Post news Report RSS Faces Of War Released

Faces Of War alpha is released. Available for download now!

Posted by on

Dear Community,
Lacking manpower even after merging with Hell in The Pacific, we decided for a "DLC-like" thematic release schedule with every release focusing on a certain Operation. Hereby, on the 73rd anniversary of Operation Galvanic, in the name of Faces of War Dev. Team I'm releasing our first public alpha, featuring the assault on Japanese-held Betio island by the USMC.

But there's more!
The assets, infact, are not limited to the pacific theatre, British and Germans soldiers that fought on the western front are included in this first package.

Here a quick list of what you can find in this first release:

  • 4 factions (UK, GER, US, JAP) including many uniform variants and vests
  • 2 vehicles (LCVP, Willys Jeep)
  • 3 weapons per faction (Rifle, SMG, LMG)
  • 1 map : Betio Tarawa
  • bolt action system - you can either use manual bolting module (bolt cycling on clicking) or stick to the default system which triggers bolt operation upon releasing the mouse button
  • A module that limits the usage of the items stored in the backpack


It's Alpha because...

  • Weapons have no reloading animations
  • Majority of the island and some other assets are not up to Arma 3 standards

...But other than that it's fully functional and playable.

We're hoping to recruit some really talented artists (modelers, texturers, animators) from our playerbase to help us polish and extend the mod in the future.

Thanks and enjoy!

Drive.google...MEJYdWs0S3ZNbWs

Requirements: CBA

The Faces of War Development Team:

Giallustino - config and scripting
Lodu - model and texture artist
tpM - audio
Jeast - animations
Pedersen - Terrain maker
CypeRevenge - Terrain maker
Freelancer - Model and texture artist

We do not allow:

  • Any edit to our files without permissions
  • Any redistribution without permissions
  • Any commercial use (monetized servers included)
Post comment Comments
forealdo
forealdo

Two bugs I want to point out:
1. When trying to fire the M1919, the bullets go directly right of the gun. It's kind of hard to explain, so it's better to try it out in the Virtual Arsenal.
2. The Type 99 creates a lot of visual artifacts when firing.

Reply Good karma Bad karma+2 votes
Freelancer134 Author
Freelancer134

Thanks for the feedback, we are working on bug fixes and it should be fixed when the next version is out.

Reply Good karma+2 votes
Guest
Guest

The bolt action cycle animation isn't working for me any tips?

Reply Good karma Bad karma+1 vote
H.H.Stacko
H.H.Stacko

It says on the post that there is no current reload animations...

Reply Good karma Bad karma+2 votes
siegfox
siegfox

Hey guys fantastic release thanks for showing us what you have so far. My question for you is do you plan on adding more uniforms, hats weapons and vehicles for the British? For instance officer caps, Asia theater uniforms (with shorts) Bren gun carriers (Universal Carriers) and so on in future?

Cheers and keep up the good work!

Reply Good karma Bad karma+3 votes
DiggerJames56
DiggerJames56

OR what about australian uniforms for the Pacific theatre?

Reply Good karma Bad karma+2 votes
siegfox
siegfox

Would be an amazing idea to add the asian theater uniforms for the British Empire with the slouch hat/akubra the Australian hat that gets pinned to one side.

Reply Good karma Bad karma+3 votes
DiggerJames56
DiggerJames56

Great mod Lads!!!

just a couple of things to ask; will the Jap shore guns be fully functional on the map? And can the Bunkers have preplaced Type 92s where it would seem appropriate to save mission makers the hassle of placing them themselves & speaking of them their current ROF is only 1 round/3-5 seconds and needs fixing.

and will the Flak 88 be added???

Reply Good karma Bad karma+3 votes
H.H.Stacko
H.H.Stacko

Maps can't have preplaced vehicles on it.

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: