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I don't normally make a list for my mods but when I do, it's a freaking mile long...

Posted by the_Farseer on Oct 10th, 2013

I've gotten a lot of requests in the past to post my plans for faction trees, research, new units, etc and I have ALWAYS said no because the one thing I want to avoid is people complaining when I decide to change my mind and not implement something on the list that they may have really liked. However, I'm breaking that streak today and have committed to posting a full unit list for each faction, as well as a list (by faction) of other changes that I have in store. I feel like the direction for the release of version 5 is pretty set in stone so there shouldn't be much deviation from the items laid out here in the next several feet of text box. Keep in mind that a few other units will exist but they will be a part of the general planetary indigenous forces, which are not named factions because they are limited to a single planet (ie: Combat Cloud Cars fight along side NR forces on Bespin. Spawn only, no recruiting). Anyway, here goes nothin'

UNITS BY FACTION

Playable factions in red, AI factions in green.
Blue text updated after 10/14/13

NEW REPUBLIC
Fighters:

Corvettes:

Frigates:

Capital Ships:

  • Bulwark MkIII Starwars.wikia.com
  • MC80 Liberty Starwars.wikia.com
  • CD-10 Heavy Assault Carrier *Not canon. No link available. A Corellian capital ship commissioned by the New Republic to contend with the threat of Star Destroyers and other formidable opponents.
  • MC90 Starwars.wikia.com

Heroes:

Infantry:

Vehicles:

MANDALORIANS
Fighters:

Corvettes:

Frigates:

  • Lictor-Class Dungeon Ship Starwars.wikia.com
  • Vengeance-Class Frigate Starwars.wikia.com
  • Protector-Class Frigate *Not canon. No link available. Armed with concussion missile-launchers and turbo lasers, this medium-sized vessel was designed by Mandal Motors by studying schematics of the ancient Jehavey'ir-type assault ship. It combines the strengths of that design with assets taken from the larger and more modern Kedalbe ships.

Capital Ships:

Heroes:

  • Boba Fett (Mandalore, Jet-Infantry, Slave 1) Starwars.wikia.com
  • Goran Beviin (Commando, Pursuer-Class Ship) Starwars.wikia.com
  • Novoc Vevut (Infantry, Agressor-Class) Starwars.wikia.com
  • Ram Zerimar (Sniper, Kedalbe-Class) Starwars.wikia.com
  • Larsus Ulle *Character is not canon. No link available. Rides a custom Basilisk in land as well as space battles.
  • Ghes Orade (Heavy Weapons Infantry) Starwars.wikia.com
  • Tirok Vhan (Hunter, Customized YT 1210) *Character is not canon. No link available. "Hunter" Mandalorians prefer fighting with blaster pistol and one of the varying types of vibro-weapons. Starwars.wikia.com & Starwars.wikia.com

Infantry:

  • Mandalorian Regulars Starwars.wikia.com
  • Mandalorian Protectors Starwars.wikia.com
  • Battle Legionnaire Driods Starwars.wikia.com
  • Mandalorian Assault Troopers *Not canon. No link available. Armed with plasma shotguns.
  • Mandalorian Siege Troopers *Not canon. No link available. Armed with heavy weapons and remote detonators.
  • Mandalorian Special-Forces *Not canon. No link available. Armed with grenades and snipers.

Vehicles:

  • Canderous Assault Tank Starwars.wikia.com
  • Basilisk War Driod Starwars.wikia.com
  • M-8 Pulse Cannon Starwars.wikia.com
  • MAL Missile Platform Starwars.wikia.com
  • F9-T Cloaking Transport Starwars.wikia.com
  • Mythosaur Land Fortress *Not canon. No link available. A massive, tracked, multi-turreted tank that can easily hold its own against an AT-AT or other super-heavy assault vehicle.
  • MAW Assault Walker *Not canon. No link available. Medium-sized, quadrupedal walker vehicle armed with laser cannons and a concussion missile launcher.
  • Haran Combat Airspeeder *Not canon. No link available. A small, one-man combat airspeeder, similar to the STAP but more heavily armored with Mandalorian design aesthetics. Armed with laser cannons.

