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A few things to get the mod going again. Release details and such.

Posted by SpiritusSanctus on Mar 3rd, 2011

Hello, everyone.

First thing, I wan't to thank everyone for the interest and all the downloads. I appreciate that a lot.
So, Thank you.

Now to get down to business.
As you have probably already seen in the promo pic, Doom:3 Evolution, is coming back, and with a lot more adding to vanilla gameplay, than sub-version 1. Now, about that, i realise it might be a bit confusing, but there won't be a version 1.0. Revision 2 will go automatically to version 2.0 on release. I find that appropriate, since, four weeks ago, I started from, literally, nothing. Back to the Mod. There are a few big changes, like the addition of common skills, weapon-specific skills, class-reliant hacking, both positive and negative timed and static buffs, much-much better hud than sub-version1, more skills to choose from and an overall improved and streamlined experience.

On the question of release date.
Roughly- end of next week. Almost all programming is done, user interface is also almost done, pretty much all that's left is retro-fitting the old maps to the new version. That wouldn't take me 2 weeks u say? Well, no, it won't. However. I'd like to take a week to do some research on a couple of ideas I have. Ideas that I'm sure will be worth the wait.

That is all. I'll write when there's more. Peace.

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Lord_Kane
Lord_Kane Mar 27 2011, 1:56am says:

Any progress? news?

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SpiritusSanctus
SpiritusSanctus Mar 31 2011, 11:51am replied:

Uni is my priority right now, but the easter break starts in about a week. I should have some time to work on the mod then.

+1 vote     reply to comment
Lord_Kane
Lord_Kane Apr 1 2011, 2:38pm replied:

ah yes I forgot thats its uni time.

looking forward to the next version.

+1 vote     reply to comment
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