Post news Report RSS Europa Barbarorum II 2.0 Released!

Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total War, but made for use with Medieval 2 Total War: Kingdoms. Europa Barbarorum I created for R:TW has received critical acclaim and has been downloaded well over 100,000 times for each version. Europa Barbarorum II created for Medieval 2 Total War: Kingdoms aims to surpass everything in Europa Barbarorum I.

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Announcement:

Dear Europa Barbarorum Fans,

When the Europa Barbarorum Team set out in 2007 to create the sequel to the award-winning mod, Europa Barbarorum I, few of us guessed what a long and winding road it would be from then to this moment. The original goal of Europa Barbarorum I was, to a large degree, to add to and improve the historical experience of Rome: Total War. Our goal when we set out to create Europa Barbarorum II was much grander. This time, we wanted to go to the limits of what we could create within the bounds of the M2TW engine, in order to create the best and most detailed historical strategy game possible. This proved to be a greater challenge than any of us anticipated.

To begin, most background research was done from scratch, and in addition to the 20 factions of EBI, we now had another eight to cover with as much care and historical detail in both concept and design. The new graphical features of the M2TW engine allowed us to utilize the mixing of model parts to avoid the so-called "clone wars" of RTW. However, this meant an exponential increase in the amount of work to be done by our unit artists, not to mention the higher poly count and better texture qualities. Likewise, the gameplay in EBI, although innovative, was still very much a variation on the vanilla gameplay from RTW. For EB II, we set out to create unique and historically accurate government systems for all factions, as well as making the campaigns more interesting with unique events and features.


Through sweat, blood and tears we worked, but also through much joy, excitement and laughter. Many of our initial ideas had to be revised and thrown out as impossible, but just as many new and interesting ideas were born to replace them. Sometimes work was fast and the mod took great strides; at other times, unforseen bugs, hard-coded limits, or just that small distraction called life stepped in and brought the mod to the shores of the river Styx. But through all these ups and downs, a few things kept us going, and gave us the will to call "once more unto the breach, dear friends, once more". One of these things was of course you, the fans, who stayed with us for all these years. But perhaps greatest of all was our passion for the history of our time period, and our desire to bring the world of the late first millennium BC to life. One of our main motivations for creating EB has been, besides creating a great game, to bring out the fascinating history that we are so passionate about. It is our hope that EB will not only provide players with many hours of fun, but that it will also inspire in others the same fascination and passion for history that we in the Team share. If, through our work, others discover how exciting and interesting history can be, or if we can make even the most weathered history buff learn something new, then our work will not have been in vain. It was this desire to tell the story of all the many cultures and peoples within our mod, even the ones that are generally passed by in history class, that kept us going even through the hard times. And so, once more unto the breach we charged...

Now, seven years later, we have at last reached the point where we feel ready to release this labour of love to you, our fans. We know that it has been a long wait for you, and still we have a long way to go. This instalment is not a finished product, and we have many grand plans that are yet to be implemented. There are new and exciting units to be added, game mechanics to be coded, and historical texts to be written. So even though this is a major milestone in the history of the mod, it is by no means the end of the journey. This is but a first release, a beta version if you wish, and it will be some time still before we can call it a finished product (if such a thing even exists), and to take our mod further we will rely on you to provide us with feedback, bug reports and suggestions.


None the less, we take great pride in hereby presenting the first release of EB II. We have all poured our hearts and souls into this mod, and even though it is but early days, we hope that this dedication will shine through, and, to use the old cliché, that you will have at least as much fun playing it as we've had making it (for, let's face it, it's not all been rainbows and roses). With this release, we now look to the road ahead. It has, as we have said, been a long and winding road, and what lies ahead is no less daunting. We do hope that you who have been with us all this time will be willing to keep walking this road with us, and that many new faces may join along the way. We in the EB Team will continue our work, and especially we are hoping for many new modding talents to join us and help bring our vision for EB II to life.

In the meantime, Ladies and Gentlemen: Enjoy!

Europa Barbarorum 2 first release
Europa Barbarorum 2 first release

Installation instructions:

1. Download the EBII installer using one of the provided download links.

2. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

3. Run EBII.exe.

4. Step through the install wizard.

5. Wait for the installer to copy all the files.

6. Run the mod using the shortcut placed in your start menu or desktop.

In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

We have tested the mod's stability as far as we could, considering we are a small group and the game is huge. It runs pretty well for us, but we have not been able to run long campaigns with all factions. You may encounter problems, possibly even at the start of your campaign.