IMPERIAL REMNANT
Fighters:

Corvettes:

Frigates:

Capital Ships:

  • Imperial Star Destroyer Starwars.wikia.com
  • Avenger Star Destroyer *Not canon. No link available. A narrower chassis than standard ISD models. Armed with warhead tubes of various types including: concussion missiles, proton torpedoes, diamond boron missiles, and others.
  • Interdictor Star Destroyer Starwars.wikia.com

Heroes:

Infantry:

Vehicles:

HUTTS
Fighters:

Corvettes:

Frigates:

Captial Ships:

Infantry:

  • Mercenary Infantry *Seen in game as base units for Zann Consortium and in Pirate bases on certain maps.
  • Plex Mercenaries Starwars.wikia.com

Vehicles:

CORPERATE SECTOR AUTHORITY
Fighters:

Corvettes:

Frigates:

Infantry:

Vehicles:

BLACK SUN
Fighters:

Corvettes:

Frigates:

Infantry:

  • Mercenary Infantry *Seen in game as base units for Zann Consortium and in Pirate bases on certain maps.
  • Plex Mercenaries Starwars.wikia.com

Vehicles:

CHISS ASCENDANCY
Fighters:

Corvettes:

Capital Ships:

Infantry:

  • Chiss Infantry

Vehicles:

HAPES CONSORTIUM
Fighters:

Frigates:

Capital Ships:

Infantry:

  • Royal Hapan Infantry *An implied unit in the SW universe. So little is seen of the Hapan military however, that there are no references or links to post.

Vehicles:

  • H-1 Battle Tank *Fan-made unit for Hapan military. Swcombine.com
  • Atlas Troop Shuttle *Fan-made unit for Hapan military. Library.hapes.org
  • 008 Heavy Landspeeder *No mention of this unit in Hapan military structure but, according to canon, was sold frequently on black market to numerous military organizations. Many "fanon" sources list this unit within Hapan military ranks. Starwars.wikia.com
Post comment Comments  (0 - 50 of 68)
Admiral-Ace
Admiral-Ace Oct 11 2013, 2:59am says:

Finally someone is doing the Krayt Gunship! Also do you have a model of the Raven's Claw? In the last version it was just the Moldy Crow model. I have a Raven's Claw model, it just has a bad texture. I found it on filefront, converted it to ALO format, but messed up with the textures and muzzleflashes.

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 9:55am replied:

I don't have a model but my goal is to make everything in the mod myself.

+1 vote     reply to comment
spaceship_2012
spaceship_2012 Oct 11 2013, 5:11am says:

What about this Vengeance-Frigate Mk. II?
It was AWESOME.

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 9:54am replied:

Yeah but its basically a copy of the MkI. Don't worry...I'm confident you'll like what's replacing it.

+1 vote     reply to comment
spaceship_2012
spaceship_2012 Oct 11 2013, 1:48pm replied:

You do mean the Protector-class frigate?

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 2:08pm replied:

Yep :)

+1 vote     reply to comment
Vlado87
Vlado87 Oct 11 2013, 6:19am says:

well it is interesting list (but this list is more for galactic civil war not post GCW) and I would add some ships:

NEW REPUBLIC - CC-9600 frigate, Quasar bulk cruiser, Dreadnaught heavy cruiser, Recusant light destroyer, Providence destroyer, Lucrehulk destroyer, Bothan Assault Cruisers,

MANDALORIANS - Lucrehulk destroyer,

HUTTS - Munificent frigate, heavy munitions cruiser, Recusant light destroyer, Lucrehulk destroyer,

CORPORATE S. - Munificent frigate, heavy munitions cruiser, Providence destroyer, Lucrehulk destroyer,

How I know rebels/new republic, hutts, corporate and maybe mandalorians they are all used old droid ships so without them any galactic civil war and post galactic civil wars is not complete.
How I understand your mod was for post endor battle period.
There should be more corellian ships.

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 9:50am replied:

Yes, droid ships were still used but none were being actively produced. They were relics by this time, used when needed but not considered the core or backbone of any one fleet. Plus, I hate the new movies. I included some stuff from them to try and appease those who like them but this is not a Clone Wars mod...and every faction is not going to have CIS or Clone ships...

