, I can't help you with bugs if you didn't start a new game.

Final Notes:

Well, I hope you guys are excited to play V9, and that you'll have as much fun playing it as I do. Please note that the beta testing was done by three people, so if we missed a few bugs, then don't get too riled up, patching V9 will be much easier than previous versions, due to the merged DLC mods. Also, new content updates with weapons/items may become a semi-regular thing post-release. See you July 1st,

Adam

EDIT: Copied the rough edition of the changelog below, may contain a few spelling or grammar errors.

-Made fists more useful, scoring a critical will knock down an opponent. base damage multiplied by 10, level up damage increase multiplied by 5

-Blunt two handed melee weapons now deal half the damage, and will knock a human down on a critical strike.

-Re-worked most of the weapons to support RH_ironsights. RH-Ironsights is now REQUIRED for the mod to work properly.

-Re-worked the needs system to be far more stable, realistic, and stat based. You also need to use food/meds one at a time, and you cannot use weapons while using them.

-Re-worked the night-vision goggles to have a (crappy) 3D model, more options, and greater availability, they also consume fission batteries.

-Limited HUD assistance, no more rad counter, sneak menu, HP, AP, air menu, or crosshair HUD (unless you're aiming in 3rd person).

-Toned down the auto-aim, this isn't a console game.

-VATS has been disabled, no more easy way out of combat.

-Level max has been raised to 100, it now takes almost twice the XP to level up and the base Skill Points per level up = 3 + Intelligence instead of 10 + intelligence.

-Removed the royal wasteland bank.

-Increased some radiation sources by 10 times more rads/sec. It's recommended you either avoid these areas or use the improved rad suits to survive the radiation.

-Followers now level up independently of you.

-Increased Mirelurk damage values.

-removed SCAR-L

-Greatly reduced the amount of ammo and chem loot you can find on enemies and in containers and around the wastes.

-Fixed TMP Silenced not sounding right, and fixed reload animation.

-Set FN-FAL to be fully automatic, and replaced the ACOG variant with a scoped version.

-Upped the desert eagle damage by 30 points.

-Fixed M79 Grenade Launcher

-Replaced the AWM unscoped with vanilla-style hunting rifles.

-Removed some of the annoying tutorial messages.

-Tweaked all the perks to better fit with Reborn.

-Fixed the high RPM M249 to use 5.56x45mm, not 7.62x51mm.

-Changed chest crippled stagger chance from 50 to 100 percent.

-Changed the one crippled leg speed to 60 instead of 85 percent.

-Changed the two crippled legs speed to 40 instead of 75 percent.

- Added in a sprint system that allows you to sprint when you hold Shift.

-Tweaked the Stun Grenade effects, to make them more useful.

*Put in an option in the player house terminal that allows you to change the amount of enemies that populate the wasteland, from 1 to 10 times.

-Tweaked the Light Step perk to only give you a 50% chance of not triggering enemy traps.

-Removed several perks, to fit Reborn better.

-Changed menu tooltips to fit Reborn better.

-Tweaked Scrounger and Fortune Finder perks to be more balanced.

-Raised the level and skill requirements for most perks (to fit with the 100 level cap).

-Added the Benelli M4 shotgun.

-Fixed the alien ship crash random event to NOT send the ammo flying everywhere, and to include more ammo.

-Modified main menu and loading screens.

-Made it far easier to get addicted with the new addiction system. Before it was almost impossible.

-Vendors carry far, far more ammo.

-Changed the sleep system back to the vanilla one, but you get +5 Sleep for every hour slept.

-Nuka Cola Vending machines now only sell nuka cola and Quantum, no food.

-DLC's merged with the game, you now need them to play it, but they are more stable and support Reborn better.

-Beefed up caravan security with 2-4 more guards per caravan. (WIP!)

-Increased companion offensive and defensive abilities.

-Booze now gives you a temporary boost of +10 Hydration, but after 2 minutes, you lose 20 hydration.

-There is now a Reborn Settings Terminal located directly to your left as you exit Vault 101 (through the gear door).

-Updated the Reborn Settings Terminal with the latest information.

-Increased the amount of XP recieved for discovering locations, hacking, picking locks, and speech sucesses.

-Changed "WG" to Lb (pounds).

-Tweaked the heartbeat low health sound effect to play at lower levels of health.

-Made bobby pins extremely rare.

-Tweaked automatic weapons chambered in 5.56 and 7.62 and some SMGs to deal about 30-40% less damage.

-Tweaked melee weapons to deal 25-50% more damage.

-Relieving yourself without using a toilet or urinal will give you an effect that decreases Charisma, you must use a toilet or urinal to remove this effect.

-Increased almost all quest completion XP rewards to 5 times more XP.

-Gave all followers 3-5 times more health points, to stop them from dying so often. They also level-up independently of you, now.

-You now get a tin can upon consuming Pork n Beans

-Stealth boy value increased to 200, up from 100.

-You now get XP for turning in fingers or ears.

-Removed the [EMPTY] indicator on your HUD, you have to figure that out yourself now.

