Post news Report RSS Eternal-Silence Space Screens

Well this week, as promised, we're bringing you another update from (hopefully) your favorite mod team. Also as promised, we will be bringing you our first space screens! Hopefully you guys enjoy the work we put into it (we have been keeping this behind the scene for a few months already). The

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Well this week, as promised, we're bringing you another update from (hopefully) your favorite mod team. Also as promised, we will be bringing you our first space screens! Hopefully you guys enjoy the work we put into it (we have been keeping this behind the scene for a few months already). The coding team has been on a blitz, especially john, to bring out these screens. I won't babble too much longer, here they are:

Space Ingame - UTF Fighter Space - Interceptors Fighting

Now I must speak a little about these screenshots, because like most stills they are taken out of context. Some of you may notice a slight imbalance in the main thrust, and some steam coming out of weird openings. This is not a weird bug, these are the ship's thrusters for maneuvering. Since ES is built off a purely newtonian model, even our arcade flight model benefits from some newtonian eye candy. This means that if you yaw left and then stop, you will see the ship thrust up to a certain angular velocity, then counter-thrust to get rid of the momentum. This happens with all ship movements and is as realistic as it gets. For example, the UTF Fighter in the first shot has a total of 12 individual thrusters matching your input and adjusting appropriatly. Also, the red arrow is for mouse flight.

As with all our media, this is a work in progress and of course subject to change closer to release. I hope you enjoy our show of progress and realize that ES will be released with infantry and space. Those with joysticks can also breathe a sigh of relief... all joysticks are supported.

Also, we're looking for new staff members in the areas of level art, concept art and animation. If you think you have what it takes, head on over to the "Join the team!" page, or PM Raz or myself on the forums.

Have a nice week and be sure to visit our website!
MadMech

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DeathUman
DeathUman - - 11 comments

This can be the best mod for HL2, really good job, nice concept, nice and innovative gameplay, nice visual effects. KEEP UP THE GOOD WORK! And release an open beta as soon as possible!!!

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D@rson07
D@rson07 - - 356 comments

keep it up!

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Pajari
Pajari - - 21 comments

Excellent work!

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WinterMut3
WinterMut3 - - 2 comments

Awesome..

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kooper
kooper - - 192 comments

very nice

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dar_
dar_ - - 96 comments

Neat... So the flight model is somewhat like the I-War series... With an arcade flight assist mode to assist with flight, making it somewhat more like an atmospheric aircraft, and, I assume, a fully freeform no-assit mode of control allowing you to control all thrusters manually.

I think that's pretty nice. I could never have as much fun with other space sims after playing I-war, because of its flight model. So, it's nice to see another game go the realistic way.

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DirtyHarry74
DirtyHarry74 - - 11 comments

yeah! sounds like "real open space physics" (fast maneuvering) shown in tv series like BAB5 or BG! :)

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Tharros
Tharros - - 39 comments

Awsome! Very nice screens

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