+3 votes     reply to comment
Vlado87
Vlado87 Oct 11 2013, 1:18pm replied:

well you can limit numbers of old ships maybe on 3 to 5 per faction so with this those ships would not be backbone of fleet and you can put that droid ships can be buiod on only several planets (mustafar, geonozis, hypori, Mon Calamari)

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 1:26pm replied:

Actually, read the comments below with Commander_Cody. I feel like that conversation answers this one fairly well.

+1 vote     reply to comment
Commander_Cody
Commander_Cody Oct 11 2013, 7:16am says:

Suggestions to additional warship classes:
New Republic: MC80 Liberty (Wingless and Wing), MC80b, MC90, Corona Frigate, Nebula SD, Endurance Fleet Carrier, Dreadnought(Katana Type), Bothan Assualt Cruiser, Quasar-fire Carrier, CC-9600, CC-7700, Emancipator SD(Hero), Liberator SD(Hero), Ackbar's flagships(any of those)

Imperial Remnant:ISD 1&2, Praetor II, Bellator Dreadnought(In Limited Numbers), Executor(Limited numbers), VSD I, Venator SD, Carrack Cruiser,Vindicator Heavy Cruiser

CSA: Invincible Battleship, Recusant Destroyer, Lucrehulks, Providence Carrier/Destroyer, Venator SD, VSD 1, Space ARC Cruiser

Black Sun: Aggressor SD, Dreadnoughts

Since the mod is Post-Endor and to fight against Imperial Remnant, I believe a more modern navy is needed to counter so many threats, especially for the 3 mains, the NR, IR, and the Mandos...In the meantime, I agree with Vlado's suggestions as well and I think adding the above in future versions should be made possible :)

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 9:53am replied:

This is post Endor but only by 20 years at most! Most of the fancy, "modern" ships you're talking about didn't roll around into mass production until just prior to the Yuuzhan Hong war. Plus, as a general rule for Mandalorians...their tech is based on some really ancient stuff. its still the best their is but it looks and feels old.

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 11:30am replied:

And I just realized it changed Vong to Hong... Looks like the Chinese are invading. Dumb phone.

+5 votes     reply to comment
Commander_Cody
Commander_Cody Oct 11 2013, 12:24pm replied:

Well, I agree that the starships should fit in era, but I believe that those I suggested are design during the whole GCW,like MC80s in 0-3 ABY, MC90 in 10ABY, Corona Frigate in 7-8 ABY, Nebula SD in 16ABY...Also, those IR starships mentioned above are actually products from the pre-Endor and even in Clone Wars like Venator SD and they are still in active service in different Imperial faction navies...But still, the choice is yours and you can think about that when adding them into NR,IR...For the Hutts, CSA, Mandos, they should fit in some old toys from the post...
Btw, MC40 is a Frigate or a cruiser....not a corvette...

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 12:36pm replied:

I agree with everything you are saying. Many Clone Wars-era ships were still in active service with the IR and other major factions, well after Endor.

I guess my logic is that I wanted the smaller, militia-type factions such as the Hutts, to have the feel of a cobbled-together, militia-style navy. To me, that was most easily and clearly achieved by providing them a set of obviously older ships that were not seen anywhere else (to really emphasize that feeling of obsolescence).

If I were to give every faction a Venator (for example) and then you see a Venator in a Hutt navy, it diminishes that feeling of fighting a ragtag band of mercenaries and creates the impression that the Hutts are really just another military power that's on par with the "high-rollers" of the universe.

So what I told you was true, from a certain point of view. ;)

+1 vote     reply to comment
Commander_Cody
Commander_Cody Oct 11 2013, 12:44pm replied:

I agree what u have said, or u may create different version of Venator or other version of old-but-still-usable starships for different faction?
I believe you may not choose too many of them, but some of them should be considered to be suitable.Choice is yours...:)
Btw, I think u can add more tanks or walker for each main factions...

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 12:51pm replied:

Do you have suggestions for tanks that I can add?