*Added in "Realism Points", a new system that takes account of how realistic your game is, and awards an XP multilier from 1.25-2.0X.

*Added in the option to disable fast travel.

-Added in travel terminals at six major settlements, these allow you to travel quickly and safely around, but at a cost.

-Added in help and information notes to the reborn settings terminals.

-Added in a new air support item, EMP Strike. A devastating orbital strike that fries all robots.

-Changed damage required to get XP for a kill from 40% to 1% (mostly applies to when a follower finished off someone you damaged).

-Greatly improved the AK-47's accuracy, before I had trouble hitting people past 100 meters, even with 100 small guns skill.

-You no longer get an extra skill point per Intelligence on level up, you now only get 5 skill points, plus 1 if you have the Educated perk.

-The Mesmetron now has a 90% mez chance and a 10% frenzy chance, it used to be 20% mez and 80% frenzy.

-Reworked the addiction system to be stable and glitch free. Doctors actually remove addictions now, certian features are fixed, and some messages have been tweaked.

-The Nuka Grenade is now made with Detergent instead of Abraxo Cleaner, since the previous item has no use, and Abraxo is now so useful and rare.

-The Stun Grenade now paralyses enemies for 15 seconds instead of 5.

-----------------------Op Anch Stuff ONLY-----------------------

-Increased Outcast security around Bailey Crossroads (near OA sim bunker).

-Tweaked Defender Morril to wear no headgear instead of a power helmet.

-Created load screens to match with OA Reborn.

-Removed dead body fade.

-Removed stupid health machines, now you regenerate health when not in combat.

-Removed the item glimmer (red effect).

-Tweaked ammo boxes to fit Reborn better.

-You no longer receive power armor training for completing the simulation.

-Made the Covert Ops Perk slightly more useful.

-Reworked the Requisition terminal to fit better with Reborn.

-Gave the patients in the hospital clothes.

-Forced needs disable upon entering the sim.

-Greatly improved loot recieved at the end, and made it include more OA only items (Winter camo stuff).

-Fixed the stupid sideways combat helmets worn by some BoS troops.

-Replaced the old ACOG scopes with a new, easier to see one.

-Made the M4 Aimpoint variants support proper iron sights.

-----------------------The Pitt Stuff ONLY-----------------------

-Renamed and tweaked the Infiltrator to the G3A3. Two versions, unmodded olive green, and stealth.

-Tweaked a few loadouts to work with Reborn.

-Fixed up the ammo mill to work properly with Reborn.

-Changed a few of the rewards for the ingot quest.

-Reduced ammo found in the steel yard, to make it harder to survive.

-Increased Trog damage greatly.

-Wildmen are now only armed mainly with melee weapons.

-Ingots now weight 20 pounds instead of 1, not quite realistic, but certainly an improvement.

-Changed some notes to fit Reborn better.

-Made slop feed and hydrate the player.

-----------------------Broken Steel Stuff ONLY-----------------------

Beefed up the Tesla Cannon and made it fire Uranium Slugs.

-Replaced the Tri-Beam Laser with the Mk-48 light machinegun.

-Replaced the Heavy Incinerator with the MGL-140, a semi-auto 6-shot grenade launcher.

-Reduced the health of Albino Scorpions, Hellfire Troops, and Overlords.

-----------------------Point Lookout Stuff ONLY-----------------------

-All weapons tweaked to deal more damage and to fit with Reborn better.

-Gas Masks now protect people from bio-gas grenades.

-----------------------Zeta Stuff ONLY-----------------------

-Added in a new super-weapon: The Railgun. One word, Devastating.

-Modified all the alien weapons to fit with Reborn.

-Removed Karma loss for killing the worker aliens.

-The Drones have 10x more health points now.

-Cryo Grenades are extremely lethal and usually kill any target instantly.

-New Alien Workbench in the mother-ship, creates Cryogenic weapons.

Post comment Comments
N3uR0m4nT3
N3uR0m4nT3

Time to reinstall FO3 again! Thanks for your efforts mate, your mod has always been great.

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Slayer_2 Author
Slayer_2

You're welcome, man. Hope you enjoy V9, I think it's one of my best, they usually get better, except for V7, perhaps, that was a bit downhill, I was giving in to the fanboys.

Reply Good karma+1 vote
sbseed
sbseed

well thanks, adam works hard... specially with my demands for additions to the mod.

it is going to be the best mod of the series to-date in my opinion... we hope you enjoy it as much as (I) we do! :D

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dave_5430
dave_5430

>.< Dajumn, I need a changelog to see if I should really still play this now that I'm hooked on New Vegas...

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Slayer_2 Author
Slayer_2

I'll get one up, it's rough but better than nothing. Keep checking back.

Reply Good karma+1 vote
purplehaze412
purplehaze412

Nice birthday present (July 2nd), this year gets better an better.

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Slayer_2 Author
Slayer_2

Hahaha, thanks man, if you like V8, you'll love V9.

Reply Good karma+1 vote
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