A few things to get the mod going again. Release details and such.
Posted by SpiritusSanctus on Mar 3rd, 2011
First thing, I wan't to thank everyone for the interest and all the downloads. I appreciate that a lot.
So, Thank you.
Now to get down to business.
As you have probably already seen in the promo pic, Doom:3 Evolution, is coming back, and with a lot more adding to vanilla gameplay, than sub-version 1. Now, about that, i realise it might be a bit confusing, but there won't be a version 1.0. Revision 2 will go automatically to version 2.0 on release. I find that appropriate, since, four weeks ago, I started from, literally, nothing. Back to the Mod. There are a few big changes, like the addition of common skills, weapon-specific skills, class-reliant hacking, both positive and negative timed and static buffs, much-much better hud than sub-version1, more skills to choose from and an overall improved and streamlined experience.
On the question of release date.
Roughly- end of next week. Almost all programming is done, user interface is also almost done, pretty much all that's left is retro-fitting the old maps to the new version. That wouldn't take me 2 weeks u say? Well, no, it won't. However. I'd like to take a week to do some research on a couple of ideas I have. Ideas that I'm sure will be worth the wait.
That is all. I'll write when there's more. Peace.