+1 vote     reply to comment
Commander_Cody
Commander_Cody Oct 11 2013, 11:45pm replied:

NR:Heavy Tracker, Rebel Armored Freerunner, T3-B, Ultra-Light Assault Vehicle, Rebel Attack Tank,T2-B AA Version(possible?)
IR: MT-ST,AT-AP, AT-IC, AT-TE
Mandos: Some Clone Wars walkers or droids should be suitable for them

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 11:49pm replied:

Most of those are redundant units, wrong era, or simply...well I don't like them. Lol. Sorry...

+1 vote     reply to comment
Commander_Cody
Commander_Cody Oct 13 2013, 6:52am replied:

How about the hero units? I think u should add them to ur mod becoz they are symbolic to your mod era(New Republic Era)...

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 13 2013, 11:55am replied:

Which heroes are you referring to? I have a long list of heroes for each faction already.

+1 vote     reply to comment
Commander_Cody
Commander_Cody Oct 16 2013, 7:13am replied:

Admiral Ackbar. How come u did not add him to the hero unit as he took a very important role during the whole Galactic Civil War...
For the Imperials, the Executor SSD Reaper and Knight Hammer should be included as they are part of Daala's Campaign and Peallion's campaign during 10s ABY...
Despite the above heroes, ISD I&II, Venator SD (which used as Heavy Frigate and Carrier), New Class Warships (except MC90) should be added as they also begin to use or commonly used by both IR and NR forces...

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 16 2013, 11:17am replied:

Ackbar was pretty much retired by 24 ABY, which is when the mod takes place.

I detest mods with "super ships." They are too big for EaW maps (when made to scale anyway...which it would be if it were in my mod) and they really wreak havoc with balance. They're just awkward in this game; I don't like them.

The "New Class Warships" were rolled out into active service between 24-26 ABY (just after the mod) which was the outbreak of the Yuuzhan Vong invasion. At best, there would be prototype ships only but nothing that's in full production.

As stated before, the Venator was retired by this time. This is not a Clone Wars mod.

+2 votes     reply to comment
_w_
_w_ Oct 11 2013, 8:25am says:

I wouldnt add too many...if he gives us the quality we're used to, we should be happy. Hes on his own so the workload would increase exponentially. Besides how many of those units would you really use? Variety is nice but imo strategic importance is king.

+2 votes     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 9:47am replied:

**** well I meant to give you plus karma and my fat finger hit minus (I'm on my phone). Anyway, thank you. This unit list is pretty much fixed. I guess I should have said that its a take it or leave it kind of deal...

+2 votes     reply to comment
_w_
_w_ Oct 11 2013, 1:30pm replied:

Add to that the fact that i prefer to see the prequals and sequals seperate... If you want a post clone-wars vibe like the original movies, then don't include the ships that are based of the (******) prequels.. just my two cents.

and rehashing clone wars era models is done in most mods i know...

+3 votes     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 2:09pm replied:

I'm very happy that we think so much alike. I couldn't have said it better myself!

+2 votes     reply to comment
Omega117a
Omega117a Oct 11 2013, 11:31am says:

I just kinda glanced through the post since I am a bit busy, but I saw what you said about there being cloud cars on the side of New Republic on Bespin.

Will you also have infantry like Bespin cops, and would it be possible to have some sort of 'indigenous hero' like Lobot along with them?

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 12:09pm replied:

Yes, yes, and yes. Other examples would be Wookies on planet Kashyyyk, with Tarfful as a "mini-hero" or something that spawns with all other indigenous Wookies but will not respawn if killed.

+2 votes     reply to comment
Omega117a
Omega117a Oct 11 2013, 12:19pm replied:

Awesome!

I don't think I have seen another mod that does anything remotely similar to that.

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 12:27pm replied:

I can't think of one either... Bear in mind though that these 'mini heroes' won't be full-on, boss battle, tough guys... At most, they will have custom artwork (model/texture) and an "inspire" ability that will boost the atk/def power of indigenous units near them.