If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.

Using the magnet link is the best option. Please consider seeding for at least the next couple of days.

With the release we also provide a graphic enchanment mod (thread link) and a modesty patch:


Or you can download them from our ModDB page under the downloads. section

Europa Barbarorum 2 first release
Europa Barbarorum 2 first release

Best Regards,

The Europa Barbarorum Team

Post comment Comments
Tyraels
Tyraels - - 193 comments

already downloaded yesterday on TWCENTER, tested..Amazing work . Congratz..7 years of waiting worthed it for f*** sake !

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Ragox
Ragox - - 15 comments

Thank you devs so much for this masterpiece in mod history!

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trancemaster_1988
trancemaster_1988 - - 3,032 comments

Thanks guys! Fantastic work!

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

this is awesome.. good job guys.

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Ettenrocal
Ettenrocal - - 897 comments

Too bad i don't have Medieval II Total War ! That looks great ! :-)

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LordGuido
LordGuido - - 78 comments

Pick it up during a steam sale, it's worth it! :)

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Umbra53
Umbra53 - - 56 comments

Congratulations guys! So excited, can't wait to try it out!

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Marshal_Lannes
Marshal_Lannes - - 139 comments

Hear that? It is the sound of fanboys everywhere crying and jumping up and down.

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RighteousFighter
RighteousFighter - - 1,991 comments

I didnt think I would ever get to see this day :O

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StellarAngel
StellarAngel - - 546 comments

Awesome, im so surprised, already here :D

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Vipsanius
Vipsanius - - 98 comments

Help.

Trying to launch through Steam and getting first screen then error message:
shared.txt:{GERR_GENERIC}

Eager to try
Thanks

Vipsanius

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tux_alin Author
tux_alin - - 143 comments

Check our forums, he have some hotfixes in place:
Twcenter.net(post-here)

And sorry for the trouble, we will try to resolve them from the start in future release.

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Guest
Guest - - 688,627 comments

same with me 2 maybe we should wait or a patch or somin

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tux_alin Author
tux_alin - - 143 comments

Yes, there is now:
Twcenter.net!

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Esarhaddon
Esarhaddon - - 45 comments

I keep getting the "shared.txt:{GERR_GENERIC}" error which crashes at the splash screen, I have installed the text fixes you provide it still doesn't work. I have M2TW installed to Program Files(x83)/SEGA/M2TW I moved it to C:\M2TW but this did not fix the problem.

Please advise

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tux_alin Author
tux_alin - - 143 comments

We're working for a patch to completely solve this problems for everyone.

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ClashBR
ClashBR - - 1 comments

please, any can help me? all time i have a error : "Medieval 2 : total war encountred an unspecified error and will now exit.">>>>> I.imgur.com !on battle, and map. epic mod. grtz.(sorry for my english).

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tux_alin Author
tux_alin - - 143 comments

Please post on our forums for support, it's hard to offer it here:
Twcenter.net

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

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onikenshin
onikenshin - - 334 comments

I launched through steam and I was reading a few of the factions and it crashed without an error. How do I post logs onto their forums?

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Mr.Fantastic2013
Mr.Fantastic2013 - - 8 comments

Hi I need help everytime I run the installer it directs me to the steam version of the game but I have the disc version and it tries to make path there for me bu I redirect it to my actual game and install it there but when I try to play the game it wont work at all and I try running the installer with admin rights along with the exe but nothing works please help

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tux_alin Author
tux_alin - - 143 comments

Guys go to our forums, many of your issues were solved there:
Twcenter.net

I can't offer support here.

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Iron_
Iron_ - - 212 comments

Can somebody please explain me how to activate Hotseat? I edited the multiplayer.cfg already and the EBII.cfg with the [HOTSEAT] codes. But it does not activate Hotseat in the game :(

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Makedonia
Makedonia - - 100 comments

Wow! This is so nice except there are a lot of glitches. The first one had no glitches even on 1.1. By the way do you think you can make it have less bugs like the fact that it shows code.

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Guest
Guest - - 688,627 comments

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