I was also toying with the idea of having the actual faction heroes grant buffs to the indigenous people in certain scenarios. To use the Wookies again... Let's say you are battling on Kashyyyk and you decide to deploy the Han/Chewbacca team... Well then all Wookies in a specific radius to Chewie would have like an increased fire-rate or damage output or something. Is that cool or would it be OP?

+2 votes     reply to comment
kyle_katarn67
kyle_katarn67 Oct 11 2013, 2:14pm replied:

Sounds cool to me

+2 votes     reply to comment
Omega117a
Omega117a Oct 11 2013, 9:13pm replied:

So long as all three factions have something similar, it sounds cool.

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 10:23pm replied:

Yeah, of course. :) Glad you guys like the idea.

+1 vote     reply to comment
Commissar_Delta
Commissar_Delta Oct 11 2013, 11:59am says:

WOOO!Mandalorian Protectors FTW. Karen Traviss would be proud farseer.

+2 votes     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 12:11pm replied:

Mandalorian Protectors were around long before Ms Traviss took to writing about them ;) However, she did contribute to their legacy in a big way; that's for sure. In a mod about Mandalorians, how could they not be included?

+2 votes     reply to comment
kyle_katarn67
kyle_katarn67 Oct 11 2013, 2:13pm says:

Idk...the MC 90 played a big role in the NR for many years, it really isnt that old either. Its far more newer and advanced compared to the MC80 line.

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 2:24pm replied:

Yeah, that would be the one ship I'd consider adding to the list. However, the NR already has their capital "powerhouse" unit in the CD-10. Supplying them with another buffed capital ship might be OP.

Plus, the MC80's did serve in the NR clear until the Legacy-era and the distinct shape of the Liberty-type is just more recognizable as a Star Wars unit.

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Oct 11 2013, 2:47pm replied:

Eh i suppose. It just kinda levaes their factopn a little dry. I mean everyones already seen the liberty over and over again. I was thimking ?more modern. About the endurance

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 2:52pm replied:

Everybody has seen lightsabers over and over or the X-wing, etc. The problem, I think, is that your preference is just for the MC90 over the MC80; which is fine.

I'll consider replacing the MC80 with the 90... No promises.

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Oct 11 2013, 2:57pm replied:

I never meant replace it just maybe consider adding it to the nr faction to give them more variation persay.

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 11 2013, 3:07pm replied:

The only variety though is aesthetics... Combat-wise they are almost exactly the same unit.

+1 vote     reply to comment
cheesecake645
cheesecake645 Oct 11 2013, 6:28pm says:

Very reasonable given the time periods that you stated. I hate to suggest adding something because I know how annoying it can be when everyone does that, but I do think the MC90 would make a good addition--or some other vessel from the Modernization program, seeing that it was completed by 20 ABY. Perhaps as an example, you could even make it so for the first 2 or 3 tech levels the NR has the MC80, and then it becomes replaced by the MC90 at the higher levels, avoiding an overload of units.
Also, are the IDS models the Mk. I or II? The Mk II could provide a buff against a strong MC90. Either way, I trust that what you decide on will be great.

+2 votes     reply to comment
the_Farseer
the_Farseer Oct 12 2013, 12:09am replied:

Yeah, maybe the MC90 would be a worthwhile addition... I'm still stewing over it.

+2 votes     reply to comment
cheesecake645
cheesecake645 Oct 12 2013, 7:25pm replied:

Honestly I'm just glad to not see a ton of Clone Wars era ships anyway. The MC90 is just like a little bonus.

+3 votes     reply to comment
the_Farseer
the_Farseer Oct 13 2013, 11:56am replied:

Yes. It seems like 90% of mods, no matter what era, turn into a Clone Wars mod in the end; it's annoying.

+4 votes     reply to comment
getlos
getlos Oct 12 2013, 12:09am says:

List is Awesome...Well Done...

+2 votes     reply to comment
the_Farseer
the_Farseer Oct 12 2013, 3:27am replied:

Thank you

+2 votes     reply to comment
Zero-walker
Zero-walker Oct 12 2013, 6:28am says:

realy u need to realease this update

+1 vote     reply to comment
the_Farseer
the_Farseer Oct 12 2013, 5:06pm replied:

I really will when it's all done

+5 votes     reply to comment
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